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Skill Area 212 Introduction to Multimedia Internet and MultiMedia for SC 2.

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Presentation on theme: "Skill Area 212 Introduction to Multimedia Internet and MultiMedia for SC 2."— Presentation transcript:

1 Skill Area 212 Introduction to Multimedia Internet and MultiMedia for SC 2

2 Skill Area 212.1 Familiarise with common Multimedia Elements 1. Define Multimedia

3 What is Multimedia?  Is more than one concurrent presentation medium (on CD-ROM or a Web site).  Although still images are a different medium than text, multimedia is typically used to mean the combination of text, sound, and/or motion video.  Some people might say that the addition of animated images produces multimedia.

4 Text and sound Text, sound, and still or animated graphic images Text, sound, and video images Video and sound Multiple display areas, images In live situations, the use of a speaker or actors and "props" together with sound, images, and motion video

5 Skill Area 212.1 Familiarise with common Multimedia Elements 2. Identify different multimedia elements: Text Graphics Sound Video Animation

6 Text Words and symbols in any form, spoken or written, are the most common system of communication. Because of this, they are vital elements of multimedia menus, navigation systems, and content. From the beginning of history, humans have used graphics and text to communicate experiences, knowledge, and feelings.

7 Text With multimedia technology, text can be combined with other media in a powerful and meaningful way to present information and express moods.

8 Text Text Should be: Appropriate for the target audience. Easy to read  Serif typecast are preferred for printed materials.  Sans serif typefaces are preferred for on- screen display.

9 Text Text Should be: Formatted consistently throughout the presentation.

10 Graphics  Graphics are an important part of the communication process.  They can be used to:  Highlight information  Set a mood or tone  Provide examples  Serve as backgrounds

11 Graphics  The two types of graphic used in multimedia are raster and vector.  Vector graphics are made up of arcs and lines.  Raster graphics are made of dots. Raster Vector

12 Graphics When using graphics, the multimedia designer must: Determine the best balance between the size and quality. Use appropriate graphics for the intended purpose and audience.

13 Graphics When using graphics, the multimedia designer must: Choose appropriate file formats.  Standard for the Internet:  JPEG( Joint Photographer Experts Group)  GIF ( Graphics Interchange File Format)  PNG ( Portable Network Graphics)

14 Graphics When using graphics, the multimedia designer must: Choose appropriate file formats.  Most popular  TIFF (Tagged Image File Format)  BMP ( Bitmap)  PCX ( Windows Paint)  PICT ( Macintosh)

15 Graphics Graphics editing programs allow designers to draw, paint, or edit images. A combination of different graphic programs may be used in creating multimedia presentations.

16 Sound Sounds in multimedia presentations could include: Music Narrations Sound Effects Original recordings

17 Sound Sound waves are vibrations that are created when we speak. Sound waves are analog signals because they are continuous, fluctuating waves with no interruptions.

18 Sound  Computers are digital machines, meaning that they represent data with 1s and 0s.  To use sound on the computer, the sound waves must be converted from analog to digital form, or digitalized.  This conversion process is called sampling.

19 Sound Audio File Formats  AU (Audio) – used on computers running UNIX OS  MP3 (Mpeg-1 audio layer) - very compressed file that is popular for music stored in portable players.  MIDI (Musical Instrument Digital Interface) – creating and or playing music with instruments.

20 Sound Audio File Formats  WAV (Waveform) – format developed jointly by IBM and Microsoft as the native format for Windows sound files.  WMA (Windows Media Audio) - format developed by Windows to compete with the MP3 format.

21 Video  Videos allow the audience to view actual events instead of just reading about or listening to them.  Sources for videos include web sites and stock film companies.

22 Video  Videos vary in quality  Videos can be used in:  CD-ROMS  Games  Presentations  Video simulations  Video conferences  Websites.

23 Video Video Format  The file format of the video determines:  Which program can open and play  How much storage space it occupies.  How fast it travels over an Internet connection.

24 Video Video File Formats  AVI (Audio Video Interleave)  Windows format, plays in Windows Media Player  Very good quality, even at smaller resolutions  Popular format for videos stored on a computer.

25 Video Video File Formats  MOV (Movie)  Apple format, plays in the QuickTime Player  Very good quality  Popular format for videos downloaded from the Internet.

26 Video Video File Formats  MPEG ( Moving pictures Expert Group)  The standard for compression and storage of audio and motion video for use on the World Wide Web.  Creates video small file sizes.  Popular format for videos downloaded from the Internet.  Its biggest advantage is that It will play in many different media players.

27 Video Video File Formats  WMV ( Windows Media Video)  Proprietary video format developed by Microsoft.  Plays in Windows Media Player.  Popular format for streaming video viewed over the Internet.

28 Video Video File Formats  FLV ( Flash Video)  New file format widely used on the Internet.  Plays in Adobe Flash Player.  Very small file size.  Popular format for streaming video viewed over the Internet

29 Animation 2-D and 3-D animations are useful in multimedia in the areas of entertainment, education, and training. They can be used to create simplified illustrations of a simulation or dramatization.

30 Animation They can be much easier to understand because they are less complex than video. 2-D animations have smaller file sizes that video files which means quicker loading or downloading of the files.

31 End of Topic


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