GRAPHICS DISPLAY INTERFACES

Slides:



Advertisements
Similar presentations
SEMINAR ON VIRTUAL REALITY 25-Mar-17
Advertisements

Professional Issues. Virtual Reality. Blay Whitby.
Virtual reality. what is VR? emulating the real world making an electronic world seem real.
The Fundamentals of Stereoscopic 3D (S3D) Display Technologies for Virtual Reality, Film, and Video Games Mark Newburn Vizics Inc.
Virtual Reality Design Virtual reality systems are designed to produce in the participant the cognitive effects of feeling immersed in the environment.
1 Virtual Reality CS Presentation Instructor: Dr. Aggarwal Student: Yang Gao Semester: Winter 2004.
Virtual Reality. What is virtual reality? a way to visualise, manipulate, and interact with a virtual environment visualise the computer generates visual,
Head Tracking and Virtual Reality by Benjamin Nielsen.
Theoretical Foundations of Multimedia Chapter 3 Virtual Reality Devices Non interactive Slow image update rate Simple image Nonengaging content and presentation.
Lecture 4: Perception and Cognition in Immersive Virtual Environments Dr. Xiangyu WANG.
Monitors and Sound Systems section 3A This lesson includes the following sections: · Monitors · PC Projectors · Sound Systems.
Introduction to Virtual Environments CISE 6930/4930
Introduction to Virtual Environments CIS 4930/6930
2.03B Common Types and Interface Devices and Systems of Virtual Reality 2.03 Explore virtual reality.
Head-Tracked Displays (HTDs) Sherman and Craig, pp
Welcome to the world of G.V.Ram Mohan Reddy G.V.Ram Mohan Reddy.
Virtual Reality RYAN TAYLOR. Virtual Reality What is Virtual Reality? A Three Dimension Computer Animated world which can be interacted with by a human.
 Introduction  Devices  Technology – Hardware & Software  Architecture  Applications.
People in multimedia Systems. Multimedia Systems Multimedia systems are designed by a team of people who specialise in a particular field, For example:
2.5/2.6/2.7.  Virtual Reality presents a world in 3d space  Regular input devices such as a mouse only has 2 degrees of movement when 6 is needed for.
Welcome to CGMB574 Virtual Reality Computer Graphics and Multimedia Department.
CAP4730: Computational Structures in Computer Graphics 3D Concepts.
Spatiotemporal Information Processing No.3 3 components of Virtual Reality-2 Display System Kazuhiko HAMAMOTO Dept. of Information Media Technology, School.
Multimedia Brief overview of capabilities and trends Future perspectives Basic hardware and software requirements and costs.
VIRTUAL REALITY (VR) INTRODUCTION AND BASIC APPLICATIONS الواقع الافتراضي : مقدمة وتطبيقات Dr. Naji Shukri Alzaza Assist. Prof. of Mobile technology Dean.
Collaborative Visualization Environments Edward J. Wegman Center for Computational Statistics George Mason University.
VIRTUAL REALITY Sagar.Khadabadi. Introduction The very first idea of it was presented by Ivan Sutherland in 1965: “make that (virtual) world in the window.
Virtual Reality Lecture2. Some VR Systems & Applications 고려대학교 그래픽스 연구실.
GENESIS OF VIRTUAL REALITY  The term ‘Virtual reality’ (VR) was initially coined by Jaron Lanier, founder of VPL Research (1989)..
Jake Estle Period 6 2/13/09. Using computer technology to create a simulated, 3-D world that the user can manipulate and explore while feeling he is actually.
Augmented reality Prepared by: Khyati Kataria 08DCE001
1 Introduction to Virtual Environments User Interfaces and Usability Fall 09 John Quarles
Teaching Robots There are two ways to teach a robot how to do something: Type a program of instructions into the controlling computer. Use lead-through.
2.03 Explore virtual reality design and use.
Spatiotemporal Information Processing No.3 3 components of Virtual Reality-2 Display System Kazuhiko HAMAMOTO Dept. of Information Media Technology, School.
W E L C O M E. A U G M E N T E D R E A L I T Y A SEMINAR BY JEFFREY J M EC7A ROLL NO:
1 Perception and VR MONT 104S, Fall 2008 Lecture 14 Introduction to Virtual Reality.
Augmented Reality Authorized By: Miss.Trupti Pardeshi. NDMVP, Comp Dept. Augmented Reality 1/ 23.
VIRTUAL REALITY PRESENTED BY, JANSIRANI.T, NIRMALA.S, II-ECE.
TELE IMMERSION AMAN BABBER
Haris Ali (15) Abdul Ghafoor (01) Kashif Zafar (27)
Made By: Pallavi Chhikara
HAPTIC TECHNOLOGY ASHWINI P 1PE06CS017.
Augmented Reality & Virtual Reality Market – By Technology (Mobile & Spatial AR, Semi & Fully Immersive VR); By Sensors & Components (Accelerometer, Data.
Virtual Reality - by Arpit Gupta. Introduction  Virtual reality is an artificial environment that is created with software and presented to the user.
Introduction to multimedia
Medical Education Center
Introducing virtual REALITY
HAPTIC REALITY SYSTEMS
Augmented Reality.
Health Professional Education Building
Google Glass.
Introduction to Virtual Environments & Virtual Reality
Passive Stereo Projection in the Classroom
Multimedia Application
11.10 Human Computer Interface
Medical Education Center
Sishir Giri INDEPENDENT PROJECT
Multimedia Virtual Reality T.Sharon - A.Frank.
Google Cardboard.
Augmented Reality And Virtual Reality.
Overview of Graphics Systems
3.03 Explore virtual reality design and use.
Abhishek P, S3 ECE, Roll No : 3
Virtual Reality.
AN INTRODUCTION TO COMPUTER GRAPHICS Subject: Computer Graphics Lecture No: 01 Batch: 16BS(Information Technology)
VR equipment.
Mark Newburn Vizics Inc.
CHAPTER 4: Virtual Environments
This lesson includes the following sections:
Presentation transcript:

GRAPHICS DISPLAY INTERFACES SUBJECT:- COMPUTER GRAPHICS AND VIRTUAL REALITY GRAPHICS DISPLAY INTERFACES Group Members:- 1. Nirav Chauhan 04 2. Nachiket Makwana 11 3. Mihir Parikh 28 4. Sumit Sharma 57 Under The Guidance of Sonali Vaidya Virtual Reality: Output Devices

Graphics Display Interfaces Graphics Display is a computer interface that is designed to present synthetic world images to the users interacting with the virtual environment. Virtual Reality: Output Devices

Virtual Reality: Output Devices

Personal Graphics Display A graphics display that outputs a virtual scene destined to be viewed by a single user is called a personal graphics display. Image produced may be :- - Monocular (for a single eye). - Binocular (displayed on both eye). Virtual Reality: Output Devices

Virtual Reality: Output Devices Head Mounted Display HMD can focus at short distances. It is a device worn on head or can be integrated as a part of the helmet ,with a small display optic in front of the eye. It can either be monocular or binocular. HMD’s are designed to ensure that no matter in what direction a user might look ,the monitor stays in front of the eyes. The HMD screen can be either LCD or CRT. LCD-HMD’s: used for consumer grade devices , LCD-CRT: used in more expensive professional based devices for VR interaction. Google glasses Although CRT displays are bulky and heavier ,they offer better screen resolution and brightness for HMD. HMD mostly consist of a tracking device in the so that the point of view displayed in the monitors changes as the user moves his head. Google glasses are also an example of HMD’s. Google glass is an optical HMD ,shaped like a pair of eye glasses which allows the user to access information in the internet through voice commands, and display such information in a corner of the glass. HMDs are not only used in virtual reality gaming, they’ve also been utilized in military, medical and engineering contexts to name a few. Eg: Virtual library, Virtual training sessions, etc. Virtual Reality: Output Devices

Virtual Reality: Output Devices AUGMENTED REALITY Virtual Reality: Output Devices

HAND SUPPORTED DISPLAYS Here ,the user can hold the device in one or both hands in order to periodically view a synthetic scene. This allows user to go in and out of the simulation environment as demanded by the application. HSD’s have additional feature namely push buttons that can be used to interact with the virtual scene. Click for video: A virtual binocular measures the user’s viewing direction. It allows variable distance focusing as well as zooming on the scene. It is connected to a computer running on a serial line. Virtual binoculars can be used by the soldiers to see wheather any movement Is there in enemy camps, specially borders. Virtual Reality: Output Devices

Floor Supported Displays These are alternatives to HMD’s and HSD’s in which an articulated mechanical arm is available to offload the weight of the graphics display from the user. Do not require use of special glass, can be viewed with unaided eye. Has 2 types: Passive: Active: Passive autostereoscopic displays- donot track user’s head ,this restricting user’s position. Active autostereoscpic displays –tracks user’s head and gives the user more freedom of motion. Virtual Reality: Output Devices

Virtual Reality: Output Devices Click here for the video description: Floor Supported Displays Virtual Reality: Output Devices

Desk supported Displays It overcomes the problems faced by users due to the excessive display weights in HMD’s and HSD’s. Floor supported display also suffer from problem of oscillation due to excessive weight, Desk supported displays overcome these drawbacks. These are fixed and designed to be used for viewing with user in sitting position. Desk supported displays can be viewed with unaided eyes. Virtual Reality: Output Devices

Virtual Reality: Output Devices Desk supported Displays Virtual Reality: Output Devices

Virtual Reality: Output Devices Large Volume Displays Large volume displays are used in VR environment that allow more than one user located in close proximity. These allow the user with larger work envelope ,thus improving upon user’s freedom of motion and ability of natural interaction compared to personal displays. Virtual Reality: Output Devices

Virtual Reality: Output Devices Large Volume Displays Virtual Reality: Output Devices

Categorization based on type and size of display being used Virtual Reality: Output Devices

Monitor-based Large Volume Display This display relies on use of active glasses coupled with stereo-ready monitor. The user of the system looks at the monitor through a set of shutter glasses. The stereo ready monitor are capable of refreshing the screen at double of the normal scan rate. The shutter glasses and the monitors are synchronized with each other. Virtual Reality: Output Devices

Virtual Reality: Output Devices The active glasses are connected to an IR emitter located on top of the CRT display (connection is wireless). The IR controller controls and signals liquid crystal shutters to close and occlude the eyes alternately. The brain registers this rapid sequence of right and left eye images and fuses them to give the feeling of 3D. Overview of the Shutter glasses here:- Virtual Reality: Output Devices

PROJECTOR-BASED DISPLAYS Projector based displays have advantage of allowing group of closely located users to participate in a VR Simulation, on contrary to personal graphics displays. Virtual Reality: Output Devices

Virtual Reality: Output Devices PROJECTOR-BASED DISPLAYS (Cicret Bracelet) Virtual Reality: Output Devices

Cave-Automatic Virtual Environment(CAVE) Virtual Reality: Output Devices

Virtual Reality: Output Devices A CAVE is a projection-based VR display that uses tracked stereo glasses to feel the environment. CAVE is basically a small room or cubicle where at least the 3 walls, sometimes the floor and the ceiling act as giant monitors. The display gives the users a wide field of view ,something that most HMD’s cannot do. User’s can also move around in the CAVE system. Wearing tracked stereo glasses is a must Virtual Reality: Output Devices

Virtual Reality: Output Devices Tracking devices attached to the glasses tell the computer how to adjust the projected images as we walk around the environment. Virtual Reality: Output Devices

CAVE systems used in real world as driving simulators. Virtual Reality: Output Devices

Virtual Reality: Output Devices Training Simulator for the military forces Virtual Reality: Output Devices

Virtual Reality: Output Devices  The sense of touch is also incorporated in the CAVE’s by using sensory gloves and other haptic devices. Some haptic devices also allow users to exert a touch or grasp or replace a virtual object. The sound interacts with the brain three dimensionally enhancing the realism of the virtual environment experience. Click to see the video on Large volume Displays: Virtual Reality: Output Devices

Virtual Reality: Output Devices REFERENCES: Reference Book- Graphics Display Interfaces, Rajesh Maurya . Magazine- Virtual Reality, Science Reporter. www.slideshare.net Reference Book- Grigore Burdea, Philippe Coiffet, “Virtual Reality Technology”, Wiley Virtual Reality: Output Devices

Virtual Reality: Output Devices Thank you Virtual Reality: Output Devices