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CS 306 FIVE THINGS YOU NEED TO KNOW ABOUT TECNOLOGICAL CHANGE.

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Presentation on theme: "CS 306 FIVE THINGS YOU NEED TO KNOW ABOUT TECNOLOGICAL CHANGE."— Presentation transcript:

1 CS 306 FIVE THINGS YOU NEED TO KNOW ABOUT TECNOLOGICAL CHANGE

2 CS 306 The human dilemma is as it has always been, and it is a delusion to believe that the technological changes of our era have rendered irrelevant the wisdom of the ages and the sages. … all technological change is a trade- off… A Faustain bargain

3 CS 306 First Idea Giveth and taketh away Advantages and disadvantages Examples: Automobile Air Craft/plane Medical Tech Banks Cell phone Idea number one, then is that culture always pays a price technology.

4 CS 306 Second Idea Second Idea is about the distribution. Advantages and disadvantages of new technologies are never distributed evenly among population. There are always winners and losers in technological change.

5 CS 306 Second Idea Who specifically benefits from the development of a new technology? Which group, what type of person, what kind of industry will be favored?

6 CS 306 Second Idea And, of course, which groups of people will thereby be harmed? Winners: Big businesses and Big Company: Multi-national coporations… Name it… large-scale organizations like: military, Govt (tax collection), bank, Medical science (researchers) etc.

7 CS 306 Second Idea And… Steel workers, Vegetable store owner, Automobile mechanic Bakers, bricklayers, dentists?? … lives the computer now instrudes?

8 CS 306 Second Idea Intrusion: Junk mail from advertising company Name it… MS always encourages (losers p.4) to “be enthusiastic” and use or upgrade their new products… What interests you represent? To whom are you hoping to give power? From whom will you be witholding power?

9 CS 306 Third Idea Embedded in every technology there is a powerful idea, sometimes two or three powerful ideas. Hidden Abstract nature “The medium is the message.”

10 CS 306 Third Idea The consequences of technological change are always vast, often unpredictable and largely irreversible.

11 CS 306 Fourth Idea Technological change is not additive; it is ecological. Capitalism Risk takers Invention Innovation Now, is it up Bill Gate? Capitalists are, in a word, radicals.

12 CS 306 Fifth Idea The media - which is that tend to become mythic. “Myth” refers to a common tendency to think of our technology creations as if they were God- given, as if they were a part of the natural order of things. Example: Car, truck, stop lights/signs, VT… always have been there.

13 CS 306 Slouching Toward the Ordinary Current Trends in Computer-Mediated Communication Susan C. Herring

14 CS 306 Slouching Toward the Ordinary Current Trends in Computer-Mediated Communication It has become a truism that Computer-Mediated Communication (CMC) systems, and is slouching toward the ordinary. ICQ – (‘ I Seek You’) IM – Instant Messaging Web logs - (blogs) IRC – Internet Relay Chat required client, such as ICQ required ICQ client etc.. ISP – Internet Service Provider “Keller App”, the default mode of CMC for most users.

15 CS 306 Social Issues Social and technologies Issues: Name it.. Slouching Toward the Ordinary Current Trends in Computer-Mediated Communication

16 CS 306 Now Technologies Social and technologies Issues: Name it.. Such as P2P etc.. Slouching Toward the Ordinary Current Trends in Computer-Mediated Communication

17 CS 306 On the Nature of Computing Examples of the Virtual: Virtualization. Within the discipline of CS - Such VM, RAM Disk - API to all I/O Devices…. Virtual communities Entertainment Computing is its own virtual world, bound only by its practitioners’ imaginations and creativity -Jon Crowcroft

18 CS 306 Technologies The media tend to become mythic. “Myth” refers to a common tendency to think of our technology creations as if they were God-given, as if they were a part of the natural order of things. Example: Car, truck, stop lights/signs, VT… always have been there.

19 CS 306 Issues Social and technologies Issues: Name it..

20 CS 306 On the Nature of Computing Examples of the Virtual: Virtualization Virtual communities Entertainment Computing is its own virtual world, bound only by its practitioners’ imaginations and creativity.


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