Jay Lemke University of Michigan Meaning & Feeling.

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Presentation transcript:

Jay Lemke University of Michigan Meaning & Feeling

A feeling for the organism How do we feel, bodily and emotionally, when we mean with and speak in a particular language/dialect? What is the role of affectivity in learning to use a language across times, sites, and media? How do we begin to answer these questions?

An Appetizer

Feeling & Meaning We feel when we mean We feel when we learn “You feel, you learn” [Alanis] We mean, feel, and learn across time On and across multiple timescales Feeling-and-meaning is situated, distributed, and social

Meaning & Feeling Semiotics as formal analysis of meaning affordances – the possible Phenomenology in pursuit of the actual – feelings, embodiment, pacing and dynamics Meaning-making as a felt and feelingful process: feeling and meaning inseparable 1 st person experiencing, 2 nd person interactivity, 3 rd person analytics

Make Love not War ?

Learning across Time Learning as an aspect of development Learning as transient vs. maintained Learning along life traversals Across settings and timescales The relevance of the past to the present: retrospective view of learning What keeps learning alive and growing?

Affect in Language Feelings vs. feeling-expressions in a language Affects, emotions, and appraisals: semantics and language ideology The Big List Cultural specificity of emotions Feelings as relational, interactive, and distributed social phenomena

Affect & Language Learning How we feel about a language How we feel when speaking a language How we speak our feelings in a language How we learn new feelings in a language How to take feeling into account in designing language learning environments?

Affect, Identity, & Learning Social-affective learning along traversals Across settings & timescales: issues of continuity and maintenance of learning Within and across quotidian, mixed, and virtual learning environments Who we can be when using a language in old and new settings

MMO GameWorld

Affect & Designs for Learning Commercial video and computer games as models for affect-inclusive design Reciprocal responsiveness and the amplified role of feeling in interaction Immersion and affective realisms Chronotopes and chronopaths Traversing realities

Research Strategies Complicating the semantics of affect Integrating semiotic and phenomenological approaches & data Mapping chronopaths in realtime video Analyzing video of virtual worlds Documenting learning across time and place Attending to researcher feelings

With feeling!