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TRINITY HIGH SCHOOL PISTOL ADAPTATIONS Andrew Coverdale Assistant Football Coach Trinity High School Louisville, KY

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Presentation on theme: "TRINITY HIGH SCHOOL PISTOL ADAPTATIONS Andrew Coverdale Assistant Football Coach Trinity High School Louisville, KY"— Presentation transcript:

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2 TRINITY HIGH SCHOOL PISTOL ADAPTATIONS Andrew Coverdale Assistant Football Coach Trinity High School Louisville, KY

3 OVERVIEW Base Protectio n Summar y Table 1.“ SHOT”: Why & How 2.T ackle Trap 3.W ide Zone 4.K eeper 5.A lley Screen 6.Q uick Game:Basic, Flash fake 7.H ard Play Action

4 WHY & HOW Base Protectio n Summar y Table “SHOT:” WHY? Core offense: Problem-solving, slight improvements, different tempo / flavor Core offense: Problem-solving, slight improvements, different tempo / flavor The gray area between Gun & Under: self-scout The gray area between Gun & Under: self-scout QB comfort level QB comfort level

5 WHY & HOW Base Protectio n Summar y Table HOW? QB heels at 4; RB to normal TB align* * VARIES BY ASSIGNMENT QB heels at 4; RB to normal TB align* * VARIES BY ASSIGNMENT Snaps: 5-10 minutes before each practice Snaps: 5-10 minutes before each practice Use in 10-15% of our total calls Use in 10-15% of our total calls Q 4 yd R 3 yd*

6 TACKLE TRAP Base Protectio n Summar y Table RATIONALE from SHOT Gives us an “A” gap, fastball run Gives us an “A” gap, fastball run Gives the RB a direct path to his landmark – tempo and vision Gives the RB a direct path to his landmark – tempo and vision Keeps QB’s feet out of the trash Keeps QB’s feet out of the trash Obfuscates defense’s look at the RB path Obfuscates defense’s look at the RB path

7 TACKLE TRAP Base Protectio n Summar y Table ‘A’ GAP TRAP WITH MIDLINE BALL - HANDLING DESIGNED TO HIT QUICKLY. P REFER TO RUN IT TO A S HADE /1 TECH FST: FST: Post-Out man on. Possible ‘Team’ w/ FSTE (6 or 9) FSG: FSG: Seal 1 st LB FS in the box on the angle you find him - preferably inside-out. Poss Pop-seal / Show-seal v. 1 tech C: C: Seal 2 d LB FS in the box on the angle you find him - preferably inside-out. Poss. Pop-seal / Show-seal v. Shade BSG: BSG:Post-out first DL past Center BST:. BST:Pull & trap 1 st DL on or past C. BSTE: BSTE:Chip 1 st DL on or outside OT FSTE: FSTE:Block Hang – Pop Arc to it v. a 6i. Poss. ‘Team’ with T v. 9 technique/T bubble QB: QB:Kick back off the midline, give the RB full right of way – extend the ball & see BS EMOL, carry out course through him RB: RB:Sprint through the midline, jump cut off the cheeks of the FSG, get back on vertical course

8 TACKLE TRAP Base Protectio n Summar y Table V ERSUS O DD 41 N We anticipate the Nose going rt, call it rt Nose moves, C escapes, we’re clean 41 N We anticipate the Nose going rt, call it rt Nose slants left, into C’s escape path; C takes him with T adjusts course up into hole, puts head inside #1 LB BS, shouldn’t affect RB mesh, read, or play tempo

9 WIDE ZONE Base Protectio n Summar y Table RATIONALE from SHOT Gets the ball in the RB’s hands a hair sooner – eyes to his read faster, speed earlier Gets the ball in the RB’s hands a hair sooner – eyes to his read faster, speed earlier Slightly different tempo for the defense – seems to produce more ‘Take it’ reads – makes our TE better against a 9 tech / T against a 5 Slightly different tempo for the defense – seems to produce more ‘Take it’ reads – makes our TE better against a 9 tech / T against a 5

10 WIDE ZONE Base Protectio n Summar y Table D OWNHILL STRETCH PLAY DESIGNED TO ATTACK THE C/D GAP EDGE OF THE DEFENSE QUICKLY AND EXPLOIT LANES THAT DEVELOP IF THE DEFENSE OVERPURSUES FSTE: FSTE: WZ cov/uncov rules. Use Combo-Solo- Through tools by game plan QB: QB:Drive for depth at 4-8 o’clock, mesh on 3 rd step, recoil/snap, vertical 4 th step, 5 step full-speed keeper carryout RB: RB:Drop step, attack butt of TE, Vision key is EMOL, Reaction key is DL/LB behind; Take it-Stick it-Bang it based on face being crossed FST: FST: WZ cov/uncov rules. Use Combo-Solo- Through tools by game plan FSG: FSG: WZ cov/uncov rules. Use Combo-Solo- Through tools by game plan C: C: WZ cov/uncov rules. Use Combo-Solo- Through-Cut tools by game plan BSG: BSG: WZ cov/uncov rules. Use Combo-Solo- Through-Cut-RCO tools by game plan BST: BST: WZ cov/uncov rules. Use Combo-Solo- Through-Cut-RCO tools by game plan BSTE: BSTE: WZ cov/uncov rules. Use Combo-Solo- Through-Cut-RCO tools by game plan

11 KEEPER Base Protectio n Summar y Table RATIONALE from SHOT Counterbalance to our best ‘Shot’ run formations – Formation integrity Counterbalance to our best ‘Shot’ run formations – Formation integrity Gets QB deeper, quicker – better chance to get shoulders turned and deal with wide edge rush/two off the edge Gets QB deeper, quicker – better chance to get shoulders turned and deal with wide edge rush/two off the edge ‘Sneak’ tag ‘Sneak’ tag Fake/Sell is not as potent Fake/Sell is not as potent

12 KEEPER Instructional Base Protectio n Summar y Table Fk Sd Outs: OVER ROUTE (See FS Ins)—Minimum split. If there’s someone inside you already doing it: BEELINE POST: OT +6, Stem to 15 in the B gap, vertical stairstep 5 yards, nod & explode at a 45 degree angle to the far hash. Expect ball once past C Fk Sd Inside: OVER route…MINIMUM split (OT+5) stem release, go under LB if needed, get over 2nd LB, get into QBs vision at yds. Use “STAIRSTEP” if being trailed by anyone, gradually turn #s to QB and allow him to slow you if you feel body presence in front OL: Block to the number called. Make normal WZ Calls: no BS Cut; TP must not climb. COMMIT to the RUN BLOCK. COMMIT to the TEMPO. Whopper splits, Off alignment. BP hard hand a DL leaving you BS; TP assess gap threats in front, nothing on 3 steps, turn to SL and commit to DL in front Bt Sd Outs:TIGHT split, COMEBACK/POCKET. 2- safety look, especially Cloud, puts you on alert for Pocket. Explode for width to capture shoulder of CB, straighten to 14, fade 3 steps + 2, break down hips, and pivot inside out back down to sideline. As you run the route, if you feel CB fall off, work to the Pocket, as on the 4 route! Bt Sd Ins/TE:LATE SHOOT. ID and block the first DL on or outside the tackle for 2 counts. Put one hand on each of his #s, extend arms and PUSH him down into pile w/outside arm, allow him to ‘richochet’ you to your route. Release and work to the Arrow, gaining ground to Flat 4-5 yards deep. Get head around! R: Threat is any overhang beyond FS T. Deepen 1 yd if ‘Premium.’ SELL run course through ghost TE, flat hand, big pocket, snap over mesh with eyes up, pull jersey & make two moves, sharp rt/lt turn behind LOS. Non- premium run tight course through outside shoulder of OT, fake as you go. QB: Pre-snap edge threat for wide #1 threat or ‘2 man.’ Possible Pull-up v. wide #1, HOT v. 2-man. Extend ball with a STAB on 1 ½ steps, RECOIL with a snap on 3 rd -4 th, get vertical 1-2 steps, snap around to tight U. (No vertical step if HOT) 1 safety: PROGRESSION Late Shoot to Over to Comeback. RUN Over open! 2 safety: KEY CB feet, Pin Arrrow or Pocket, Over to Comeback late. *If your feet are clean and you see a safety’s color on the Over as you progress to it, go Beeline! *In Trips, ‘CLEAR ALERT’ for a Peek (see his hand) v. Cover 8 / Nosy safety. *Maximize R.A.C. by having ball loaded and throwing Late Shoot EARLY. Bt Sd Mid:CLEAR. Your job is to clear safety traffic for the Over route.Run through far shoulder of nearest safety. Vs. a 2-safety look, straighten once past his shoulder. E R M S W C C “Stairstep” if chased M J 5 15 Base rules

13 KEEPER Instructional“Sneak” Tagged TE R M S W C C TE Fk Sd Outs: OVER ROUTE (See FS Ins)—Minimum split. If there’s someone inside you already doing it: BEELINE POST: OT +6, Stem to 15 in the B gap, vertical stairstep 5 yards, nod & explode at a 45 degree angle to the far hash. Expect ball once past C Fk Sd Inside: OVER route…MINIMUM split (OT+5) stem release, go under LB if needed, get over 2nd LB, get into QBs vision at yds. Use “STAIRSTEP” if being trailed by anyone, gradually turn #s to QB and allow him to slow you if you feel body presence in front OL: Block to the number called. Make normal WZ Calls: no BS Cut; TP must not climb. COMMIT to the RUN BLOCK. COMMIT to the TEMPO. Whopper splits, Off alignment. BP hard hand a DL leaving you BS; TP assess gap threats in front, nothing on 3 steps, turn to SL and commit to DL in front Bt Sd Outs:TIGHT split, COMEBACK/POCKET. 2- safety look, especially Cloud, puts you on alert for Pocket. Explode for width to capture shoulder of CB, straighten to 14, fade 3 steps + 2, break down hips, and pivot inside out back down to sideline. As you run the route, if you feel CB fall off, work to the Pocket, as on the 4 route! Tagged Rec:SNEAK. Regardless of formation, have at least 2 yds depth from tackle to give yourself vision through the “Tube.” Negotiate best path QUICKLY through LOS with eyes on Boot side EMOL and pads down; go behind or underneath. Gain depth once clear and look for ball IMMEDIATELY. R: Threat is any overhang beyond FS T. Deepen 1 yd if ‘Premium.’ SELL run course through ghost TE, flat hand, big pocket, snap over mesh with eyes up, pull jersey & make two moves, sharp rt/lt turn behind LOS. Non- premium run tight course through outside shoulder of OT, fake as you go. QB: Check WZ away from two-man look. Otherwise, PSL DE. No vertical climb on the mesh, snap head through throwing lane, be prepared to give Sneak the ball with an Athletic throw. Progression becomes normal if Sneak is taken away. “Stairstep” if chased Sneak Instructional Bt Sd Mid:CLEAR. Your job is to clear safety traffic for the Over route.Run through far shoulder of nearest safety. Vs. a 2-safety look, straighten once past his shoulder. M J5 15

14 ALLEY SCREEN Base Protectio n Summar y Table RATIONALE from SHOT Alley Screen is hard from under C – this isn’t Alley Screen is hard from under C – this isn’t Quasi-Wide Zone fake for hard RB-key LB Quasi-Wide Zone fake for hard RB-key LB Longer look for defense at RB on normal “Swing away” Longer look for defense at RB on normal “Swing away” Always looking for ways to move/hold #4 in our screen rules (Mike LB, typically) – this gives us another way to do it Always looking for ways to move/hold #4 in our screen rules (Mike LB, typically) – this gives us another way to do it Base down, 3 rd & Med tendency-breaker Base down, 3 rd & Med tendency-breaker

15 QUICK GAME Base Protectio n Summar y Table RATIONALE from SHOT “Grayer” run-pass tendency from ‘Shot’ than Under or Gun “Grayer” run-pass tendency from ‘Shot’ than Under or Gun QB at depth with the threat of an immediate downhill RB QB at depth with the threat of an immediate downhill RB Can’t key Man/Slide side of protection based on back’s alignment Can’t key Man/Slide side of protection based on back’s alignment Flash fake gives us a way to hold the playside ‘Point’ LB while still getting QB to depth Flash fake gives us a way to hold the playside ‘Point’ LB while still getting QB to depth

16 HARD PLAY ACTION Base Protectio n Summar y Table RATIONALE from SHOT Deeper ‘Base’ throws to take out chunks of yardage often get stopped by ‘Danger Players’ in front of the read (e.g., frontside ILB) Deeper ‘Base’ throws to take out chunks of yardage often get stopped by ‘Danger Players’ in front of the read (e.g., frontside ILB) Play action is a good way to hold those danger players and isolate someone else Play action is a good way to hold those danger players and isolate someone else It’s also a good way to define our read player more quickly and decisively for the QB It’s also a good way to define our read player more quickly and decisively for the QB Depth has been a problem on our hard play action drops; ‘Shot’ helps solve that problem Depth has been a problem on our hard play action drops; ‘Shot’ helps solve that problem

17 HARD PLAY ACTION InstructionalCurl-Flat Concept Anticipated Big 5 / Rhythm 3 V I O O I Possible Arrow off Tight U by pre-read/situation.. Possible Arrow off Tight U by pre-read/situation.. Work the Post Curl off the 5 th step to the BS Seam Read Work the Post Curl off the 5 th step to the BS Seam Read Accelerate through break! Accelerate through break! Gain depth! Gain depth! V M10 MUST see LB in front of Post Curl! Danger player! 2 saf look, Head- up or wider: SEAM to THIN Switch Stems: 4-5 Curl v. Cloud

18 HARD PLAY ACTION InstructionalDouble Post Concept I O O I V Key defender off near safety’s shoulders… Key defender off near safety’s shoulders… If he collapses or stops his feet, 3 ball Outside Post NOW… If he collapses or stops his feet, 3 ball Outside Post NOW… S C ## Must know 1 or 2 safeties pre-snap Must know 1 or 2 safeties pre-snap Preferred inside release, re-stack & don’t get shoved Preferred inside release, re-stack & don’t get shoved Break is 8 to 10 off outside foot Break is 8 to 10 off outside foot Angle through far shoulder of near safety…will be a flat angle v. 1 saf, a thinner angle v. 2 saf. Angle through far shoulder of near safety…will be a flat angle v. 1 saf, a thinner angle v. 2 saf. Tease past outside shoulder, Step on his toes S C Stem & Restack v. Cloud 5 big (3 big)/Hitch If his shoulders fly open/he crosses face, 2 ball Ins Post If his shoulders fly open/he crosses face, 2 ball Ins Post

19 TRINITY HIGH SCHOOL PISTOL ADAPTATIONS Andrew Coverdale Assistant Football Coach Trinity High School Louisville, KY

20 RUN/UNCOVERED Base Protectio n Summar y Table Base Run with Frontside/Backside Bubble Screen CB Most Dangerous Bubble: Block on Recognition OL: Block the run called Execute Run or Pass based on Slot assessment *HOLD YOUR EYES SLOT ASSESSMENT: More Slots than short defenders: Throw Slots/Short defenders equal: Run

21 RUN/UNCOVERED Base Protectio n Summar y Table Base Run with Internal Now Screen Max Split CB Inside Rendezvous Most Dangerous *Protect* Split to Hash 1 step NOW OL: Block the run called Execute Run or Pass based on Slot assessment *HOLD YOUR EYES SLOT ASSESSMENT: More Slots than short defenders: Throw Slots/Short defenders equal: Run

22 RUN/UNCOVERED Base Protectio n Summar y Table Base Run with Outside Now Screen OL: Block the run called Execute Run or Pass based on Slot assessment *HOLD YOUR EYES SLOT ASSESSMENT: More Slots than short defenders: Throw Slots/Short defenders equal: Run 2 nd Most Dangerous *Protect* Split to Hash 1 step NOW

23 ISSUES & ADJUSTMENTS 1.B ubble v. Cloud CB -MAX SPLIT, CREATE AN ALLEY *MUST STILL PRESS OUTSIDE BLOCK *INTERIOR NOW IS A GOOD ANSWER AS WELL

24 ISSUES & ADJUSTMENTS 2. Bubble v. Outside leverage ‘Hang’ -”CROSS” CALL *OUTSIDE RECEIVER – RENDEZVOUS UNDER CONTROL – DON’T GO HUNTING *SLOT – ARC THREE STEPS FLAT, CHASE OUTSIDE SHOULDER OF CB, READY TO KICK *BUBBLE – CHASE THE BLOCK OF THE ARC MAN

25 3. Cover 0 -SLOT ASSESSMENT SAYS RUN, BUT RUN IS STILL OUTNUMBERED *NEED 1-2 BASE, DAY ONE ANSWERS V. COVER 0 ACROSS YOUR WHOLE OFFENSE *CAN PRE-CALL ‘SCOOP’ – MOTION MAN ‘SCOOPS’ MAN OVER BUBBLE *’CROSS’ WITH ‘SCOOP’ HAS SOME MERIT AS WELL

26 PRACTICE: Phase I Base Protectio n Summar y Table

27 SPACING CONCEPT Base Spacing Rules V 1 step, get FAST width, take flat defender OUT! Sit past far leg of 2 nd LB. Face QB, give him eyes if available SPRINT 3 steps! Speed break 2 steps to 7: Get inside flat defender 7 ½ -1 V 6 C Individual OT +3 3

28 SPACING CONCEPT Base Protectio n Summar y Table Spacing adapted to Quads: Basic adaptation V 1 step, get FAST width, take flat defender OUT! Sit past far leg of 2 nd LB. Face QB, give him eyes if available SPRINT 3 steps! Speed break 2 steps to 7: Get inside flat defender 7 ½ -1 V 6 C Individual OT +3 3 Now/Fade

29 SPACING CONCEPT Base Protectio n Summar y Table Spacing adapted to Quads: ‘Cop’ Insert as a 2-safety beater V Sit past far leg of 2 nd LB. Face QB, give him eyes if available SPRINT 3 steps! Speed break 2 steps to 7: Get inside flat defender 7 V 6 C Individual OT +3 3 ‘COP’: Qk Post (8) Qk Corner v. MOFC

30 ADAPTED BASE PASSES Base Protectio n Summar y Table Quick Sprint Smash: Base Rules

31 ADAPTED BASE PASSES Base Protectio n Summar y Table Quick Sprint Smash: Quads Adaptation Now/Fade

32 ADAPTED BASE PASSES Base Protectio n Summar y Table Quick Sprint Flat: Base Rules

33 ADAPTED BASE PASSES Base Protectio n Summar y Table Quick Sprint Flat: Quads Adaptation Post is now FIXED yds “HUNT” Find window Inside rubbed defender yds


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