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Technology in the Classroom

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Presentation on theme: "Technology in the Classroom"— Presentation transcript:

1 Technology in the Classroom
Games for Learning Technology in the Classroom

2 Agenda What are “Serious Games”? Review of examples Videos Discussion

3 E-Learning: Serious Games
The “Serious Games” industry is growing. Serious Games are games designed for educational and training purposes. Serious Games are used widely outside of K-12, but are still less common in school settings.

4 Serious Game Examples Example 1: Cargo Bridge Example 2: Nation States
Project Whitecard Quest Atlantis

5 Cargo Bridge… What skills did you use when playing this game?
How did the game provide real-time/instant feedback as you played? What curricular areas might this game be connected to?

6 Serious Games as Projects
Students can make their owngames as projects using a program as simple as PowerPoint Using images, texts and hyperlinks, students can create a user controlled experience Example

7 What can game designers teach us about teaching?
Applications of games Sasha Barab on 3D Immersive Learning Environments James Paul Gee Discusses Games for Grading Tom Chatfield on How Games Reward the Brain/Gamification

8 Discussion: Would you consider using games as learning tools?
What stage(s) of the learning cycle would you most likely use games for? Activating? Acquiring? Applying? Assessment? What can games do that teachers cannot? How does the learning in games get connected back to ‘real world’ learning?

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10 Planning Your Lesson Title of Lesson Objective of the lesson
GLOs & SLOs LwICT: Big Idea, Continuum indicators, Supporting skills Activating Acquiring Applying Appendicies

11 Integrating your lesson plan into your website…
Create a page specifically for your lesson Make sure the lesson is in ‘student friendly’ language Link from your website to any online content used (web pages, pictures, videos, etc.) Provide resources in a downloadable format (whenever you can do so legally) Maybe even include an option for ‘handing in’ work electronically.


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