Saurav Shrestha Diman Maharjan.  Entertainment is something that holds the attention and interest of an audience, or gives pleasure and delight.  Many.

Slides:



Advertisements
Similar presentations
Discovering Computers Fundamentals, 2012 Edition
Advertisements

Multimedia is the combination of several forms of communication
OLD NEW. Contents 1.Games 2.Connecting 3.Films 4.Animations 5.Music 6.Listening to music 7.Consoles 8.Thank you.
Introduction To Computer and Information Technology.
Your Interactive Guide to the Digital World Discovering Computers 2012.
Your Interactive Guide to the Digital World Discovering Computers Fundamentals, 2012 Edition.
Your Interactive Guide to the Digital World Discovering Computers Fundamentals, 2012 Edition.
Technological Convergence for Institutions & Audiences
Technology in Media Production By Mike Pasqualetto.
Information Technology and banking Dr. Omar Al Jadaan.
CATEGORIES OF COMPUTERS
Discovering Computers Chapter 1 Discovering Computers & Microsoft Office 2010.
Introduction ‘Have you ever played video games before? Look at the joystick movement. When you move the joystick to the left, the plane on the TV screen.
Digital Technology Basics Digital Technology Basics includes two lessons:  Lesson 1: The Modern Digital Experience  Lesson 2: Digital Technology & Career.
Motion graphics. Film title sequence Film title sequence is a way of presenting a film title or television programs which includes the cast members, producer,
INTRO TO THE CLASS Arts, Audio and Video Technology and Communications.
By Ben Quay. Digital technology is from cell phones to computers made from nature sources.
Reviews. Definition A review is an evaluation of a publication, such as a movie, video game, musical composition, book, a piece of hardware, or an event.
   Input Devices Main Memory Backing Storage PROCESSOR
© Paradigm Publishing Inc. 1-1 Chapter 1 Our Digital World.
CHAPTER 2 Communications, Networks, the Internet, and the World Wide Web.
Your Interactive Guide to the Digital World Discovering Computers 2012.
Unit 1, Lesson 2 Introduction to Digital Video & Digital Media AOIT Digital Video and Digital Media.
Item Web 2.0 application relevant to teacher’s work.
MOVIES MOVIES Lidia Parra 3ºA MY FAVOURITE INVENTION…..
Chapter 1 Introduction to Computers
Introduction to Computers. Objectives Overview Describe the five components of a computer Discuss the advantages and disadvantages that users experience.
Introducing Microsoft Tag Connecting real life and the digital world.
Introduction to Computers Copyright©2008 N.AlJaffan®KSU 1 Chapter 1.
Entertainment in IT.
Using Adobe Flash in the Classroom By Mike Moore.
ADVERTISING A. Yereshchenko Form 11 A Teacher: E. B. Kosheleva.
Computers Are Your Future Tenth Edition Spotlight 7: Multimedia Devices Copyright © 2009 Pearson Education, Inc. Publishing as Prentice Hall1.
Course Title: M.M.T Chapter No: 01 “Introduction to Multimedia”
IGCSE ICT Communicating Ideas.  identify the advantages and disadvantages of using common applications to communicate ideas:  Multimedia presentations.
1 Chapter 1.  What Is A Computer ? Computer is an electronic device, operating under the control of instructions stored in its own memory, that can accept.
Fundamentals of Game Design, 2 nd Edition by Ernest Adams Chapter 3: Game Concepts.
 Multi (Latin): Many/Much  Media (Latin): An intervening substance through which something is transmitted on.
© Paradigm Publishing Inc © Paradigm Publishing Inc. 1-2 Chapter 1 Our Digital World.
Multimedia Animation. Animation Principles Persistence of vision object seen by human eye remains mapped on retina for a brief time after viewing display.
Digital life 101 Essential Question What is the place of digital media in our lives?
Basic Introduction to Computers
Make it easier to change the pictures: use the Selection Pane to temporarily hide a Picture Placeholder. (Home tab, Select, Selection Pane). Click the.
Animation history By: Ivette Lopez.
“ Animation Through the Ages” Camelia McCallion. Main tasks What is computer animation? Hand drawn (cel) Flick books Animated cartoon Animation process.
How has technology changed?. New, better and more efficient things are created every day Each year automobiles receive technological improvements. New.
Multimedia Research Shannon Ciriaco. Video Video is the process of electronically capturing, recording, processing, storing, and transmitting a number.
COMPUTER MAIN PARTS SANTIAGO OCAMPO MEJIA. HARDWARE  Or materials set of physical elements of a computer or a computer system.
Games consoles 1. What is a video game?  A computer that enables games to be played on television through digital projectors.
Copyright©2008 N.AlJaffan®KSU1 Introduction to Computers Created By: N.AlJaffan Modified By: N.AlShehri Chapter 1.
ANIMATORS AND TECHNIQUES By Rhiannon james. ANIMATION Animation is the process of creating motion and shape change illusion by means of the rapid display.
By Jordan Ridout.
Living in a Digital World Discovering Computers Fundamentals, 2011 Edition.
Multimedia. A medium (plural media) is something that a presenter can use for presentation of information Two basic ways to present information are: –Unimedium.
SPK – 4 Golomazov Artem in my life. Hello! My name is Artem and I’d like to tell you about Information Technology by using Information Technology! It.
Creaza Engage your students. General Information TOOL NAME AND URL: -Creaza - DESCRIPTION: Creaza is an online toolkit that makes.
Introduction to multimedia
WHAT IS YOUR PERCEPTION ABOUT ANIMATION?
Objectives Overview Explain why computer literacy is vital to success in today’s world Define the term, computer, and describe the relationship between.
Home entertainment.
Computer Hardware-Meeting the machine
Unit 1, Lesson 2 Introduction to Digital Media
MEDIA ARTS INTRO.
Basic Introduction to Computers
Objectives Overview Explain why computer literacy is vital to success in today's world Describe the five components of a computer Discuss the advantages.
Objectives Overview Explain why computer literacy is vital to success in today’s world Define the term, computer, and describe the relationship between.
Computer Skills and Applications II
Convergence in Technology
TECHNOLOGICAL CONVERGENCE for Institutions & Audiences
Presentation transcript:

Saurav Shrestha Diman Maharjan

 Entertainment is something that holds the attention and interest of an audience, or gives pleasure and delight.  Many forms of entertainment have persisted over centuries.  Films, video games etc. have come about as the result of technological developments.

 Games  Movies  Music  Animation  Sports  Social network

 1958 – Tennis For Two by Willy Higginbotham at Brookhaven National Laboratories. Used an oscilloscope and an analog computer to make something interesting

 Video gaming would not reach mainstream popularity until the 1970s and 1980s, when arcade video games, gaming consoles and home computer games were introduced to the general public.  Since then, video gaming has become a popular form of entertainment and a part of modern culture in most parts of the world.

 We can play games using a PC connected to a video monitor.  A console game is played on a specialized electronic device that connects to a common television set or any video monitor.  Nowadays we have devices which have the ability to play games but are not dedicated video game machines, such as mobile phones, PDAs, TVs etc.

 Computers are used in a wide variety of things in the movie making business.  For animated movies, they do most of they work.

 With the aid of sophisticated graphics and animation packages the special effect technicians can create any illusion.  They are used to create graphic images and animate them to move on the screen.  Computers can also add special effects, like louder noises, explosions, making things disappear, and much more.

 Computers and the digital age have totally transformed the music industry.  Back in the old days of music artists had a hard time trying to get a break in the industry.  It took money to book studio time to get a demo that could be sent to record labels in the hopes of making their dreams come true.  Often times artists would have to impress someone with money who would pay to have the demo made for the artist.

 Now, the music industry is not like that at all.  Anyone with a computer and a mic can record something.  Rather than spending thousands of dollars recording a demo, now it can be done by anyone in the privacy of their own home.  The big mixing console is really not needed anymore because it can all be done within a computer.

 The ability to find and obtain music on the internet has really increased.  We can check latest music and listen to any music we want via internet.  Because of IT, we can have premium sound experience with latest gadgets.

 Animation is the rapid display of a sequence of images to create an illusion of movement.  The most common method of presenting animation is as a motion picture or video program.  This type of presentation is usually accomplished with a camera and a projector or a computer viewing screen which can rapidly cycle through images in a sequence.

 Animation can be used to make cartoons, animated movies, etc.  In earlier days, cartoons were laboriously hand drawn in the thousands of frame needed for each cartoon but now computers are doing much of the repetitions work.

 The computer can create outer space, alien characters, and extinct-animals and so on without the need of creating their physical models

 Recording Information  Official statistics keepers and some scouts use computers to record statistics, take notes and chat online while attending and working at a sports event.

 Analyzing Movement  The best athletes pay close attention to detail.  Computers can slow recorded video and allow people to study their specific movements to try to improve their tendencies and repair poor habits.

 Scoreboard  Some scoreboards are manually updated, most professional sports venues have very modern scoreboards that are programmed to update statistics and information immediately after the information is entered into the computer.

 Safety  Computers have aided in the design of safety equipment in sports such as cricket helmets to shoes to mouth guards.

 Social network blends entertaining interactive functionality and content including live video streaming, video chat communications, multi-player gaming, music and videos streaming etc.  It is the foundation for a more immersive, interactive, enriching and engaging content consumption experience through social channels.