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1 Welcome Back  Topics for today Pedagogy Curriculum Standards Introduction to desktop publishing & design.

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Presentation on theme: "1 Welcome Back  Topics for today Pedagogy Curriculum Standards Introduction to desktop publishing & design."— Presentation transcript:

1 1 Welcome Back  Topics for today Pedagogy Curriculum Standards Introduction to desktop publishing & design

2 2 From last time  Email or bluetooth assignments lastname_350_FB1  How did you characterize your prior technology use?  How might technology affect schools,teaching, and education generally?

3 Pedagogy, Curriculum & Technology  Pedagogy - What is it? The art or profession of teaching.  Curriculum - What is it? All the experiences a learner has in school. Series of planned events that are intended to have educational consequences for one or more students.

4 As 350 students..  We want you to connect with your curriculum so the technology projects you design are used effectively in classrooms.  Where do we start?

5 Academic Standards  In education, we use academic standards to make clear what students should learn and what teachers should teach.  What is a standard? An “official” description of what students should know and be able to do. Content and performance Standards (G&G p. 22)

6 Where do I find out about academic standards?  Resources on the web McREL Standards Database State Department of Education Class resources Course web site  Resources from schools Consider where you would like to teach Locate school information

7 National Educational Technology Standards (NETS) Standards for all Students (old) 1. Basic operations and concepts 2. Social, ethical, and human issues 3. Technology productivity tools 4. Technology communication tools 5. Technology research tools 6. Technology problem-solving and decision-making tools http://www.iste.org

8 8 National Educational Technology Standards (NETS) Standards for all students (Revised 2007)  Creativity and Innovation  Communication and Collaboration  Research and Information Fluency  Critical Thinking, Problem Solving, and Decision Making  Digital Citizenship  Technology Operations and Concepts  And for Teachers....(http://cnets.iste.org/teachers/t_stands.ht mlhttp://cnets.iste.org/teachers/t_stands.ht ml

9 Learning with Technology  Your Role as an Educator: Provide the best possible environment for learning.  Student Role: Responsibility for their own learning  Goal: Student learners Learn more effectively, apply what they have learned, become more excited about the process of learning.

10 ACTIVE model (Grabe & Grabe)  Meaningful Learning…(Ch.2)  Classroom tasks that are: Active (knowledge transformation) Cooperative (interaction with others) Theme-based (organizing ideas) Integrated (content-area knowledge) Versatile (flexible and reusable skills) Evaluative (able to be assessed)

11 Your Learning Environment Project Focus on your learning environment What are you ‘teaching’? What are the learning goals? Who is the ‘user’ of the technology? Student-centered/teacher-centered Scaffold the activity/task (G&G p. 69) Be creative! Review online lesson plans to stimulate ideas.

12 12 Next time  Learning Environment Begin your investigation & thinking about the context you will create for students. 12


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