CSC4841/6841 Computer Animation Administrative Issues & Course Overview Ying Zhu.

Slides:



Advertisements
Similar presentations
Lecture 0: Course Overview
Advertisements

CP411 Computer Graphics, Wilfrid Laurier University Introduction # 1 Welcome to CP411 Computer Graphics 2012 Instructor: Dr. Hongbing Fan Introduction.
CGS 1000-SPRING 2008 Introduction to Computers and TechnologyIntroduction to Computers and Technology.
James Tam Introduction To CPSC 233 James Tam Java Object-Orientation Event driven software.
Computers in Principle & Practice I - V Deena Engel Computers in Principle and Practice I V , Sections 1 & 2 Fall, 2009 Deena Engel .
Getting Started in Blackboard. You will need… A web browser, preferably Internet Explorer, version 4.0 or higher An account and the knowledge of.
James Tam Introduction To CPSC 203 James Tam Administrative (James Tam) Contact Information -Office: ICT 707 -
OBJECT ORIENTED PROGRAMMING I LECTURE 1 GEORGE KOUTSOGIANNAKIS
James Tam Introduction To CPSC 203 James Tam Administrative (James Tam) Contact Information -Office: ICT 707 -
Chapter 8 Design of Creative Online Learning Spaces.
Tips, Tricks & Techniques of Teaching Educational Computer Technology Online.
Using Technology as a Teaching/Learning Tool Lawrence E. Levine Stevens Institute of Technology US Military Academy,West Point
Introduction.  What is the 3D graphics.  Applications of 3D Graphics.  What is 3Ds MAX.?  System requirements for 3Ds max.  Components of 3Ds MAX.
IB 429 ANSC 466 ANTH 442 Animal Behavior MWF 3-3: Roger Adams Lab 1 hand out: course syllabus.
CS 450: COMPUTER GRAPHICS COURSE AND SYLLABUS OVERVIEW SPRING 2015 DR. MICHAEL J. REALE.
How To Prepare For Your First Online Class By Jeannie Tipton Let’s Begin!
WEEK 1 CS 361: ADVANCED DATA STRUCTURES AND ALGORITHMS Dong Si Dept. of Computer Science 1.
Welcome to CSC 341/CSC 630 Introduction to Computer Graphics  Instructor  Susanna Wei  Office: BL 214  Phone: (610) 
CS 638, Fall 2001 CS 638: Computer Games Technology Fall 2001.
CS451 Computer Graphics JYH-MING LIEN DEPARTMENT OF COMPUTER SCIENCE GEORGE MASON UNIVERSITY.
Bala Kappagantula CGS 1000 Introduction to Computers and Technology Fall 2007.
Integrating Cybergogy into Clinical Medical Education Sheryl Santema, MD 2004.
Welcome to CSIS10A Computer Science: Beginning Programming Please, take a syllabus.
Advanced Computer Graphics Spring-2011 Kocaeli University Computer Engineering Department.
James Tam CPSC 203: Introduction To Computers (Independent Study) James Tam.
COMP 3438 System Programming
ENHANCING STUDENT ENGAGEMENT AND UNDERSTANDING THROUGH VIDEO LECTURES AND QUIZZING AMY RUTLEDGE, SPECIAL INSTRUCTOR OF MANAGEMENT INFORMATION SYSTEMS OAKLAND.
Network Simulation and Testing Polly Huang EE NTU
EEL4712 Digital Design. Instructor Dr. Greg Stitt Office Hours: TBD (Benton 323) Also, by appointment.
Welcome to Physics 1403!!. Class Web Page! There, you can find: 1. Posted (MS Word format): Syllabus,
About CSE3AGT Advanced Graphics and Rendering – Learn how 3D Graphics are formed – Learn how to render 3D images – Learn DirectX 10 / 11 Although you.
Computer Graphics Kocaeli University Computer Engineering Department Spring 2012.
B. Prabhakaran1 Multimedia Systems Textbook Any/Most Multimedia Related Books Reference Papers: Appropriate reference papers discussed in class from time.
Welcome to CS 115! Introduction to Programming. Class URL Write this down!
About CSE3AGR Advanced Graphics and Rendering – Learn how 3D Graphics are formed – Learn how to render 3D images – Learn OpenGL, DirectX, and/or XNA Although.
MISY5325 Software-Based Business Solution. About Me Name: Chuleeporn Changchit Professor Chang-Chit Professor Chu-Lee-Porn Professor Nikki.
Welcome!! CIT 593 Intro to Computer Systems aka “Introduction to Computer Architecture” Fall 2012.
COP3502: Introduction to Computer Science Yashas Shankar.
FACILITIES PLANNING ISE410 SESSION 1 INTRODUCTION, August 25, 2015 Geza P. Bottlik Page 1 OUTLINE Introduce instructor Homework Registration for
CGS 1000-FALL 2009 Intro to Computers & Tech. Topics  Syllabus  Faculty Website  Campus Cruiser Introduction to Computers and Technology.
Teachers Discovering Computers Integrating Technology and Digital Media in the Classroom 5 th Edition Let’s Review Lesson 2! Who Wants to Be a Computer.
EEL4712 Digital Design. Instructor Dr. Greg Stitt Office Hours: M Period 3, W Period 4 Subject to change.
Matter and Interactions 1 Fall 2006 Matter & Interactions I Physics Professor & Lecturer: Dr. Reinhard Schumacher Teaching Assistants: Ms. Elisa.
1. Where to use Multimedia ? 2  Business  Government  Education  Broadcasting & Entertainment  Research & Development  Health.
CMSC104 Problem Solving and Computer Programming Spring 2011 Section 04 John Park.
CIS 842: Specification and Verification of Reactive Systems Lecture ADM: Course Administration Copyright , Matt Dwyer, John Hatcliff, Robby. The.
Adjunct Meeting 5/4/2014. Finance Curriculum My observations Students especially traditional students are distracted. TAP students are tired. TAP students.
CSCD 330 Network Programming Winter 2015 Lecture 1 - Course Details.
MISY2305 Computer Applications in Business About Me Name: Chuleeporn Changchit Professor Chang-Chit Professor Chu-Lee-Porn Professor Nikki.
Physics of Animation (Art/Physics 123) Prof. Alejandro Garcia Fall 2009 Class is fully enrolled and I am not allowed to add students. Sorry.
FACILITIES PLANNING ISE310L SESSION 1 INTRODUCTION, January 11, 2016 Geza P. Bottlik Page 1 OUTLINE Introduce instructor Homework Take roll Grades Go over.
David Robb 10/14/08 Discovery Streaming. From the Home Page, you can search for digital media by keyword, subject, grade level, or curriculum standards.
Course Information CSE 2031 Fall Instructor U.T. Nguyen Office: CSE Home page:
Chapter 6 Game systems, Personal Computers, and Hardware.
1 Computer Science 1021 Programming in Java Geoff Draper University of Utah.
Research in Computer Graphics, Visualization and Human- Computer Interaction CSc 8900/9900 Ying Zhu Associate Professor Department of Computer Science.
Fall 2008 CSC 4820/6820 Computer Graphics Algorithms Lecture 1 Instructor: Dr. Ying Zhu.
CS 201 Accelerated Introduction to Computer Science LECTURE 1 GEORGE KOUTSOGIANNAKIS 1 Copyright: FALL 2016 Illinois Institute of Technology/ George Koutsogiannakis.
Introduction to 3D Animation
Computer Graphics Imaging
Introduction and Overview
Welcome to CS 1010! Algorithmic Problem Solving.
Computer Graphics Imaging
CSC2310 Principles of Computer Programming
Overview Course Overview Course Webpage Administrative issues
CSC 4730/6730 Scientific Visualization
Accelerated Introduction to Computer Science
Zimmertwins.com Web 2.0 tool
Zimmertwins.com Web 2.0 tool
Introduction To CPSC 233 James Tam Event driven software
Presentation transcript:

CSC4841/6841 Computer Animation Administrative Issues & Course Overview Ying Zhu

Office Hours & Contact Information ●Office Hours –Tuesdays 2:30pm – 4:30pm –Or by appointment ●Office: 34 Peachtree Street (One Park Tower building) room1441 ●Phone: (404) ●

Syllabus ● 6841/csc _syllabus.htmhttp:// 6841/csc _syllabus.htm

Correspondence ●By default, I will send announcements/notice to your GSU account. ●If you prefer a different account, please let me know. ●When sending me , please make sure to include “Computer Animation”, “4841”, or “6841” in the subject line.

Software ●Blender – –A free open source 3D content creation suite, available for all major operating systems. –No programming is required (but scripting is supported)

Computers ●You need a relatively powerful computer –Preferably a desktop computer –Most laptops should be fine, although sometimes inconvenient –Netbooks are not powerful enough ●Hardware requirements –Powerful CPU for fast rendering and video editing –Large memory (at least 1GB) –Sufficient disk space (for storing videos) –Decent graphics card

Computers ●The course materials are developed primarily for PCs –Mac computers are fine, but there may be minor issues ●I expect you to use your own computers for content development ●The computer in the Digital Aquarium ( have Blenders installed ●If possible, bring your laptops to the lectures and follow my demonstrations

Computers ●How do I know if my computer is adequate? –Download Blender from –Download the test suite from p p –If you can open and render most of the examples in that package, then you are fine.

Textbook ●Blender User’s Manual – ●I will add additional links to various Blender tutorials on my course web site.

Reference books Blender books – books/ books/ Introducing Character Animation with Blender, by Tony Mullen, Sybex, 2007 – uctCd ,navId ,descCd- description.html uctCd ,navId ,descCd- description.html

Grading ●For all students: –Homework Assignments: 40% –Team Projects: 60% ●For CSC6840 students –An extra term project

Grading ●The grading scale is as follows: –A: 90+ –B: –C: –D: 60 – 69 –F: < 60

Projects & Homework Assignments ●Team project –The goal: produce a short (2 - 4 minutes long) 3D animation film or a commercial –1 to 4 people per team ●Teamwork is strongly encouraged ●3 to 4 homework assignments –Individual efforts

Lecture Notes ●Lecture notes will be posted on course web site before each class. ● 6841/home.htmhttp:// 6841/home.htm

Graduate Teaching Assistant ●Mr. Saurav Karmakar

Classroom Etiquette ●Please refrain from talking to each other during the lecture –But do ask questions ●Please silence your cell phone while in class ●Please do not take or make phone calls in class

Expected Outcome ●Basic understanding of 3D computer graphics concepts and theories ●Basic 3D modeling and animation techniques ●Learn to use a 3D modeling and animation tool ●Learn state of the art in 3D computer graphics

About this course ●Generally considered a difficult course by students in my previous classes ●Why? –3D computer graphics has a steep learning curve –It’s time consuming to create 3D content –Blender is a complicated tool –Students need to spend a lot of time outside of class to learn Blender and

What I expect you to do ●Read the syllabus ●Get to know your classmates ●Test your computer for compatibility with Blender ●Ask questions

Any questions?

What is Computer Graphics? The word “Computer Graphics” means different things to different people. We will focus on 3D computer graphics: – How to create and store geometry objects (Modeling) – How to manipulate geometry objects (Animation) – How to generate and display images of geometry objects (Rendering) Images courtesy Discreet Lord of the Rings

Major Fields ●Modeling –How to create and store geometry objects ●Animation –How to manipulate geometry objects ●Rendering –How to generate and display images of geometry objects

General Goals of CG ●Modeling & rendering: create photo-realistic images –Is it real or is it CG? ●Animation: create visually realistic simulation ●Towards true real-time performance –60 frames per second –Flexible user interaction ●Use CG techniques to advance other research fields –Scientific visualization and engineering simulation

Major Applications ●Entertainment –3D games –Feature films, TV series & commercials ●Training and education –E.g. flight simulator, military training ●Scientific and information visualization –E.g. bioinformatic visualization, data visualization

Blender ●We will be using Blender as a teaching and learning tool throughout the semester ●Blender is a free open-source software for modeling, animation, and rendering –The rendering part is normally done through a third party package ●Download this tool and start learning it as soon as you can –

Next Lecture ●Overview of 3D graphics