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Art for Games Scott Kim Iolani School February 8, 2008.

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Presentation on theme: "Art for Games Scott Kim Iolani School February 8, 2008."— Presentation transcript:

1 Art for Games Scott Kim Iolani School February 8, 2008

2 Art for Games ¥ Games are big business ¥ Game companies hire artists ¥ Traditional art skills still matter

3 Outline 3D art for action games Example: Stanford Puzzle 2D art for web games

4 3 -DIMENSIONAL A RT For action games

5 Action Games ¥ For dedicated gamers ¥ On game consoles and computers ¥ 3-d animated characters & worlds ¥ Like computer animated movies

6 Example: Worlds of Warcraft ¥ For expert gamers, mostly male ¥ Online 3d game for thousands ¥ Fight, join a guild, go on quests ¥ Combat is the main activity

7 Art in Worlds of Warcraft 1. Characters 2. Animation 3. Objects 4. Texture 5. Lighting

8 1. Characters

9 2. Animation

10 3. Objects

11 4. Texture

12 5. Lighting

13 Required Skills ¥ Life drawing ¥ Anatomy ¥ Painting ¥ Working within technical limits

14 2 -DIMENSIONAL A RT For web games

15 Web games ¥ For non-gamers ¥ On web ¥ 2-d animated objects, characters ¥ Like building a web site

16 Example: Bejeweled ¥ For nongamers, mostly female ¥ On web, mobile, computer ¥ Make three-in-a-row matches

17 Art in Bejeweled 1. Objects 2. States 3. Backgrounds 4. Controls 5. Versions

18 1. Objects

19 2. States, Animations

20 3. Backgrounds

21 4. Controls, Menus

22 5. Versions

23 Required Skills ¥ 2-D illustration ¥ Graphic Design ¥ Interface Design

24 E XAMPLES Stanford Puzzle

25 Summary 3D art for action games Example: Stanford Puzzle 2D art for web games

26 Thank You scottkim.com shufflebrain.com

27 ¥ Game flow


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