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The Rise and Fa … well just the Rise of Machinima Sept. 8th History of Machinima.

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Presentation on theme: "The Rise and Fa … well just the Rise of Machinima Sept. 8th History of Machinima."— Presentation transcript:

1 The Rise and Fa … well just the Rise of Machinima Sept. 8th History of Machinima

2 The Beginning Doom (id soft) 1994 – demo feature –Captured in-game element movement –not actual video frames –good for showing other people strategy and to show off

3 The Beginning Quake 1 (id soft) 1996 – demo feature. –True 3D game –greater camera control and quality shots –demos hosted on websites

4 Let their be Quake Quake Play Demos Spread Demos got more elaborate –Larger audiences –Narratives start to form “Diary of a camper” –First Quake movie –By Rangers

5 Editing Quake LMPC format –By Uwe Girlich, a PhD in Germany –Turned quake demos into text files Keygrip –Nonlinear editing tool for Quake demos

6 The Second Quake Quake 2 (id soft) 97-98 –Allowed player made content to be added –But no third party software to help make movies

7 New Camera Techniques Keygrip 2 – New feature called Recamming The Strange Company –First Quake movie with self-made assets –“Eschaton: Nightfall” (1999). Other Movies followed. –“Father Frags Best” –“Apartment Huntin’”

8 Another Quake? Now Quake 3 … buuuuut no new demo features. –Id soft needed to protect its Network Code –This made it hard for Quake movie makers With that Quake movies started to fade.

9 DemoScene A Demo –“non-interactive audio-visual presentations, which are run real-time on a computer” - Wikipedia “Gift” by Potion

10 Machinima.com Machinima.com started in 2000 –Hugh Hancock, strange company –Anthony Bailey, Quake done Quick – “Machine” and “Cinema” = Machinema = Machinima. Quad God –First Quake 3 film –Released first on Machinima.com

11 What Else Happened in ‘00 Foutainhead Ent. Lead –Katherine Anna Kang, director of business development at id Soft Other games used for Machinimas –Unreal Engine –Half-life –Rune Roger Ebert column –In Yahoo! Internet life about Machinima –“extraordinary” ILL Clan’s “Hardly Workin’”

12 2001 ILL Clan wins awards Showtime Networks Alternative Media Festival (2001) Machinima Articles and Press –A.I. used machinima for preproduction Epic Games –Makers of Unreal Engine –Annouced Matinee, a tool specifically for machinima creation

13 Machinima.org –Started in 2002 at GDC –First Machinima Film Festival Aug. 2002, Quakecon But the films were once again fading.

14 Machinima goes main stream “In the Waiting Line In” - Zero 7 –first Machinima music video –appeared on MTV 2003 ILL Clan preforms live machinima – At Florida Film Festival.

15 New tools New Games –Dark Ages of Camelot –Bafflefield 1942 –Halo Amateurs gain production tools –Fraps –Access to Final Cut, Premiere

16 RvB Red vs Blue –Starts in 2003/2004 –Easier to deliver online content –Quickly gains a lot of viewers

17 New Engines Year of the Great Games –Unreal 2004 –Doom 3 –Half-Life 2 –World of Warcraft

18 Last year The Codex released –Made with Halo –Split into episodes God of War Machinima Promo –Heavy.com and Sony release Pimp my Weapon The Spartan Life premieres Georgia Tech has students make machinimas PC game The Movies released

19 This Year Empire at war is released –cinematic camera feature Georgia Tech Machinima Group starts More Large Machinimas Released –Bloodspell (Strange Company) –Potentior (Nick Werner, Stanford)

20 More Machinima Guards My Trip to Liberty City Pachinima PANICS The Journey Purple vs Pink American Baby in Iraq Flying Mounts

21 Project 1 Critique Machinima Turn in on the Class server Due on the 21st


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