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Multimedia Application

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Presentation on theme: "Multimedia Application"— Presentation transcript:

1 Multimedia Application
Data dan Teknologi Multimedia Sesi 11 Nofriyadi Nurdam

2 Learning Outcomes At the end of this session, the students will be able to: Compare the categories of multimedia application.

3 Course Outlines Virtual Reality Augmented Reality

4 Virtual Reality Definition
What is virtual reality? Virtual – being in essence or effect, but not in fact Reality – the state or quality of being real. Something that exists independently of ideas concerning it. Something that constitutes a real or actual thing as distinguished from something that is merely apparent Virtual Reality a computer generated ‘immersive’ (or wide field), multi-sensory information program which tracks a user in real time

5 Key Elements of Virtual Reality Experience
Virtual World - content of a given medium screen play, script, etc. actors performing the play allows us to experience the virtual world Immersion – sensation of being in an environment mental immersion – suspension of disbelief physical immersion – bodily entering the medium Related to presence – (mentally immersed) the participant’s sensation of being in the virtual environment (Slater) Walking Experiment at UNC – Chapel Hill

6 Key Elements of Virtual Reality Experience
Sensory Feedback – information about the virtual world is presented to the participant’s senses Visual (most common) Audio Touch Interactivity – the virtual world responds to the user’s actions. Computer makes this possible Real-time Walking Experiment at UNC – Chapel Hill

7 Entertainment

8 Training (NASA)

9 Clinical Virtual Reality
Hunter Hoffman HITLab – University of Washington The direct use of VR as a tool in the treatment or assessment of psychological and physical disorders.

10

11 Augmented Reality Definition
Augmented reality is the overlaying of registered computer generated images over the user's view of the physical world (Azuma, 1997). Augmented Reality (AR) is a technology which allows computer generated virtual imagery to exactly overlay physical objects in real time (Zhou et al, 2008). Unlike virtual reality (VR), where the user is completely immersed in a virtual environment, AR allows the user to interact with the virtual images using real objects in a seamless way.

12 AR Displays Head-Attached Displays Hand-Held Displays Spatial Displays
Retinal Displays Head-Mounted Displays Head-Mounted Projectors Hand-Held Displays Spatial Displays Screen-Based Video See-Through Displays Spatial Optical See-Through Displays Projection-Based Spatial Displays

13 AR Application Indoor AR ARQuake screenshot

14 AR Application Outdoor AR Photo of our Moon Lander AR game

15 Q & A


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