Game Description Story Goals Controls. Game Description Story Goals Controls.

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Presentation transcript:

Game Description Story Goals Controls

Artwork

Team Website http://sites.google.com/site/janitorsquad/objectives

Brandon Game state management Enemy AI movement Sound Effects Background Music

Chris Obstacle Placement (Collision Detection) Enemy Generation/Collision/Destruction Additional Sprite Animation Bullet Collision

Sam Scrolling Basic Controls Damage Mechanic Particle Effects Collectible Items/Scoring

Josh Background Art Player/Enemy Sprite Art Obstacles/Collectibles Art Menu/End/Win Screen Art

Features Originally Planned for Game Top-down scrolling game play Weapon and health power-ups Randomly-generated AI enemies and obstacles Particle effects for explosions, dust etc. Simple menu system Exciting sound effects/music

Features Implemented in Game Top-down scrolling game play Weapon and health power-ups Randomly-generated AI enemies and obstacles Particle effects for explosions, dust etc. Simple menu system Robust menu Exciting sound effects/music

Final Thoughts