Reflex Math overview and use

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Presentation transcript:

Reflex Math overview and use This is the opening screen to Reflexmath.com Students click “launch” before logging in. Reflex Math overview and use

This is an example of a warm up, before students can go and play games This is an example of a warm up, before students can go and play games. The game has already timed them for reaction by just entering numbers. Now it is testing how fast they can answer facts. Any missed or slow to answer usually end up in the pre-game format or game format. Green light is NOT on in this screen shot.

Once on the game island, students may see this sign Once on the game island, students may see this sign. The days sign indicates how many more logged on days that achieve the “green light”.

When you scroll over the Avatar, you will see 3 circles When you scroll over the Avatar, you will see 3 circles. The star circle is the number of fun points they earn. The second circle is the dress your avatar circle and should be done AFTER the green light turns on. The circle with the 4 squares is where you can see your child’s progress. Once you click there you will see a pyramid of the facts they have mastered. The teacher has access to other graphs such as daily usage, fluency gain, mastery graphs and more.

Green Light is still NOT on. Before the game, they are given a mini lesson on rules for certain facts. Clicking I don’t know or guessing can cause the green light to stay off. Encourage your student to try.

Green Light is still NOT on. Students practice the rule from the mini lesson.

Green Light is still NOT on. The first game is always Ninja Stars; fast paced and fun. Students must finish the game or even two games to get their green light. Quitting a game or switching between two games without finishing will NOT earn a green light.

The GREEN LIGHT is now on The GREEN LIGHT is now on. Students may play longer by one or two games, but once the Green Light is on, they have done the work required. Homework requirements for Mrs. Henderson concerning Reflexmath are: Student must engage the program until the green light for a minimum of 4 days. These days can include Saturday and Sunday as well. I will take a homework grade Friday morning. 6 green light days =100 5 green light days =95 4 green light days =90 3 green light days = 80 2 green light days = 75 1 green light day = 70

Why so many days on Reflex. What’s the big deal Why so many days on Reflex? What’s the big deal? Being able to snap off a fact answer is crucial for solving many more math concepts. The Reflex math program, when used at least 4 days to the green light, yields great results for your student. They will memorize their facts quickly and be able to solve more complicated problems such as 87x45 later on. Some graphs follow that better explain it.

Student “A” – Fluent facts and usage. Thin green line is the mastery line that a student must reach.

Student “B” – Fluent facts and usage The dot means green light achieved.

Student “A” fact pyramid

Student “B” Fact Pyramid

Analysis? Student A had fewer days, but longer sessions on Reflex. Student A had only 11 fact families mastered at the automatic level (quick recall). Student B had more days and shorter sessions logged in. Student B had 30+ fact families at the automatic level. Conclusion: Students who log on 4 days or more a week until the green light will gain fact automaticity sooner. How do I know how my child is doing? When your child is logged on to Reflex, they have a circle icon to the NW of their Avatar. Click on that to reveal their fact pyramid. We don’t have internet access at home. Our computer lab is open at 7:30 a.m. and available to all students.