 Chapter 5: Integrating Digital Media and Educational Software Application By: Chase Coonrod, Yazmin Gamez, and Hannah Watlington.

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Presentation transcript:

 Chapter 5: Integrating Digital Media and Educational Software Application By: Chase Coonrod, Yazmin Gamez, and Hannah Watlington

 Graphics and Text

Different Types  Pictures  Charts  Drawings  Photographs Great for Visual Learners!!!

 Audio and Animation

 Video

How-To Guides  Digital media applications that include step-by-step instructions and interactive demonstrations to teach you practical new skills.  Examples- Auto, Home, and even Teach yourself PC Maintenance

Digital Media Newspapers, Magazines (E-Zines), and Journal  Information Kiosks-  Reference center that allows you to select various options or find specific information Edutainment: Both Educational and Entertaining  Computer Games  Virtual Reality (VR)  Artificial environment  Converged media  Interaction of virtual reality with live performance

Web-Based Training (WBT) and Distance Learning  Distance Learning  Online Course  Blended Course  Web-Enhanced Course  And for teachers there is Professional Development Training that remained basically unchanged for decades K-12 Educational Software Applications  Educational Software Applications  Computer software products used to support teaching and learning of subject-related Content  Computer-Assisted Instruction (CAI)  Software used to teach facts, and/or skills associated with subject-related materials.

Educational Games  CDs, DVDs, and the Web  Students can compete against themselves or others  Ex- Mathwire, LeapFrog, PBS Drill-and-Practice Software  Supplies factual information and then allows students to practice to help them remember  Remediation  Reviewing content many times and using alternative ways until a student grasps the concept being taught

Tutorial Features  User-friendly  Easy to navigate  Available on both PC and Mac platforms  Student-centered interactivity throughout software  Learner control over delivery of content  Evaluated by educators  Active instructional techniques  Innovative learning strategies  Real-life learning experiences  Motivational and appropriate for grade level  Contains valid testing  Appropriate scope and sequence of content

Creating Digital Media Presentations  iLife  Photo editing manipulation, music and voice-overs, video production, and DVD creation  PowerPoint  This allows teachers and students to create digital media presentations that can incorporate text, graphics, animation, audio, video, links, and interactivity

Presenting Digital Media Data Projectors  Device that projects the image that appears on a computer screen onto a large screen so the audience can see the image clearly Interactive Whitboards  This is a computer and a data projector  Ex.- SMART Boards, Promethean Boards, eInstruction