Bad Apple Behavior (slides adapted from Michael Mateas) UC Santa Cruz CMPS 171 – Game Design Studio II courses.soe.ucsc.edu/courses/cmps171/Winter13/01.

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Bad Apple Behavior (slides adapted from Michael Mateas)
Presentation transcript:

Bad Apple Behavior (slides adapted from Michael Mateas) UC Santa Cruz CMPS 171 – Game Design Studio II courses.soe.ucsc.edu/courses/cmps171/Winter13/01 18 January 2013

UC SANTA CRUZ Lab Update  Will be opening up new room, BE 379.  Tables and chairs will be added to this room soon, likely next week  An adjoining conference room will be opened soon, but will take a few weeks  Will only have wireless networking, and chairs and tables will be from storage, and hence not so pretty. Emphasis on functional.  No class Monday, Martin Luther King, Jr holiday

UC SANTA CRUZ Upcoming deadlines  Friday (Jan. 18): team status reporting  Due by midnight  Report on team activities this week  Be sure to use team status reporting template  courses.soe.ucsc.edu/courses/cmps171/Winter13/01/pages/teamstatus- template  But, use stars instead of point system described on website  Will update website after class  Don’t worry about making up for last week  Friday (Jan. 18): Technical design document due  Be prepared to discuss in team meetings with Prof. the following week  To submit: use SVN to submit PDF with UML diagrams  If easy, also send Cameron a URL to online diagrams  Thursday, January 31: End of Sprint 1  14 days left in Sprint 1 (including a holiday, Jan 21)

UC SANTA CRUZ Upcoming events  Global Game Jam  Jan  Stone Librande talk on Friday 4-6pm, E2 180 (Simularium)  Open to all, not just game jam participants   Winter Job & Internship Fair  Tuesday, February 5  Resume & cover letter workshop: Jan. 29, 2-3:30pm  See event calendar at Career Center  See for more informationhttp://careers.ucsc.edu/

UC SANTA CRUZ Lab Cleanup Schedule  This week: Asterogue  Next week: Siegebreakers  Team duties:  Ensure overflowing trash cans are emptied to bin outside in 3 rd floor courtyard (anytime during week)  By 5pm Monday and 5pm Friday (unless things get out of control, then more often):  Pick up food containers, bottles, etc.  Pick up stray craft materials, pens, etc and return to drawers  Clean off tables in conference rooms and big circular table  Report any major soda/food spills to me, so we can call cleanup crews  Put controllers/game boxes/etc. away (tidy up game area)  Report any cleaning materials needed

UC SANTA CRUZ Bad apple behavior  Bad apple behaviors on the part of a single team member can effect the behaviors and effectiveness of an entire team  Will Felps, a social science researcher, created teams in experimental settings, and found teams with a bad apple performed 30-40% worse  Bad apple behavior  Jerk  Slacker  Depressive Pessimist

UC SANTA CRUZ Material on bad apple behavior  This American Life interview, episode 370: Ruining it for the Rest of Us  A paper with background social science research on bad apple behavior: ples_rob.pdf

UC SANTA CRUZ The jerk  Violates social norms  Puts down other people’s ideas  Unfairly criticizes other people  Shuts down other people while they’re talking  Makes jokes at other people’s expense  Talks negatively about other people behind their backs

UC SANTA CRUZ The slacker  Withholds effort  Regularly doesn’t come through on tasks  Free rides, taking credit for or enjoying the fruits of the work of others  Has a “who cares” attitude about the group project  Doesn’t take on risks or responsibilities  Doesn’t contribute adequate time to project

UC SANTA CRUZ The depressive pessimist  Frequently displays negative emotions about group  Pessimistic about project  Frequently complains about project  Frequently expresses anxiety, irritation, insecurity  Awkward interpersonal style

UC SANTA CRUZ Mechanisms for group contagion  Additive Defensiveness  The more negative inter-team interactions, the more defensive behaviors build up over time, interfering with team effectiveness  Spillover Effects  Seeing others act antisocially lowers inhibitions about behaving similarly  As coping resources are expended, leads to misplaced aggression  Mood contagion – group members come to develop mutually shared moods and emotions  Sensemaking Effects  People seek to make sense of being treated badly by talking to others to make sense of the situation.  One way to make sense of the situation is to distance oneself from the group.

UC SANTA CRUZ Negative members’ effects on team  Motivation – “…having a negative member in the group will decrease motivation through the processes of lowered efficacy, distraction (e.g. gossiping, affective rumination, mood maintenance) and de-identification.”  Creativity and Learning  Creativity requires a safe environment.  In inequitable situations (slacker), motivation to contribute to shared pool of ideas is decreased.  Negative feelings have a chilling effect on individual creativity.  A sense of threat causes reversion to stereotyped behaviors.  Cooperation  Cooperation requires “depersonalized trust” and a positive expectation that interpersonal risks can be assumed with reasonable confidence they won’t be betrayed.  Two types of conflict  Relational conflict – this is bad, leads to disruption and distraction  Task conflict – this is good, can lead to enhanced social responsibility, higher decision quality, clarification of mental models

UC SANTA CRUZ Some bad apple behaviors  Covert slacker – subverts transparency management mechanisms like SCRUM  Not showing up for meetings (“I don’t care. Your time isn’t as important as my time.”)  Not knowing what the rest of the team is doing. Shutting down during SCRUM.  Namecalling by calling someone a slacker.  Personalization of disagreements – turning a task conflict into a relationship conflict.  A regular pattern of not caring about disupting other people’s productivty, e.g. constantly breaking the build and not changing your behavior  The isolationist – willing to shine on their own tasks, but don’t care about helping others  Showing off – using jargon when the level of precision isn’t needed  Lack of commenting even after a group discussion about code comment standards for the team

UC SANTA CRUZ Resolving bad apple behaviors  Not stepping up and letting team members know you’re in trouble.  Setting expectations for meetings (team-level, not necessarily bad apple)  Disagreement over goals (team-level leadership)  Major design changes that are not communicated to rest of team, and/or not approved by rest of team

UC SANTA CRUZ Yet more bad apple behaviors  Playing games while other group members are working  Fiddling around on computer (IM, browsing) while others working  Regularly derails group meetings  “The project will never work” but not provide solutions  Not grabbing tasks from board unless harassed  Not engaging in group creation of sprint tasks  Always making excuses about why work not done  Not deigning to inform group of actions, give justifications  Regularly doesn’t spend time on or finish individual tasks

UC SANTA CRUZ Options for dealing with bad apple behaviors  Motivational intervention – change the behavior  Talk about issues  Rewards and punishments  This is the one we want to make work  Rejection  Eject bad apple from group  Minimizing contact with bad apple  Removing responsibilities that require interaction with others  Defensiveness – the option that doesn’t work  Withdrawing  Lashing out  Withholding effort  This is the route by which the bad apple spoils the group

UC SANTA CRUZ