Presentation on theme: "Rocket Toss. Signature play (with Jet Sweep) of our offense Run from almost any formation, with or without motion Threatens the flank on every play."— Presentation transcript:
Signature play (with Jet Sweep) of our offense Run from almost any formation, with or without motion Threatens the flank on every play Forces defense to adjust
Advantages of Rocket Fastest run play to the flank Minimal teaching and installation Multiple formations and advantages Do not have to block – get in the way Under center or gun
Keys to success 1. Alignment 2. Numbering system 3. Footwork – QB, RB, OL, SE 4. Motion is full speed 5. Identify what defense is doing to take it away
Alignment Non-negotiable Importance can not be over-stated QB Under C – TB toes need to be at 3.5 yards Gun – QB toes need to be at 3.5 yards Wingbacks – 1 foot by 1 foot SE (X), TE (Y) – formation, tag, etc. Splits err on being too tight
Numbering System Allows us to identify who we need to block Same system for Rocket and Jet (learn it ONCE) Can apply to any defensive alignment Quickly allows us to see if defense is outnumbering to the outside (counters)
Numbering System VS. 4-4 (EVEN)
Numbering System vs 4-3 (even) *Note: the “B”, or strong backer INSIDE the TE, so he is not #2. The “W”, or Will, is out side the LT, hence, #2.
Numbering System Vs 4-3 (even) Note: The “B” is now head up the tight end (“Y”), so he is now #2
Numbering System Vs 5 – 2 (odd)
Numbering System VS. 5 – 2 w/ reduced front backside (“Eagle”)
Numbering System Vs. 3 – 5 (30 stack) “ODD 30”
Footwork Key to our offense Allows players to get in the right place consistently Can not be emphasized too much Little thing that makes big difference Same terminology and message Most of the bad rockets/jets in the past are poor footwork (OL, RB, QB, SE) /snap point/motion
QB Footwork QB footwork NEEDS to be crisp Athletic position – either under C or in Gun Under Center use drop/punch step to 5 o’clock Gun Punch step to 2 o’clock ALWAYS follow toss and set up
WB’s / SE’s and Nasty/Flexed TE’s BLOCK WITH FEET WB’s or “Nasty TE” take a 45 degree directional step EVERY TIME. Readjust path from there. Aim to a spot and adjust based on his reaction inside. Beat the defender to the spot Stretch – hook - wash Use formations to put them in a different spot, especially in tough match ups (DE in 50) SE’s block support, UNLESS another scheme is designated Don’t let players cut until after the first week?
Edge Blocks – Hook, Stretch, Wash (in order of preference) 1. Hook - quick reach step; with a correct outside angle, head outside, pin the defender 2. Stretch – defender beats initial block. Turn butt and feet to the inside and push him to the outside 3. Wash- very hard upfield thrust by defender to player’s outside. Must get your butt inside AND turned to the defense; and push him behind your offensive set **DOUBLE REACH DRILL = COMPETITION**
Rocket Motion Leaves on QB’s foot. QB controls snap. Aiming point is ONE FOOT behind the TB/QB. Once the WB reaches the depth of the TB/QB’s heels the WB needs to get flat until catching ball. Ball needs to be snapped when QB loses WB in his peripheral vision Ball is caught over TE or “imaginary TE”
Rocket Blocking Rules Base to “Open Side” Do not block #1 PST – Pull and by pass #1, look to cut off #5 if possible OR first defender to show PSG – Pull and turn up at first opening C, BSG, BST, BSY – Zone Reach and up field, do not hit anyone from behind WB – reach #2 SE – Block support (#3 OR $) TB – Dive Away if not in +/- alignment to lead
Rocket Blocking Rules Base to “closed side” TE (Y) – Reach #1 PST – Pull, bypass #1 and get #5 OR first defender to show PSG – Pull and turn up at first opening C, BSG, BST, BSY – Zone Reach and up field, do not hit anyone from behind WB – reach #2 TB – Dive Away if not in +/- alignment to lead
ALTERATIONS to Rocket Blocking “BAT” Call: Back and Tight End, or Tackle, SWITCH assignments. Used when the DE is playing too wide and cannot be reached by down lineman.
ALTERATIONS to Rocket Blocking “LEAD” and “LEAD CHIP” Usually used with an offset TB (+/-) in formation. The TB also becomes and alley player, aiming for the outside shoulder of the TB. On LEAD CHIP the TB will “chip” the man that the WB is reaching before working up field.
ALTERATIONS to Rocket Blocking “CRACK” Call: Can be used when a Safety is running the alley on motion, 2 Deep OR a CB is cheating inside hard on motion. The SE, or whoever is the widest man in the formation to side of the Jet/Rocket, will “CRACK” inside on the safety while the guard will be making a wide pull and kicking out the CB. Same rules with the WB, if he can reach, reach and the guard will go outside and kick. Tricky read if #2 sprints outside, guard has to quickly decide to turn inside or continue outside.
ALTERATIONS to Rocket Blocking “CRACK STALK” (CS) Can be used when a Safety is running the alley on motion, 2 deep, a CB is cheating inside hard on motion OR VERY GOOD when #2 is playing really wide and running outside. The SE, or widest man in the formation, and WB switch assignments. **Works best from compressed sets or cheating in SE to formation**
ALTERATIONS to Rocket Blocking Double Crack or “DC” Both the wideman (often the X or a “Nasty” Y) and the inside man, WB or Slot, will “Crack” inside on the two men aligned inside them and a guard will kick out. If run from a trips set, often a compressed trips set, it essentially becomes a version of “Crack Stalk”, with the two outside men “cracking” on the two players and the inside man leading outside on the widest man.
ALTERATIONS to Rocket Blocking “Push Crack” or “PC” The SE (X), or widest man in formation to playside, works with the TB. The X has the option of blocking the CB or Cracking on the Safety. By his seventh step he must make a CLEAR and HARD decision on his choice and the TB will read. Good option on “Gun” Rockets
ALTERATIONS to Rocket Blocking POST LEAD or “PL” Used when in sets with a wide man and slot inside. The wide man and slot will double team #2, often the OLB while reading for the safety. If the safety tries to play over the top, the outside man will break off, if he plays underneath, the inside man will break off. The slot man protects against an inside fire will not having to worry about getting beat outside because the wide man is taking an angle to avoid getting beat outside.