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FLIPPED CLASSROOM ACTIVITY CONSTRUCTOR – USING EXISTING CONTENT IN FRICTION & ITS APPLICATIONS
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Table of Contents SECTION SLIDE # 5 8 ABOUT YOU 3 OUT-OF-CLASS SEGMENT
IN-CLASS SEGMENT 8
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About Me I am B.SIDDESWARA RAO, working as an Associate Professor in the department of Mechanical Engineering in Siddharth Institute of Engineering & Technology, Puttur, Chittor (Dt). A.P. My research interest is to optimize the expenses by using operations Research Methods.
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B.SIDDESWARA RAO OPERATIONS RESEARCH SIMULATION MECHANICAL ENGINEERING
IV B.Tech Engineering students JNT University, Ananthapuramu
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Out-of-class Activity Design -1
Learning Objectives of Out-of-Class Activity Facility with mathematical and computational modeling of real decision-making problems, including the use of modeling tools and computational tools, as well as analytic skills to evaluate the problems., Facility with the design, implementation, and analysis of computational experiments. Proficiency with tools from optimization, probability, statistics, simulation, and engineering economic analysis, including fundamental applications of those tools in industry and the public sector in contexts involving uncertainty and scarce or expensive resources
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Out-of-class Activity Design - 2
Main Video Source URL License of Video Standard YouTube License Mapping Concept to Video Source CONCEPT VIDEO SEGMENT DURATION (in min) CONCEPT 1-4 1.What is Simulation 2.Applications 3.Modelling 4.Benefites 1min 27sec 1Min 56sec 6min 17sec 3min 02sec TOTAL DURATION = 12 mins 42 secs
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Out-of-class Activity Design - 3
Aligning Assessment with Learning Objective Learning Objective Assessment Strategy Expected duration (in min) Additional Instructions (if any) Define of Simulation & basic concepts Define Simulation 9 mins Watch video-1 Where is Simulation used By using the Simulation optimize the Time 10 mins Watch video-2 types of Simulation Advantages of Simulation 8mins Watch video 3 & 4 Expected activity duration : 25 mins
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In-class Activity Design -1
Learning Objective of In - Class Activity At the end of the class, students will be able to Identify and develop SIMULATION models from the verbal description of the real system Key Concept to be covered Use of Simulation effect in real life
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In-class Activity Design -2
Active Learning activity Real world problem solving using, Think-Pair-Share Concept clarification using. Peer Instruction Teacher poses a real world problem and asks students to think a while , then asks students to draw free body diagram & discuss among students and then finally shares the whole idea.
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In-class Activity Design -2
Peer Instruction Strategy – What Teacher Does Pose the two PI questions at the start of the class and provide summary of basic identities and expression simplification. Q 1: Which of the following are advantages of simulation? Simulation allows "what-if?" type of questions Simulation can usually be performed by hand or using a small calculator. Simulation does not interfere with the real-world system All the above
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Peer Instruction Strategy – What Teacher Does Q 2: The first step in simulation is to set up possible courses of action for testing. construct a numerical model. validate the model. define the problem.
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Peer Instruction Strategy – What Student Does For each question they will first vote individually. Then they will discuss with peers and come to consensus. Listen to instructors explanation.
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In-class Activity Design -2
TPS Strategy – What Instructor does Three types of newsdays: ‘good’, ‘fair’, and ‘poor’, with probabilities of 0.35, 0.45 and 0.20, respectively. Find Demand and the random digit assignment
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TPS Strategy – What Instructor does Think (~2 minutes) Instruction: Think individually how probabilities will calculate?
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In-class Activity Design -2
TPS Strategy – What Instructor does Pair (~5 minutes) Instruction: Now pair up and compare your answers. Agree on one final answer. While students are pairing and discussing, instructor goes to 2~3 sections to see what they are doing. Now teacher asks students to draw the free body diagram of the above given situation. He allows students to discuss among themselves, so that they can able to identify all the forces acting in the given situation.
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In-class Activity Design -2
Demandandtherandomdigitassignmentisasfollows:
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In-class Activity Design -2
TPS Strategy – What Instructor does Share (~8 minutes) Instructor asks a group to share their answer with class and see whether there are different answers. After sharing is done, instructor gives feedback on the correct solution and how the frictional force alone determines the winning of the game. Because all the weight force cancel with the normal reaction and the only determining factor of this game will be the frictional force. In the pair phase we ask students to compare the answers. In the share phase again the different answers are sought.
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In-class Activity Design -2
Justify why the above is an active learning strategy In both the above strategies, students are required to go beyond mere listening and execution of prescribed steps. They are required to think deeply about the content they were familiarized in out-of-class and do higher order thinking. There is also feedback provided (either through peer discussion or instructor summary)
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