Collaboration andSocial Media Participation Session 08 Course: T0593 / Human Computer Interaction Year: 2012.

Slides:



Advertisements
Similar presentations
Intisar O. Hussien Faculty of Computer Studies Arab Open University
Advertisements

Social Media.
Copyright © 2005, Pearson Education, Inc. An Instructor’s Outline of Designing the User Interface 4th Edition by Ben Shneiderman & Catherine Plaisant Slides.
James Tam Group Work And Technology Collaboration and designing interfaces Groupware and CSCW Categories of interaction.
What is the Internet? Internet: The Internet, in simplest terms, is the large group of millions of computers around the world that are all connected to.
Computer Assisted Communication. Terms Asynchronous Blog Bulletin Board – Discussion Board Chat Chat Room.
1 of 2 This document is for informational purposes only. MICROSOFT MAKES NO WARRANTIES, EXPRESS OR IMPLIED, IN THIS DOCUMENT. © 2007 Microsoft Corporation.
TC2-Computer Literacy Mr. Sencer February 4, 2010.
Introduction to Information Technology v Session : 07 v Source : Shelly, Gary B. Discovering Computers (2004/2005/2006). Thomson Course Technology. Chapter.
C S C W C omputer S upported C ollaborative W ork Henrry Rodríguez.
CGS 1000 Introduction to Computers and Technology.
Unit 4. Conceptualization I: The CALL Literature and Internet.
© 2010 Pearson Addison-Wesley. All rights reserved. Addison Wesley is an imprint of Designing the User Interface: Strategies for Effective Human-Computer.
CS 3366: Human Computer Interaction
Copyright Facilitate.com Beyond Web Conferencing: How To Create Value With Web Facilitation
Teaching and Learning with Technology  Allyn and Bacon 2002 Networks and the Internet Chapter 7 Technology in Teaching and Learning.
Chapter 3 Application Software.
© 2005 Prentice Hall, Decision Support Systems and Intelligent Systems, 7th Edition, Turban, Aronson, and Liang 7-1 Chapter 7 Collaborative Computing Technologies:
Collaborative Computing Technologies: Group Support Systems By Dr.S.Sridhar,Ph.D., RACI(Paris),RZFM(Germany),RMR(USA),RIEEEProc.
Copyright © 2005, Pearson Education, Inc. Chapter 8 Collaboration.
Copyright © Allyn & Bacon 2008 POWER PRACTICE Chapter 7 The Internet and the World Wide Web START This multimedia product and its contents are protected.
Workshop 2: Places for Virtual Communities
Chapter 8: Collaborating with Technology Copyright © 2013 Pearson Education, Inc. publishing as Prentice Hall Chapter
Chapter 8: Collaborating with Technology Copyright © 2013 Pearson Education, Inc. publishing as Prentice Hall Chapter
Electronic Communication
 The ability to develop step by step procedures for solving problems  She uses algorithmic thinking by setting up her charts.
© Macmillan Publishers Ltd You may share this presentation. Social Media and the EAL Learner Joanna Trzmielewska Educational Consultant Macmillan.
© 2010 Pearson Addison-Wesley. All rights reserved. Addison Wesley is an imprint of Designing the User Interface: Strategies for Effective Human-Computer.
What is the Internet? Internet: The Internet, in simplest terms, is the large group of millions of computers around the world that are all connected to.
How did the internet develop?. What is Internet? The internet is a network of computers linking many different types of computers all over the world.
Ihr Logo Chapter 7 Collaborative Computing Technologies: Group Support Systems Turban, Aronson, and Liang Decision Support Systems and Intelligent Systems,
Emerging Information Systems Chapter 8. Chapter Objectives Explain why companies are continually looking for new ways to use technology for competitive.
Human Computer Interaction
Brenda Kerr. Have you participated in collaborative activities in an online classroom?
Network Communication- Supported Teacher Inservice Development Mark Hawkes Haomin Wang Dakota State University.
Business Software What is database software? p. 145 Allows you to create, access, and manage data Add, change, delete, sort, and retrieve data Next.
Use of Electronic and Internet advertising options Standard 3.4.
Introduction to Internet Communications Pn. Jamilah Binti Yusof.
1 Implementing Communications-Driven and Group Decision Support Systems Collaborating with peers at other locations is needed in many companies.
What is Asynchronous Learning? Asynchronous learning is a student-centered teaching method that uses online resources to facilitate information sharing.
Teaching and Learning with Technology ck to edit Master title style  Allyn and Bacon 2002 Teaching and Learning with Technology k to edit Master title.
INTERNET. Objectives Explain the origin of the Internet and describe how the Internet works. Explain the difference between the World Wide Web and the.
Welcome to our Presentation. 2 Cloudy life Group Members Farid Ahmed Mahbuba Akther Marufa Aktar Shamsun Nahar Shanaj Parvin.
Team working in distributed environments M253 Communicating, Cooperating & Collaborating on Line Faculty of Computer Studies Arab Open University Kuwait.
Discovering Computers Fundamentals, Third Edition CGS 1000 Introduction to Computers and Technology Summer 2007.
Unit 12 The Internet.
Design Strategies for Effective Delivery INTERACTIVE LEARNING.
Communicating through the Internet Chapter 3. Instant Messaging Instant Messaging services are programs that enable you to communicate in real time with.
The Internet As A Tool for Communication Mark Grabe.
Critically Reflective Teacher Dialogue In Asynchronous Computer- Mediated Communication Mark Hawkes, Ph.D. Dakota State University International Conference.
Done By: Zeina Alkudmani. What is a Blog?  A blog is a discussion or information site published on the World Wide Web consisting of discrete entries.
CCNA Exploration v4.0 Network fundamentals CCNA Exploration v4.0 Network fundamentals.
Productivity Content Exploration Communication Communication Production Data Collection/Analysis.
Ch. 10 Collaboration. 2 Collaboration  Goals of Cooperation  Focused partnerships  Lecture or demo  Conference  Structured word.
Unit 12 The Internet.
INTERNET IN EDUCATION UNIT- 5
CHAPTER 6: Collaboration and Social Media Participation
Electronic Communication
Electronic Communication
Interactive Learning Design Strategies for Effective Delivery.
Interactive Learning Design Strategies for Effective Delivery.
Interactive Learning Design Strategies for Effective Delivery.
Electronic Communication
Kuliah 9: Collaboration and Social Media Participation
CHAPTER 6: Collaboration and Social Media Participation
Electronic Communication
Interactive Learning Design Strategies for Effective Delivery.
Interactive Learning Design Strategies for Effective Delivery.
Interactive Learning Design Strategies for Effective Delivery.
Interactive Learning Design Strategies for Effective Delivery.
Presentation transcript:

Collaboration andSocial Media Participation Session 08 Course: T0593 / Human Computer Interaction Year: 2012

3 Outline Introduction Goals of Collaboration and Participation Asynchronous Distributed Interfaces Synchronous Distributed Interfaces Face-to-Face Interfaces

Introduction Characteristics and examples of collaboration and social media participation 4

Goals of Collaboration and Participation People Collaborate because doing so is satisfying or productive. Collaboration can have purely emotionally rewarding purposes or specific task-related goals. Understanding the processes and strategies of the participants facilitates analysis of these varied situations for collaborative interfaces : –Focused partnerships –Lecture or demo –Conference –Structured work processes –Meeting and decision support –Electronic commerce –Tele-democracy –On-line communities –Collaboratories –Telepresence 5

Time/space matrix model of group- supported work 6

Asynchronous distributed interfaces: Different place, different time Electronic mail: –can be too loosely structured –sometimes overwhelming –transient –tools filtering archiving mailing lists discussion groups –typically text-only, but increasingly includes other structured objects graphics sounds animations web pointers video 7

Asynchronous distributed interfaces: Different place, different time (cont.) Electronic mail (cont.): – on mobile devices –Online directories –Web services with ( Message on iPhone) 8

Asynchronous distributed interfaces: Different place, different time (cont.) Newsgroups, listservers, discussion boards, conferences, social media participation web sites, blogs, and wikis –focused electronic discussions by group of people –USENET newsgroups each group dedicated (more or less) to one topic like ordered posting on bulletin board users read as many previous notes and related comments as they wish open to all –listserv individual must subscribe to receive notices may be moderated by a leader may be mail reflector users can get flooded with listserv s server machine keeps searchable archive or past notes and subscriber list –online conference –online magazines and newsletters –Web-logs/blogs and wikis 9

Asynchronous distributed interfaces: Different place, different time (cont.) Online and networked communities –Group identity –Patient support groups –Impact on offline communities –Community policies & freedom of speech –Network communities can be controversial hackers hate groups para-military groups –Distance education courses –Reputation managers for online stores 10

Synchronous distributed interfaces: Different place, same time Synchronous distributed applications –group editing –shared screens for customer assistance –give demonstrations simultaneously at multiple sites –allow sharing of information for various applications –interactive games 11

Synchronous distributed interfaces: Different place, same time (cont.) Chat, instant messaging, and texting –CHAT, Internet Relay Chat (IRC), and TALK –Flamers –MUDs –Instant Messaging –LOL etc. –Twitter –Texting and cell phones 12

Synchronous distributed interfaces: Different place, same time (cont.) Audio and video conferencing –videoconferencing slow response times for entering and leaving session distracting background audio difficulty in determining who is speaking inadequate lighting difficulty in making eye contact changed social status small image size potential invasion of privacy need for convenient turn taking need for document sharing 13

Synchronous distributed interfaces: Different place, same time (cont.) Audio and video conferencing (cont.) –issues of ownership and control private and public workspaces identity of participants location of actions care with updating 14

Face-to-face interfaces: Same place, same time Innovative approaches to work and learning include: –Shared display from lecturer workstation –Audience response units –Text-submission workstations –Brainstorming, voting, and ranking. Benefits of electronic meeting systems: Parallel communication promotes broader input into the meeting process and reduces the chance that a few people dominate the meeting. Anonymity mitigates evaluation apprehension and conformance pressure, so that issues are discussed more candidly. The group memory constructed by participants enables them to pause and reflect on information and opinions of others during the meeting and serves as a permanent record of what occurred. Process structure helps focus the group on key issues and discourages irrelevant digressions and unproductive behaviors. Task support and structure provides information and approaches to analyze it. 15

Face-to-face interfaces: Same place, same time (cont.) –File sharing –Shared workspace –Group activities –Colab and Liveboard –SMART Board –Public spaces facilitate sharing –Sharing photos is very popular –Notification systems 16

Face-to-face interfaces: Same place, same time (cont.) Electronic classrooms –Active individual learning experiences include using software during class time to: –Write essays in English or poems in a foreign language –Find antecedents of Impressionism in an art history library of 9000 images Small teams and large teams Changes teaching style 17

Supporting Materials am_bdy.htmhttp:// am_bdy.htm r/sw_txt.htmhttp:// r/sw_txt.htm 18

Q & A 19