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Created by Black-Screen

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Presentation on theme: "Created by Black-Screen"— Presentation transcript:

1 Created by Black-Screen
On The edge Created by Black-Screen

2 introducing each member contributions and working features
Anna - Main menu, level select menu, Tutorial text, Lock pick, level design Leo - Story, Character movement, AI , Dark Mode, Level design Constantine - Health bar, Pause function/menu, Auto-save Function Nikolay - Toilet stage, Coin collection Gerard - N/A

3 what has been changed from the initial plan to the final product
Safe mode and unsafe mode- Not enough time to Implement the sprite changes Power ups- Unfortunately there was no time to implement these The shop wasn’t completed due to time constrains and sprites were made.

4 difficulties overcame
Contributions to the game were lacking from some members and having to backtrack for tasks which were not completed. We overcame different busy daily schedules in order to work together and help each member.

5 the things went well and why
Positive Team work from contributing members was great. Why: This went well as there was constant communication and support between us. Task organisation was good. Why: there were clear instructions to each team member saying what task need to be completed and the time that it was due depending on the difficulty. Tasks were evenly distributed- Why: Everyone had a mix of programming as well as design to do. There were also easier and more difficult tasks so each person could push themselves and leave their comfort zone.

6 Things that went badly and why
Negative Not being able to complete all the things we wanted to achieve with the game Why: This was our first game so we had to learn how to make a game as well as create a game which slowed things down. Members of the group not participating also made it more difficult as their tasks had to be backtracked and completed by other members

7 Performance This performance test was done on our most demanding level with the most sprites and animations We see that the animator controls is the most demanding aspect as well as the Animators Updates- This is to be expected as there is a more complex control system in place with several animations which act when triggered by parameters e.g. speed and acceleration. The game takes up 75mb of space – using comparisons Dead Space Mobile 260mb, Terrria is 220mb and even simple games such as Threes take up 90mb of space so we can conclude that our game is within a reasonable size threshold.

8 users feedback User feedback:
“The game is good however it could use with some improvement on visuals” - Alan Lau, level designer at Raindrop games. User Feedback: “The game is too difficult” -Constantine's mum “The hard mode is too easy” -Anna’s sister User feedback : “The kettle has finished boiling, where’s the pause button?” - Leo’s, mum Tea Enthusiast.

9 things to be modified or already modified based on user feedback
User Feedback: Levels are lacking visuals Solution: Added Animated backgrounds (e.g. Dance floor) And Added crane for depth and Parallax Background to game. User Feedback: Game is too difficult Solution: Added difficulty selection menu User Feedback: Game too easy Solution: Implementation of Dark Mode. User Feedback: I want to save my progress Solution: Implementation of game save feature User Feedback: I need a pause button Solution: Pause button added

10 future plans for the product
If we were to carry on with the product we would: add in the previously stated features that we had no time to work on. Any in game sprites and textures would be made with more detail. optimize performance of the game for a range of lower end and higher end devices. Also make it compatible for different screen sizes. Add more levels and bonus content Do further play testing on a wider audience and continue to iron out bugs and take into account player opinion After all of the above we would then put it on the google play store

11 final word It was a great learning experience for all the team members. We went through some rough and good moments as a team , Despite these rough moments we were able to produce our very first game. We have gained valuable technical and group working skills by completing our first Project further more we have discovered our capabilities and have realised the mistakes we have made are valuable tools for future progression and improvement. Thank you for listening and we wish everyone good luck with their Viva We are BLACK-SCREEN


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