Virtual Reality RPG Brent Mitchell Tyler Yoder Fall 2014 – Spring 2015.

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Presentation transcript:

Virtual Reality RPG Brent Mitchell Tyler Yoder Fall 2014 – Spring 2015

Objective Create a virtual reality role-playing game using the Oculus Rift and Virtuix Omni Low level graphics (Blocky, like Minecraft) in a 3D environment RPG – Aquire items and gear, level up, gain powerful abilities

Oculus Rift and Virtuix Omni

How is this currently done? Very early stages Mostly Indie developers Smaller games, Minecraft Larger dev teams don’t want to risk another VR set beating the Rift Limitations Early hardware phase; things are going to change a lot Lack of successful design to build on Largely untapped market; not many examples of how VR game will be received

Our Approach What’s Different Newest hardware available Unity and Unreal 4 engines supported directly on Rift General Plan First Prototype Basic landscape/room Ability to pick up items/inventory system Basic leveling/experience system Rift integration; movement using controller joystick Second Prototype Multiple areas Extended leveling system Combat system using controller Final Design Omni integration for movement

What difference will our success make? New game available Possibly marketable with further development New market developed Currently no VR RPGs available

How long will it take? How costly is it? Project Length ~ 8 months for third prototype/final design for this class ~ 12 extra months if either of us decide to pursue marketing Cost Rift DK2 - $350 Omni - $500 Rift Controller - $60 Total - $910

Performance Metrics Prototypes don’t crash Subsystems pass QA & regression testing Lag/FPS is kept at reasonable level 15 FPS minimum 100ms lag maximum; Minimal screen tearing