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Shattered Machinima Grant Cahill, Mikkel Garcia, Joseph LaConte.

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Presentation on theme: "Shattered Machinima Grant Cahill, Mikkel Garcia, Joseph LaConte."— Presentation transcript:

1 Shattered Machinima Grant Cahill, Mikkel Garcia, Joseph LaConte

2 Grant Cahill, Mikkel Garcia, Joey LaConte "Shattered Machinima" 5/8/2006 2 Overview Machinima Introduction Evaluation Samples Sample Demo Shattered Hierarchy Ruby Ogre3D Shattered Ruby Project Demo

3 Grant Cahill, Mikkel Garcia, Joey LaConte "Shattered Machinima" 5/8/2006 3 Introduction to Machinima Observation: “ Capturing live action, even if it takes place in a virtual world, is a kind of filmmaking.” Origin of Term: Machine + cinema: Coined in 1998 by Hugh Hancock and Anthony Bailey. http://jerz.setonhill.edu/weblog/permalink.jsp?id=3834

4 Grant Cahill, Mikkel Garcia, Joey LaConte "Shattered Machinima" 5/8/2006 4 Introduction to Machinima What is Machinima? Machinima (muh-sheen-eh-mah) is filmmaking within a real-time, 3D virtual environment, often using 3D video-game technologies. In an expanded definition, it is the convergence of filmmaking, animation and game development. Machinima is real-world filmmaking techniques applied within an interactive virtual space where characters and events can be either controlled by humans, scripts or artificial intelligence. http://www.machinima.org/machinima-faq.html

5 Grant Cahill, Mikkel Garcia, Joey LaConte "Shattered Machinima" 5/8/2006 5 Introduction to Machinima Interesting Fact “The Unreal engine was used by director George Lucas for pre-visualisation of Star Wars movies and by some other directors.” http://en.wikipedia.org/wiki/Machinima

6 Grant Cahill, Mikkel Garcia, Joey LaConte "Shattered Machinima" 5/8/2006 6 Evaluating Machinima Advantages Eliminates the rendering process Lower overhead Faster production time Capable of producing dynamic effects Provide resolution independent* Yield smaller distribution size* Allow easier film making *Dependant upon delivery method

7 Grant Cahill, Mikkel Garcia, Joey LaConte "Shattered Machinima" 5/8/2006 7 Evaluating Machinima Disadvantages Limited capability Hardware requirements

8 Grant Cahill, Mikkel Garcia, Joey LaConte "Shattered Machinima" 5/8/2006 8 Sample Machinima View machinima at: machinima.com Machinima of interest: Medival Weapon Airs on Spike TV Everquest II Engine Hurtaugh and Tiggs Red vs Blue Commercial DVD Halo Engine Four Seasons Blood Spell To Be Full Feature Neverwinter Nights Engine

9 Grant Cahill, Mikkel Garcia, Joey LaConte "Shattered Machinima" 5/8/2006 9 Medieval Weapon Remember Lethal Weapon? Spin off on the good ole fashioned hijinx that we know and love! Medieval Weapon: Episode 1

10 Grant Cahill, Mikkel Garcia, Joey LaConte "Shattered Machinima" 5/8/2006 10 Shattered Game Hierarchy

11 Grant Cahill, Mikkel Garcia, Joey LaConte "Shattered Machinima" 5/8/2006 11 The Ruby Language Pure object oriented Dynamically typed Interpreted Has gained popularity because of Rails

12 Grant Cahill, Mikkel Garcia, Joey LaConte "Shattered Machinima" 5/8/2006 12 Ogre 3d – An open 3d engine Free to use Heavily supported Active community Object Oriented OpenGL/Direct3d support Many many features.

13 Grant Cahill, Mikkel Garcia, Joey LaConte "Shattered Machinima" 5/8/2006 13 Shattered Ruby Game creation framework Built with Ruby, and using Ogre Simplifies prototyping of games Follows agile principles Uses Model View Controller Paradigm http://www.ShatteredRuby.com

14 Grant Cahill, Mikkel Garcia, Joey LaConte "Shattered Machinima" 5/8/2006 14 A Short Simple Shattered Sample class DirtyRubyView <... material :dirty_ruby_material, :template => :basic, :texture => "dirty_ruby.png" mesh "dirty_ruby" end class ObservationState <... actor :dirty_ruby camera :position => [-10,0,0], :looking_at => :dirty_ruby end

15 Grant Cahill, Mikkel Garcia, Joey LaConte "Shattered Machinima" 5/8/2006 15 Conclusion Machinima Shattered Ruby Ogre3D

16 Grant Cahill, Mikkel Garcia, Joey LaConte "Shattered Machinima" 5/8/2006 16 References Machinima http://jerz.setonhill.edu/weblog/permalink.jsp?i d=3834 http://www.machinima.com/ http://www.machinima.org/machinima-faq.html http://en.wikipedia.org/wiki/Machinima Shattered http://www.ShatteredRuby.com Ruby http://www.ruby-lang.org/en/ Ogre3D http://www.ogre3d.org/


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