Internet Everywhere: Addiction side effects and ways of dealing with them using technology Mr. Mattheos I. Kakaris – Principal Consultant.

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Presentation transcript:

Internet Everywhere: Addiction side effects and ways of dealing with them using technology Mr. Mattheos I. Kakaris – Principal Consultant

Internet Addiction or “Screen Abuse” Covers today all forms of technology abuse: Internet overuse, problematic computer use, pathological computer use – and even iDisorder [Wikipedia]. Usual areas: Computer gaming, online gambling, social networking, blogging, video viewing, ing, Internet pornography, online shopping. Excessive computer use which interferes with everyday normal life.

“Screen Abuse” Side Effects Posture, sore hand muscles, dry eyes, blurred vision Lack of empathy, more violence Lack of social skills Poor sleeping habits Obesity Cyber-bullying, lack of privacy, high deceit levels

Technology based Solutions Technological “medication” to treat symptoms Screen savers/locks, Gesture based apps, AR keyboards, Holograms Holograms, Artificial Empathy, Multimodal/multi-sensorial apps Holograms, multi-sensorial apps, NLP/NLG Smart beds, white noise apps, screen dimmers, Relaxation apps Online campaigns, digital treasure hunts, Augmented Reality Games, Apps, Tools, Browser add-ons, interactive multimedia resources, Augmented Reality Plenty of technological “prescriptions”

AR in education and learning Will Augmented Reality be a “game changer” and result in a- Learning by adding an additional training capability like e- Learning did years ago?

Simple Introduction to AR Technology

The ‘WOW’ Factor Optimal first impression Immediately capture audiences Visualisation allows to engage learners Stimulate social and decision making skills Superimposing visual aids enhances vocational studies Learning material comes to life

Today? AR is used by educators to enhance the learning experience Layar creator Aurasma (recognizing real world items as markers) Hoppala String BuildAR AugmenteDev Wikitude Google Goggles Alive Junaio Plenty of tools:

Conclusions for AR in Education AR is a powerful tool to enhance learning experience. Educators are willing to use AR to deliver a teaching experience that lasts. Learners engage in the things they are doing, be it learning or training or reading a book. There are plenty of AR tools that are easy to use.

The Problem Help school children (ages 8 to 14) better understand the opportunities and risks of being online and thus become more resilient and capable of protecting themselves more effectively. Studies have shown the school children trust their teachers for matters that concern them. Parents are troubled about children’s online safety and frequently take protective measures of a prohibitive character limiting their children’s online experiences.

AR curricula? Authentic Learning The ability to add to reality by superimposing visual aids enhances instruction and learning for those disciplines where specific elements must be learned and remembered.

Delivery Interdisciplinary approach Multi session workshops Online and offline activities Social learning

What will Children Gain Dealing with pleasant/unpleasant online experiences; Self-reflection on online identities; How to handle the online personae; Self-presentation, profiling and their relationship; Acquire technological skills; Understand how random data manifests to online identity;

Summary/Conclusions There are technological solutions for almost all technology related problems. Online identities and safer Internet use in general needs interdisciplinary approach as technology and the Internet are integral parts of modern life. Augmented Reality is not a remedy for all technology related problems but is a relatively simple technology with high educational potential

This project has been funded with support from the European Commission. This document reflects the views only of the author, and the Commission cannot be held responsible for any use which may be made of the information contained therein.