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CS-EE 480 Fall 2005 1November, 2005 University of Portland School of Engineering Project Pudding Havoc Command Team Ray Dehler Brandon Moreno Will Supinski.

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Presentation on theme: "CS-EE 480 Fall 2005 1November, 2005 University of Portland School of Engineering Project Pudding Havoc Command Team Ray Dehler Brandon Moreno Will Supinski."— Presentation transcript:

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2 CS-EE 480 Fall 2005 1November, 2005 University of Portland School of Engineering Project Pudding Havoc Command Team Ray Dehler Brandon Moreno Will Supinski Stuart Watson Advisor Dr. Rylander Industry Representatives Brian Olsen and Van Le

3 CS-EE 480 Fall 2005 2November, 2005 University of Portland School of Engineering Overview Introduction Scorecard Additional Accomplishments Plans Milestones Issues/Concerns Conclusions

4 CS-EE 480 Fall 2005 3November, 2005 University of Portland School of Engineering Introduction Havoc Command is a PC strategy game with 2D graphics and animation, sound, an intuitive user interface, and a storyline.

5 CS-EE 480 Fall 2005 4November, 2005 University of Portland School of Engineering Scorecard Recording Voice Actor Dialog –Completed Controller Class Alpha –Not yet started Start Screen Class Completed –Completed

6 CS-EE 480 Fall 2005 5November, 2005 University of Portland School of Engineering Scorecard (cont.) Character Creation Class Completed –Completed

7 CS-EE 480 Fall 2005 6November, 2005 University of Portland School of Engineering Scorecard (cont.) Pre-Battle Screen Class Started –Completed & Close to Finishing

8 CS-EE 480 Fall 2005 7November, 2005 University of Portland School of Engineering Scorecard (cont.)

9 CS-EE 480 Fall 2005 8November, 2005 University of Portland School of Engineering More Accomplishments… Combat Screen Class Started - 90% Completed Design Release Meeting - Completed Meet with Advisor - Completed Music - Completed

10 CS-EE 480 Fall 2005 9November, 2005 University of Portland School of Engineering Plans Art Completed Art and Music integrated Game Engine Completed Dialogue Engine integrated Theory of Operations Completed

11 CS-EE 480 Fall 2005 10November, 2005 University of Portland School of Engineering Milestones NumberDescriptionOriginal DatePrevious DatePresent Date 1Product Approval9/15/2005 2Functional Spec Approval 10/7/200510/11/2005 3Project Plan Approval11/11/2005 4Unit and Hero Classes11/29/2005 5Terrain Classes, Tile Classes 11/29/2005 6Alpha Graphics Level class 11/29/2005 7Alpha Menus implemented 11/29/2005 8Story Dialogue Written11/29/2005

12 CS-EE 480 Fall 2005 11November, 2005 University of Portland School of Engineering NumberDescriptionOriginal DatePrevious DatePresent Date 9Alpha Audio, with three threads 11/29/2005 10Design Release Meeting 12/9/2005 11Voice Actor dialogue Recorded 12/12/2005 1/25/2006 12Beta Graphics Class 1/1/2006 2/10/2006 13Combat Screen Class 1/1/2006 2/10/2006 14Pre-Battle Screen class 1/1/2006 1/25/2006 15Controller Class Alpha 1/1/2006 2/20/2006 16Character Creation class 1/1/2006 1/25/2006

13 CS-EE 480 Fall 2005 12November, 2005 University of Portland School of Engineering NumberDescriptionOriginal DatePrevious DatePresent Date 18Music Completed1/16/2006 19Artwork Completed1/16/2006 2/26/2006 20Art and Music integrated 1/20/2006 2/30/2006 21Game Engine Complete 1/26/2006 2/26/2006 22Dialog integrated1/26/2006 2/26/2006 23AI: Path finding completed 2/2/2006 3/2/2006 24AI: Unit action and reactions 2/16/2006 3/16/2006 25TOP Approval2/24/2006 26Controller Class beta3/2/2006

14 CS-EE 480 Fall 2005 13November, 2005 University of Portland School of Engineering NumberDescriptionOriginal DatePrevious DatePresent Date 27AI: Abilities and Spells3/2/2006 28AI: Testing and Bug fixing 3/23/2006 29AI Completed and Integrated 4/3/2006 30Controller Class Completed 4/3/2006 31General Testing and Bug fixing 4/5/2006 32Prototype Completed4/7/2006 33Founder’s Day Presentation 4/11/2006 34Post Mortem Presentation 4/26/2006 35Final Report4/28/2006

15 CS-EE 480 Fall 2005 14November, 2005 University of Portland School of Engineering Concerns/Issues We are behind our Milestone table by about a month. We underestimated the impact of Christmas Break. Artwork: Animations completed but Portraits may not happen. CVS – broken for certain folders and files. Design flaw of CVS. Can we catch up without cutting features?

16 CS-EE 480 Fall 2005 15November, 2005 University of Portland School of Engineering Conclusions PC game Accomplished most of our goals Plans –Art Completed –Art and Music integrated –Game Engine Completed –Dialogue Engine integrated –Theory of Operations Completed Questions?


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