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About CSE3AGR Advanced Graphics and Rendering – Learn how 3D Graphics are formed – Learn how to render 3D images – Learn OpenGL, DirectX, and/or XNA Although.

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Presentation on theme: "About CSE3AGR Advanced Graphics and Rendering – Learn how 3D Graphics are formed – Learn how to render 3D images – Learn OpenGL, DirectX, and/or XNA Although."— Presentation transcript:

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2 About CSE3AGR Advanced Graphics and Rendering – Learn how 3D Graphics are formed – Learn how to render 3D images – Learn OpenGL, DirectX, and/or XNA Although you will know how to Render 3D without! – Learn the architecture of 3D Hardware Learn to program the Hardware utilising the Pipelines and Shaders – Radiosity, Ray Tracing and Photon Mapping – HDR, HDRR

3 About Me Studying my PhD in Artificial Intelligence for First Person Shooter Games – Researching the Gameplay Experience Lecturer for Modding (CSE4AT3 / CSE4MOD) – Unreal2 Engine -> UnrealScript, UnrealEd – Games Design and Theory

4 Lecture and Lab Times Lecture 3-5pm Thursday clashes for a lot of you – Is 2-4pm Thursday good with everyone? The current Lab time is completely bad – The only options I can find are Thursday 10-1pm – And Tuesdays any time from 11am – 5pm Check your diaries!!

5 Marking 50% Exam 50% Assignment – 2 People per group – No Extensions, 5% per day – No Plagiarism You can try if you like

6 Hardware BG 139 Lab Machines – Nvidia 6600 GPUs – DirectX 9.0c, Shader Model 3.0 – OpenGL 2.0, GLSL 1.10 (min) – XNA for those who are interested Unsupported on the Lab Machines as of now – Hopefully within 2 weeks we should have XNA 3.0 Installed on 1 Lab at least. – Xbox 360s may be coming too

7 Assignment You’ll be demonstrating some of the advanced rendering techniques you learn What do you want to build?

8 Exam The exam will not be gruelling – I want you to demonstrate that you have learnt something during the semester

9 Labs / Tutorials Wednesdays at 1pm, BG 139 We’ll start with some simple stuff, like getting OpenGL, XNA, and/or Direct3D running By week 12 you will be directly programming the video hardware of the machines (hopefully a lot earlier too!)

10 Contacting Paul (me) black69@tpg.com.au pf2taylor@students.latrobe.edu.au http://hsrc.static.net/ 0400 014 159 BG Room 225 Consulting Times: ?????? – I’ll try to find a time that suits you if you need help – 11-1pm on Tuesdays, I’m usually around

11 Reference Text Interactive Computer Graphics, E. Angel, 5 th Edition – The book shop will have them soon – 1 copy of the 4 th edition will be in the library next week, 2 copies of the 5 th Edition are on order OpenGL – Utilising GLU and GLUT GLU is not so bad, but platform dependant Glut is Simple, Fat and Slow – As noted by the author of GLUT

12 Who likes WebCT (LMS) What do you like about it? – Do you guys get the announcements? – Would you prefer email? What do you hate? – Mainly what tools do you want me to use from it? – All of my lectures and Tutorials will be on my home server too, so when the uni goes down, my material is still available to all http://hsrc.static.net/

13 My Lecturing Style Don’t write every single word down – Ask questions WHENEVER you like. Despite being a lecturer: – I Don’t know everything – I am sometimes wrong – I like questions Don’t take phone calls unless it’s important – Eg Work, Project


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