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ED 2325 Technology in the Classroom Chapter 3 – Application Productivity Tools for Education.

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Presentation on theme: "ED 2325 Technology in the Classroom Chapter 3 – Application Productivity Tools for Education."— Presentation transcript:

1 ED 2325 Technology in the Classroom Chapter 3 – Application Productivity Tools for Education

2 The 21 st Century Student Vision of K-12 Students Today

3 Successful integration

4 Digital Native Learners vs Digital Immigrant Teachers Digital Native Learners vs Digital Immigrant Teachers

5 The Operating System Software is divided into 2 categories: system software and application software System software consists of programs that control the operations of the computer and its devices. An operating system is a type of system software and is necessary to run application software.

6 Different Operating Systems Microsoft Windows is the most used operating system in the world. Windows XP – released in 2001 and updated in 2004: quicker startup, better performance, increased security, and a simpler visual look. It is available in four editions: Home Edition, Professional, Media Center Edition, and Tablet PC Edition. Windows Vista – released in 2007, fastest, most reliable, and most efficient operating system released by Microsoft to date. Available in three editions: Windows Vista Home Basic, Windows Vista Home Premium, and Windows Vista Ultimate. Windows 7 – released in 2009, improved taskbar and full-screen previews.

7 Macintosh Operating System or MAC OS MAC OS, version 9.1 – used in older MACs MAC OS X – released in 2001 upgraded in 2004 and 2007. Significant upgrades in both appearance and use. Other Operating Systems UNIX – multitasking operating system developed for a mainframe computer in early 1970s. Developed for Bell Labs LINUX – popular, multitasking, fast growing operating system. Open source- the code is available and free to the public.

8 User Interface Controls how you enter data or instructions (input) and how it is presented on the screen (output) More common interface is the GUI (Graphical User Interface) which combines text, graphics, and other visual cues to make software easier to use.

9 Application Software Designed to perform specific tasks for users (programs) 1.Productivity/business tools 2.Assist with graphic and multimedia projects 3.Support school and professional activities 4.Help with home and personal activities 5.Facilitate communications

10 Categories of Application Software Prodcuctivity/Business Word Processing Spreadsheet Presentation Graphics Personal Information Management Software Suite

11 Graphic Design/Multimedia Desktop Publishing Paint/Image Editing Multimedia Authoring Web Page Authoring

12 School School/ Student Management Grade Book Education/Reference Special Needs Note Taking iNow Professional Development

13 Home/Personal Personal Finance Tax Preparation Legal Entertainment

14 Communications E-mail Web Browser Chat Rooms Newsgroups Instant Messaging Blogs Wikis

15 Chapter 4 Hardware for Educators

16 System Unit – a boxlike case that System Units

17 Motherboard – the circuit board that houses all of the electronic components of the system.

18 CPU – Central Processing Unit Interprets and carries out the basic instructions that operate a computer.

19 Memory Memory chips store data and information. Random Access Memory – (RAM) – files that are loaded from the hard drive are stored in RAM as long as the computer is on. They are erased from RAM when the power is turned off. The amount of RAM required depends on the type of applications to be used on the computer. Read Only Memory – (ROM) – Store information and instructions that do not change. Does not change when the computer is powered off. ROM chips are present in automobiles and home appliances along with thousands of other items used by people daily.

20 Other Memory Flash memory – can be erased electronically and rewritten on. Expansion slots and expansion cards Removable memory devices – flash card, usb flash drive, pc card Flash card USB Flash Drive PC Card

21 Input Data – a collection of unprocessed items Program – a series of instructions that tells a computer how to perform the tasks necessary to process data into information. Command – instruction given to a computer program

22 Input Devices Any hardware device that allows you to enter data, programs, commands and user responses into a computer. Keyboard Pointing Stick Touchpad Mouse

23 PDJ 2 Technology changes at a very rapid rate, with applications becoming obsolete before you can take advantage of all the benefits. What are the implications of this rapid change for educators? (time, budget, knowledge base)

24 Integrating Digital Media and Educational Software Applications Chapter 5

25 Digital Media Technologies that allow users to create new forms of interaction, expression, communication, and entertainment in a digital format. Uses all the elements of multimedia but in a digital format.

26 Digital Media Software Computer-based presentation or application software that uses multimedia elements. Includes interaction with user Uses text, graphics, animation, audio, and video

27 Digital Media Applications Involves the use of digital media technology in business, education, and entertainment. Business – interactive ads and jobs and skill-training applications Education – presentations and interaction Entertainment – computerized games and other types of entertainment

28 Digital Media Applications Simulations – models of real life situations (chemistry, biology, medicine, aviation) Computer-based instruction - using instructional software on the computer Electronic books and references – can be web-based or software, Kindle, iPad Encyclopedia Britannica

29 How-To Guides Include step-by-step instructions and interactive demonstrations Auto Repair

30 Digital Media Newspapers, Magazines (E- Zines), and Journals Digital versions of newspapers, magazines, and journals USA Today

31 Entertainment and Edutainment Software used to both entertain and educate PBS Kids

32 Virtual Reality The use of computers to create an artificial environment that appears and feels like a real environment and allows you to explore space and manipulate the setting.

33 Other Applications Information Kiosks – computerized information of reference center Web-based training and distance learning Professional development PD 360

34 K-12 Educational Software Applications Computer-assisted instruction – software designed to help teach facts, information, and/or skills Drill and practice software Educational games Tutorials Educational simulations Integrated learning systems – (iCore, Plato)

35 Curriculum-Specific Educational Software Creativity applications – Jumpstart Art, Storybook Weaver, Paint Shop Pro, Microsoft Publisher Critical Thinking – Classroom Jeopardy, GeoSafari Early Learning English Second Language Learners (ESL) – Rosetta Stone Language Arts, Math, Science, Social Studies

36 Presentation Tools Creation – PowerPoint, PhotoStory, Keynotes Presentation – data projectors, interactive whiteboards

37 10 Strategies for Managing Digital Students 1.Effective Scheduling – break projects into well-defined tasks, so students can use lab and computer time wisely 2.Project Management Techniques – Discuss time expectations, give points for productive time 3.Storyboarding – create a visual plan before going to the computer 4.Effective Research Strategies – Assign research as homework or center work 5.Utilize Student Experts – train classmates to assist others

38 6.Ensure Student Participation – assign individual and group projects so all types of knowledge are evaluated and all students participate 7.Maximize one-to-one computing – Use e- books, iPods, iPads, netbooks, etc… 8.Help Students – Have a system of signaling for help (cones) 9.Handle Technical Questions – Ask two students then ask teacher 10.Visible classroom rules and expectations – post procedures and guidelines in a visible place.


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