Game Description Story Goals Controls
Artwork
Team Website http://sites.google.com/site/janitorsquad/objectives
Brandon Game state management Enemy AI movement Sound Effects Background Music
Chris Obstacle Placement (Collision Detection) Enemy Generation/Collision/Destruction Additional Sprite Animation Bullet Collision
Sam Scrolling Basic Controls Damage Mechanic Particle Effects Collectible Items/Scoring
Josh Background Art Player/Enemy Sprite Art Obstacles/Collectibles Art Menu/End/Win Screen Art
Features Originally Planned for Game Top-down scrolling game play Weapon and health power-ups Randomly-generated AI enemies and obstacles Particle effects for explosions, dust etc. Simple menu system Exciting sound effects/music
Features Implemented in Game Top-down scrolling game play Weapon and health power-ups Randomly-generated AI enemies and obstacles Particle effects for explosions, dust etc. Simple menu system Robust menu Exciting sound effects/music
Final Thoughts