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Virtual Reality Lecture2. Some VR Systems & Applications 고려대학교 그래픽스 연구실.

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Presentation on theme: "Virtual Reality Lecture2. Some VR Systems & Applications 고려대학교 그래픽스 연구실."— Presentation transcript:

1 Virtual Reality Lecture2. Some VR Systems & Applications 고려대학교 그래픽스 연구실

2 Contents Graphical Input Devices Some VR Systems VR Applications Problems

3 Graphical Input Devices Logical Input Devices 3D Input Devices

4 Logical Input Device Types Choice Keyboard Valuators Locators

5 Choice Return a choice that has been made Examples : function keypad, button box, foot switch Often provide sensorial feedback : lights, clicks, feel,…

6 Button Box

7 Keyboard Returns keys with specific meanings Letters, numbers, etc.

8 Valuators Returns a value for something Example : knobs Can usually specify gain, minimum, and maximum All locators can also double as valuators

9 Dial Box

10 Locators Return the location of the screen cursor Examples : mouse, tablet, trackball, touchscreen Display-to-Input ratio

11 Locator Display-to-Input Ratio DTI Ratio : the amount of cursor movement on the screen divided by the amount of hand movement Large : good for speed Small: Good for accuracy

12 Ways to Read an Input Device Sampling : What is its input right now? Event-based : Wait until the user does something

13 3D Input Devices Read a 3D position Return 3 numbers to the program : an (x,y,z) triple Some also return 3 more numbers to the program : three rotation angles Examples : digitizer, space ball, glove

14 3D Input Devices

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16 Force Feedback in 3D

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18 Force Feedback in 2D

19 Some VR Systems Stereo Viewing Shutter Glasses Head Mounted Display Head Tracking Hand Tracking

20 Stereo Viewing Using Stereoscopic 3D perception Measure the difference in angle from each eye to the object And, compute the distance to the object ( by an extremely sophisticated image processor in our brain )

21 Stereo Viewing A stereo pair of Images

22 Shutter Glasses Stereo computer image by opening a shutter in front of the eye Still looking at the picture in a box, instead of being in the scene…

23 Shutter Glasses

24 Head Mounted Display Use a separate monitor for each eye Mounting small monitors in some sort of head gear Not VR yet by itself !!

25 Head Mounted Display

26 Head Tracking How the computer sense the position and orientation of your head in real time? Sense and record the position and orientation of each of the sensor Minimum capabilities to be called VR!

27 Head Tracking

28 Hand Tracking Finger actions could be used to control a program, just like a mouse of joystick … Ex) pushing virtual menu button, grabbing an object … Use a dataglove

29 Hand Tracking

30 Force Feedback Haptic feedback –Feeling the virtual world, not only viewing and interact thru hand motions.. Haptic feedback glove –Use Hand actuators that could push back at you

31 Force Feedback

32 The CAVE Cave Automatic Virtual Environment Siggraph 92 Exibition Not a HMD, but a room where output of computer displays is projected onto the walls Projected images are in stereo by rapidly alternating between the two eye images for 3D effect ( A user wears a pair of stereo shutter glasses )

33 Some VR Applications Entertainment Augmented Reality Training Remote Robotics Distributed collaboration Visualization

34 Entertainment Definitely the biggest market The main force for driving down prices on VR hardware Ex) Game with other computers / players

35 Entertainment VR Gaming

36 Augmented Reality Bridging Virtual Environment and Real World Real Environment Virtual Environment Augmented Reality Augmented Virtuality

37 Augmented Reality Ultra sound Application Virtual Surgery

38 Augmented Reality Agent augmented reality location-aware interactive navigation/guidance system

39 Training When the cost of a mistake in Real Reality is very high Ex) Aircraft simulators, Train pilot training systems, Surgery simulator

40 Training Flight simulator

41 Remote Robotics

42 Distributed collaboration More collaborative than by telephone or video conferencing Virtual Conferencing

43 Distributed collaboration Virtual Battles Collaborative Design

44 Visualization VR as a visualization research tool  Anyone in the room not wearing a display would not be able to see the model at all

45 Problems Cost What’s it Good for? –None of the existing systems can solve common everyday problems Display Resolution Update Speed


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