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POWER O Presented by: Sergio Muniz Offensive Coordinator Clovis West High School Philosophy, Techniques & Installation vs. Even, Odd.

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Presentation on theme: "POWER O Presented by: Sergio Muniz Offensive Coordinator Clovis West High School Philosophy, Techniques & Installation vs. Even, Odd."— Presentation transcript:

1 POWER O Presented by: Sergio Muniz Offensive Coordinator Clovis West High School sergiomuniz@cusd.com Philosophy, Techniques & Installation vs. Even, Odd & Bear Fronts

2 Philosophy, History & Considerations Back to Main Menu

3 History History Why Power O 1 Back background –Inside Zone, Counter, Stretch, etc. Moved up in Divisions – VI to I –First year 6-5 Needed more umph in our ground game = POWER O –Following Year League Champions

4 Power O Power O Where we learned it University of Illinois –Former Head Coach Ron Turner –Clinic in Anaheim –4 day visitation on just Power O and its play-action University of Wisconsin –Offensive Coordinator Brian White

5 Power O Power O Who else runs it Common play for the NFL teams and many college programs including: –University Michigan –University of Southern California –University of Miami –Virginia Tech University –University of Texas

6 Power O Power O Types of players needed Fullback – Hard nosed player that can block and catch TE – Great down blocker with ability to catch –Must be able to handle 6I defender by himself OL – Able to sustain push on double teams, while also being coordinated enough to come off on 2 nd level defenders (LBs) Tailback – Great back would be nice, but not necessary –Disciplined and patient runner

7 Power O Power O Advantages (7) 1.Good versus a wide variety of defenses 2.Good play for various down and distance situations 3.Its a tone setting play A.Forces opponents to play at a high-physical level 4.Sets up great high % play-action 5.Good versus interior blitzes/stunts 6.Great goal line play 7.Straight ahead play vs. fast teams A.Equalizer

8 Power O Power O Disadvantages (5) 1.Base Play A.Must be an every game play 2.Practice Time A.Improvement through repetition 1)Practices/Games 3.Check with me system A. Double Tight End Sets 4.Blocking adjustments versus different fronts A. Even, Odd, Bear, 6-2, etc. etc. – Learning the rules 5.Personnel requirements – FB

9 Power O Power O The play itself General Analysis of Play: –Off tackle play with two lead blockers for the runner 1 st blocker kicks out 2 nd blocker pulls up for responsibility –Example Next Slide

10 Power O vs. Odd Front Gap & peel Back to Main Menu = RB Read

11 Formations 1.Generally run out of set with a TE and Fullback A.I B.Twin C.Double Tight I 2.Can be run out of any formation (2 nd presentation) A.Single back sets w/TE B.4 WR Sets (no TE) C.Empty Sets

12 Power O Rules & Coaching Points Back to Main Menu

13 Power O - General Concepts Fullback kicks out the 1st defender on-to-outside shade of the play side TE Playside O-line sustains combination blocks on down lineman to linebackers Backside O-line either Pulls around for the play side LB or blocks Gap & peel Tailback presses the C gap and reads the block of his pulling guard Back to Main Menu

14 Offensive Line General Rules Playside (Center to TE) 1.Create as many double teams as possible –It all starts with the Centers call –No double team = down block (level 1 to level 2) (FB = Kick out) Backside 1.Backside guard pulls for callside LB 2.All remaining backside players block gap, backer, peel Back to Main Menu

15 Offensive Line Points of Emphasis Offensive Line Points of Emphasis (7) 1. Create as many double teams as possible to the play side 2. Double teams should be called in priority of inside out from the center to the call side. Ex. Versus a 3,5,& 9 shades the call should be Gate not Tango 3. Double teams should get vertical push on DL to invite ILBs to run through underneath plays 4. Double teams should take DL to ILBs 5. Do not come off of double teams early 6. Double teams should incorporate 4-hands, 4-eyes principles 7. Never allow color to penetrate the LOS to the inside of your double team (you may come off of a double team to block a threat because of stunts/blitzes) Back to Main Menu

16 Fullback Rules Blocking responsibility: First defender on-to-outside shade of the play side tight end –If responsibility slants inside and gets down blocked by TE, continue on path to kick the eventual force player –If run weak, first defender on-to-outside shade of the play side tackle Back to Main Menu

17 Runningback Rules Aiming point is the inside leg of the playside tackle. Receive hand-off with eyes finding the backside pulling guard FOLLOW THE GUARD; DO NOT CUTBACK OR BOUNCE!!!! –Read the Guards rear-end; it will point the direction you should go Once through the hole, if forced to bounce running hash, number, sideline Give go calls Always go 100%; whether you have the ball or not (Power Read) Back to Main Menu

18 Quarterback Rules Get the ball to the back as deep as possible –Get snap from center –O=Open up with play side foot at @ 5 oclock (right), 7 oclock (left) –Work for width and depth, allowing the fullback to clear –Once cleared, extend the ball with both hands to the I-back –See the ball being placed into the RBs gut –Pull both hands back together while simultaneously popping up to simulate play-action pass Eyes should go to the flat defender to give the QB a hint when play-action is called/needed Back to Main Menu

19 Wide Receiver Rules Playside receivers block Man-on Backside receivers Cut-off Back to Main Menu

20 Power O vs. Even Front Gap & peel Back to Main Menu = RB Read

21 Power O vs. Odd Front Gap & peel Back to Main Menu = RB Read

22 Power O vs. Bear Front Gap & peel Back to Main Menu = RB Read

23 Power O – The Play FILM CUTS sergiomuniz@cusd.com Back to Main Menu

24 POWER O Presented by: Sergio Muniz Offensive Coordinator Clovis West High School Application of Power "O" to Multiple Offensive Systems

25 Topics 1.Play-action: Power Pass 2.Running Power O from Shotgun Spread/Empty Sets Double Tight Sets Wing Sets Back to Main Menu

26 Power Pass Back to Main Menu

27 Power Pass Power Pass The play itself General Analysis of Play: –Simulation of off tackle play to take advantage of over aggressive support players on Power O 1 st back out = Flare TE – Stick Route –Example Next Slide

28 Offensive Line General Rules Line will slide opposite of Call (RB/QB action) Slide/Gap protection Come off hard and low Responsible for color to their respective gap Do not chase twists Back to Main Menu

29 Skill Player Rules Playside #1 = Vertical Clear #2 = (TE or WR) Stick Route #3 = Flat Backside #1 = 3 step Slant #2 = Slant Tailback = Block first man on-to outside shade of call side tackle. Get his hands down. Back to Main Menu

30 Quarterback Rules Power Pass Receive snap Open @ 5 O'clock or 7 O'clock with ball in pouch Once FB clears extend ball with both hands towards TBs back hip –Appearance is the same as if going into TBs gut –If off-set FB extend ball right away Pull ball back with eyes to flat defender –POP hips with two quick balance steps to left Throw opposite of his movement to –CV 3 = Flat to Stick –CV 2 = Vertical-Flat/Stick –Weakside overload blitz, QB may throw 3 step slant Back to Main Menu

31 Power Pass vs. Even Front / 3 Deep Back to Main Menu = RB Responsibility = QB Read

32 Power Pass vs. Even Front / 3 Deep Back to Main Menu = RB Responsibility = QB Read

33 Power Pass vs. Even Front / 3 Deep Back to Main Menu = RB Responsibility = QB Read

34 Power Pass vs. Even Front / 2 Deep Back to Main Menu = RB Responsibility = QB Read

35 Power O Read Back to Main Menu

36 Power O Read - General Concept Very similar traditional Power O –Blocking rules –Physical emphasis same Differences –Backside Tackle Rules –Receiver blocking techniques –QB & Tailback Mesh Back to Main Menu

37 Offensive Line Rules Backside Tackle –Gap, Up Do not block EMLOS Responsibility is backside B gap. Block any threats…if no threats on level 1 Go Up for BSILB Be sure to step hard into the B gap first Versus Bear = If the shade taken by center go up to BSILB Back to Main Menu

38 Quarterback Rules Power Read Read Backside C gap defender, generally the defender on the BST 1) If defender turns shoulders or runs down the line = pull the ball –If the read says pull then carry the ball High & Tight and proceed to run hash numbers, sideline while simultaneously giving GO! calls 2) If the defender slow plays, or if you have any uncertainty = hand the ball off and carry out your fake – Carry out all fakes and never look back Always go 100%; whether have the ball or not Back to Main Menu

39 Wide Receiver Rules WR Power Read Rules – Playside receivers block Man-on – Backside receivers block Keep-rules Push up field and throttle down on the outside # of the defender on you Be alert for GO! calls Use the inside hand for leverage and the outside hand as the Punch hand Back to Main Menu

40 Power O Read Power Read Gap & Up Back to Main Menu = QB Read = RB Read

41 QB Power O Back to Main Menu

42 Q-Power Q-Power QB Power O Back to Main Menu = RB Responsibility = QB Read Gap & peel

43 Q-Power Q-Power QB Power O Back to Main Menu = RB Responsibility = QB Read Gap & peel

44 Double Tight Power O Back to Main Menu

45 Power O Power O – Check with me Gap & peel Back to Main Menu = RB Read

46 Wing Power O Back to Main Menu

47 Wing Power O Power Gap & peel Back to Main Menu = RB Read


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