Finding the balance between games, learning and communicativity. Presented by Martin McCloud

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Presentation transcript:

Finding the balance between games, learning and communicativity. Presented by Martin McCloud

Introduction About the workshop The main aim of this workshop is to show you how to improve the activities used in the classroom About me Martin McCloud 3 rd Year ALT based at Tsunan Chuto Lessons of 20 or 40 students

Activity Demo 1 To help you see the lesson from the students point of view Give us something to improve Wake you, the attendees, up!

Dengon Game Teams arranged in lines down the classroom Person at the front gets a message from the ALT The message is passed to the person behind them When the message reaches the last person, the last person must run to the front and write the answer on the board.

Dengon Game GO!!!

Dengon Game Analysis A) How many rounds did we play? B) How many times did you speak during one round? C) What where the answers needed to win the rounds?

Questions I Ask Myself (1) Why did the students not like an activity? Why did the one of the activities ruin the atmosphere? Why didn’t this activity work, but the others did?

Questions I Ask Myself (2) How can this dull activity be more interesting? Can I make it more fun? Can I make it more educational? Can I make it fun AND educational?

Why should we question our activities?

Because we re-use our activities

Why do we re-use activities? Saves time We don’t have to spend time thinking of new ideas Can re-use materials we have already made Less risk we know the activity ‘works’ we know the benefits of the activity But, we also know the problems of the activity

Main benefit of re-use

But, by re-using activities, we will have an opportunity to improve the activities. Use Activity Find Problems Make Changes

What are the problems? (1) 1) Losing the student’s attention (i.e. not fun) The activity is boring Students have no interest in the activity Activity is just dull activity fatigue Activity goes on for too long Activity has been used too much too much to learn Students shocked by the amount they must learn and give up

What are the problems? (2) 2) Students not acquiring enough English (i.e. not learning) Not enough English used in class Students waiting for the translation Not enough practise Students need to process language to learn it practice constructing and expressing their own sentences

What are the problems? (3) No immediate feedback after giving an answer, students need to know if it is correct or not as quickly as possible. Too much to learn students shocked by the scale of the task and just give up

Solving these Problems (1) 1) Keeping the students attention (more fun!!) problem: activities are boring Make the activity entertaining Students are very competitive. Distract the students by making activities competitive problem: activity fatigue Don’t let an activity run for too long Don’t do the same activity too often problem: too much to learn Limit the amount of new vocabulary

Solving these Problems (2) 2) Increasing the amount of English students acquire (more learning!!) problem: Not enough English used try to use only English in the classroom (on materials, during explanations, checking answers etc.) problem: not enough practise try to use activities that encourage speaking as much as possible. have students speak with the ALT and JTE

Solving these Problems (3) problem: no immediate feedback try to use activities that provide instant feedback (quizzes, short interview style dialogues) problem: too much to learn Limit the amount of new vocabulary

In Summary… To improve a lesson, we want to add: Entertainment Competition Limits on the vocabulary More practice and feedback More interaction

Competition Types of competition Student versus Student e.g. Pair Quiz, Pen Race Student versus team e.g. Karuta Students versus class (mixed) e.g. “Find someone who” Pairs versus class e.g. questionnaire T/F Team versus class e.g. King and Servant, Dengon Game, Quiz games Avoid having a single student against the whole class.

Limit the vocabulary A psychology theory, “ The Magical Number Seven ”, describes the limits of short-term memory Humans have a working memory of around seven elements. Elements can be anything, such as numbers or words So, when we introduce new vocabulary to students, and we want them to use it, we should limit the number of words to about seven at a time

More Speaking TT lessons are an opportunity for students to use spoken English. Try to introduce speaking as much as possible Dialogues between students Passing messages Answering questions

More Feedback People learn from their mistakes and successes. But feedback has to happen quickly to reinforce learning Proof? It ’ s why flashcards are effective

More Interaction Try to encourage students to talk with lots of people: Mixing pairs after an activity Combining pairs into groups “Find someone who” games Make chances to speak with ALT and JTE. This is the communicativity part!

The Ideal Activity So, the ideal activity would be entertaining be competitive limited to a practical amount of new material provide lots of practice, with instant feedback, using old and new material encourage interaction with other students, the ALT and the JTE

The Aim of Improvement A typical activity will cover some of these qualities. We should aim to improve the activity to cover ALL five qualities. And if an activity covers all five qualities, we should aim to improve the way it covers the five qualities.

Improving “Dengon Game” Activity – Analysis None Little bit So-so Fair bit Lots Entertainment Competition Focused material Practice and Feedback Interaction How does the Dengon Game fit our expectations for the Ideal Activity?

Improving “Dengon Game” Activity – Analysis None Little bit So-so Fair bit Lots Entertainment x Competition x Focused material x Practice and Feedback x Interaction x We should improve ‘Practice and Feedback’ and ‘Interaction’

Improving “Dengon Game” – Changes Have two messages; one going backwards and the other forwards. Have the messages make a small dialogue Have answers at the back for last student to find Whose camera is this? It’s Mark’s camera Answers Start Finish!

Activity Demo 2 To see if the changes we ’ ve made have improved the original activity Wake you up after sitting through 20 minutes of slides! Pad out the workshop to last 50 minutes!

Dengon Game v2.0 Have two messages; one going backwards and the other forwards. Have the messages make a small dialogue Have answers at the back for last student to find Whose camera is this? It’s Mark’s camera Answers Start Finish!

Dengon Game v2.0 GO!!!

Dengon Game v2.0 Analysis A) How many rounds did we play? B) How many times did you speak during one round? C) What where the answers needed to win the rounds?

Improving “Dengon Game” – Analysis of Improvements None Little bit So-so Fair bit Lots Entertainment x Competition x Focused material x Practice and Feedback x Interaction x X : Original Dengon X : Dengon v2.0

Improving “Dengon Game” – Analysis of Improvements None Little bit So-so Fair bit Lots Entertainment xx Competition xx Focused materialx Practice and Feedback xx Interaction xx Overall, an improvement!! X : Original Dengon X : Dengon v2.0

Conclusions (1) We should think about our activities after we use them We might re-use the activity in a future lesson. We should learn from our mistakes and improve the activity.

Conclusions (2) Good TT activities should have these five qualities: Entertainment Competition Limits on the vocabulary Practice and feedback Interaction

Any Questions?

More information Slides for this workshop can be downloaded from: Any other comments or questions can be sent to: