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Peter Blanchfield. Why Games?  Most of the students we work with Have attention problems Delayed learning ○ Limited reading ability  Even the mainstream.

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Presentation on theme: "Peter Blanchfield. Why Games?  Most of the students we work with Have attention problems Delayed learning ○ Limited reading ability  Even the mainstream."— Presentation transcript:

1 Peter Blanchfield

2 Why Games?  Most of the students we work with Have attention problems Delayed learning ○ Limited reading ability  Even the mainstream Have learnt from games since earliest years Find games socially enjoyable ○ Rather than disengaging from social interaction they stimulate it

3 Why not games?  Lot of resistance to games  Perspective of teachers and some parents Time waste Drive people inward Cause them to be lethargic How can we do it?

4 Can online games be as addictive as heroin? Lost in a virtual reality: Many gamers put their real life relationships at risk to further their online status (posed by models) Addiction: Merriam-Webster defines it as "Compulsive need for and use of a habit- forming substance (as heroin, nicotine, or alcohol) characterized by tolerance and by well-defined physiological symptoms upon withdrawal; broadly: persistent compulsive use of a substance known by the user to be harmful“. Spider Solitaire

5 Some real clinical studies

6 Most Children  Are not and will not be addicted to computer games  Can play games without harm  Can engage with learning material through games  Even the non-engageable  Will not work with all children

7 Our software  Developed games and other “playful” tools  Worked with Denewood and Southwold  Based around SEAL curriculum  Game emphasis on Empathy Context of bullying and self esteem  “Playful” interface Focused on communication skills

8 Game  http://www.cs.nott.ac.uk/~pxb/HeroLeague.html http://www.cs.nott.ac.uk/~pxb/HeroLeague.html  Important to make the game mechanic fit the lesson  First one works well Empathy in relation to bullying Second did not  Mostly engaged the un-engageable But some children do not really play games

9 Teaching Communication  Concept Cartoons use human like communication ○ But reduced complexity Facial expression Body language Tone of voice Children can create a cartoon story and concentrate on these aspects

10 Interface  Specially designed for ease of use by 8- 10 year olds  Simple sliders for controlling faces  Easy record/delete for practising voice  Examples to follow  Simple subset of gestures  Library of potential appropriate backgrounds

11 Interface in Pictures

12 More

13 Use  Specific in class use Ran a trial with one group making films The other making cartoon ○ Cartoon film gave opportunities for: Better use of and concentration on facial expression Better use of body language ○ Real film gave better opportunities for long/more complex storyline  Also used by parents with their children Generally received enthusiastically

14 Where to next  Teacher training  “Commercial” versions Need funds


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