Social Aspects of Human- Computer Interaction Designing for collaboration and communication Chris Kelly.

Slides:



Advertisements
Similar presentations
Chapter 4 SOCIAL INTERACTION. Overview Being social Face to face conversations Remote conversations Tele-presence Co-presence Shareable technologies
Advertisements

Lead Black Slide. © 2001 Business & Information Systems 2/e2 Chapter 9 Group Collaboration.
Chapter Lead Black Slide Powered by DeSiaMore Powered by DeSiaMore.
I-Room : Integrating Intelligent Agents and Virtual Worlds.
This week is anti-bullying week.
Understanding Users: Designing for Collaboration & Communication Dr. Dania Bilal IS 588 Spring 2008.
James Tam Group Work And Technology Collaboration and designing interfaces Groupware and CSCW Categories of interaction.
User-Centered Design and Development Instructor: Franz J. Kurfess Computer Science Dept. Cal Poly San Luis Obispo FJK 2005.
Computer-Supported Cooperative Work (CSCW) Thinking about groups, collaboration, and communication.
Awareness and Distributed Collaboration David Ledo.
Computer-Supported Cooperative Work (CSCW) Thinking about groups, collaboration, and communication.
C S C W C omputer S upported C ollaborative W ork Henrry Rodríguez.
Computer-Supported Cooperative Work (CSCW)
Groupware Howell Istance. SOFT Interactive Systems Groupware n Software designed to support group working, not just to facilitate communication.
C S C W C omputer S upported C ollaborative W ork Henrry Rodríguez.
Networking and Telecommunications 9.  2001 Prentice Hall9.2 Chapter Outline Linking Up: Network Basics Electronic Mail, Teleconferences, and Instant.
Lecture 3: Shared Workspace and Design Coordination Dr. Xiangyu WANG.
DECO2005 Synchronous and Asynchronous Communication in Design Mary Lou Maher 27 August 2004.
Week 9 LBSC 690 Information Technology Computer Mediated Communications.
Chapter 6 How to use chat.
ICT at Work Global Communication.
Social aspects of HCI: designing for collaboration and communication
Teaching and Learning with Technology  Allyn and Bacon 2002 Networks and the Internet Chapter 7 Technology in Teaching and Learning.
CHAPTER 5 : COMMUNICATIONS AND THE INTERNET (PART 1) INFORMATION TECHNOLOGY AND ITS APPLICATIONS SSK3000 Faculty of Computer Science and Information Technology,
Your Interactive Guide to the Digital World Discovering Computers 2012 Edited by : Noor Al-Hareqi.
1 NETWORKS AND COMMUNICATIONS Chapter Four. Communications Computer communication describes a process in which two or more computers or devices transfer.
Chapter 4: Designing for collaboration and communication.
The Uses of Blackboard in IDARI
©2011 CSCD 487/587 Human Computer Interface Winter 2013 Lecture 9 Social Interaction.
CSCW & Groupware Computer Supported Cooperative Work 490 F Autumn 2006.
Human Error? No, Bad Design
Exchanging information. Communication services Voice phones SMS (short messaging service) – more commonly known as texting Fax Instant messaging – real.
Workshop 2: Places for Virtual Communities
Chapter 8: Collaborating with Technology Copyright © 2013 Pearson Education, Inc. publishing as Prentice Hall Chapter
Chapter 8: Collaborating with Technology Copyright © 2013 Pearson Education, Inc. publishing as Prentice Hall Chapter
Groupware: Facilitation, Cooperation, & Collaboration Kristin Davis i385q/KMS November 10, 2005.
CSCW Prof. Klemmer · Autumn 2007 Source:.
Online Communities. Topics Social Networking Online Work Spaces Virtual Learning Environments User-Generated Reference Sites.
Computer Supported Cooperative Work 440 Autumn 2008
How to use chat Prof; Dr: Sabri Koc Prepared by: Najah Albelazi.
Human Computer Interaction
Social aspects of HCI: designing for collaboration and communication.
Lecture 2: Computer-Supported Collaborative Design Tools & Technologies Dr. Xiangyu WANG August 4 th, 2008.
Introduction to Internet Communications Pn. Jamilah Binti Yusof.
ONLINE COMMUNICATION 2 Lesson 5. Starter  How has online communication changed the way in which we communicate?  How has online communication affected.
Computer Science Department California Polytechnic State University San Luis Obispo, CA, U.S.A. Franz J. Kurfess CPE/CSC 484: User-Centered Design and.
Key Terms. Online Communication Online community A virtual community which exists only online. It may be open to anyone (eg. a bulletin board) or restricted.
Netiquette and Internet Communication
IT Applications Theory Slideshows By Mark Kelly Vceit.com Online community & their tools.
INF5200/TOOL5100: CSCW/L Issues in CSCW and groupware Lecture 1, Issues in CSCW and Groupware: Anders Mørch and Sisse Finken INF5200/TOOL 5100,
Teaching and Learning with Technology ck to edit Master title style  Allyn and Bacon 2002 Teaching and Learning with Technology k to edit Master title.
Groupware Thinking about groups, collaboration, and communication.
Fall 2002CS/PSY Computer Support Cooperative Work (CSCW) Facilitating work by more than one person Computer Supported Cooperative Work  Study of.
Filippos Christofi Irene Eftychiou Instructor: Stavroulla Hadjicostantinou SKYPE.
Computer Supported Cooperative Work. Informatics 153 – Fall 2008 – Gillian Hayes Agenda Introductions and course information CSCW overview.
Coordination and Control Coordination: act of integrating each task with each organizational unit, so that unit contributes to the overall objective Control:
Unit 12 The Internet.
Presented by: George Elias MULTISITE COLLABORATION TOOLS.
E-Learning: Concepts T.Mohammed Hassan. E-learning, Web-based learning E-learning is mostly associated with activities involving computers and interactive.
 Communication Barriers. Learning Goals  5. I will be able to explain obstacles/barriers to effective communication  6. I will be able to suggest ways.
Productivity Content Exploration Communication Communication Production Data Collection/Analysis.
Human Computer Interaction
IDM 120 Social Interaction.
CSCW Facilitating work by more than one person
Social aspects of HCI: designing for collaboration and communication
SOCIAL INTERACTION.
Chapter 4: Designing for collaboration and communication
Social aspects of HCI: designing for collaboration and communication
Collaboration Frequently people need to cooperate Two key ways
Presentation transcript:

Social Aspects of Human- Computer Interaction Designing for collaboration and communication Chris Kelly

February 11, 2005Designing for collaboration and communication2 Overview  Conversation with others  Awareness of others  How to support people to be able to:  talk and socialise  work together  play and learn together  Applying this to HCI

February 11, 2005Designing for collaboration and communication3 How we communicate in conversations  Mechanisms and ‘rules’  Mutual greetings  A: “Hi”  B: “How are you”  A: “Good, how was your day”…  Turn-taking to coordinate conversations  Back channelling to signal to continue and following  Uh-uh, umm, ahh…  Farewell rituals  Bye then, see you, bye, see you later…  Implicit and explicit cues  e.g. looking at watch, fidgeting with coat and bags  explicitly saying “Oh dear, must go, look at the time, I’m late…”

February 11, 2005Designing for collaboration and communication4 Breakdowns in Conversation  When someone says something that is misunderstood  Speaker will repeat with emphasis:  A: “this one?”  B: “no, I meant that one!”  Also use tokens:  Eh? Quoi? Huh? What?  Repairing breakdowns in conversation  Repeat what was said  Use stronger intonations  Exaggerate hand and face gestures

February 11, 2005Designing for collaboration and communication5 Awareness of Others  Involves knowing who is around, what is happening, and who is talking with whom  Peripheral awareness  keeping an eye on things happening in the periphery of vision  Overhearing and overseeing - allows tracking of what others are doing without explicit cues

February 11, 2005Designing for collaboration and communication6 What about Technology mediated conversations?  Do the same conversational rules apply?  Different types of awareness.  Are there more breakdowns?  How do people repair them?  Phone   Instant Messaging  SMS Texting

February 11, 2005Designing for collaboration and communication7 Design Implications  How to support conversations when people are ‘at a distance’ from each other  Many applications have been developed  , videoconferencing, videophones, computer conferencing, instant messaging, chat rooms, collaborative virtual environments, media spaces  How effective are they?  Do they mimic or extend existing ways of conversing?

February 11, 2005Designing for collaboration and communication8 Computer Mediated Communication  Three types of CMC  Synchronous Communication  Asyncronous Communication  CMC combined with other activity

February 11, 2005Designing for collaboration and communication9 Synchronous computer-mediated communication  Conversations are supported in real-time through voice and/or typing  Examples include video conferencing and chatrooms  Benefits  Can keep more informed of what is going on  Video conferencing allows everyone to see each other providing some support for non-verbal communication  Chat rooms can provide a forum for shy people to talk more  Problems:  Video lacks bandwidth so there are judders and lots of shadows  Difficult to establish eye contact with images of others  People can behave badly when behind the mask of an avatar

February 11, 2005Designing for collaboration and communication10 Asynchronous communication  Communication takes place remotely at different times  , newsgroups, computer conferencing  Benefits include:  Read any place any time  Flexible as to how to deal with it  Powerful, can send to many people  Can make saying things easier  Problems include:  FLAMING!!! – i.e. angry, uninhibited s or postings  Spamming  Message overload  False expectations as to when people will reply  “You mean you don’t sit at your computer all day checking your ?!?!”

February 11, 2005Designing for collaboration and communication11 CMC combined with other activity  Communicating while carrying out other activities  Networked Classrooms, Shared Authoring and Drawing Tools  Benefits:  Allows for multitasking  Speed and efficiency, multiple people working on the same document at the same time  Greater awareness of progress  Problems:  WYSIWIS (what you see is what I see): hard to see what other people are referring to if at remote locations  Floor control: users wanting to work on the same section at the same time, can be resolved by various social and technological floor control policies, i.e. checking out a file.

February 11, 2005Designing for collaboration and communication12 New Communication Technologies  Move beyond trying to support face-to-face communication, improve awareness  Provide novel ways of interacting and talking  Examples include:  SMS text messaging via mobile phones  Online chatting in chat rooms  Collaborative virtual environments – The Sims  Media spaces – “extend the world of desks, chairs, walls and ceilings” (Harrison et al, 1997)

February 11, 2005Designing for collaboration and communication13 Review  Social mechanisms, like turn-taking, conventions, etc., enable us to collaborate and coordinate our activities  Keeping aware of what others are doing and letting others know what you are doing are important aspects of collaborative working and socialising  Many collaborative technologies (groupware or CSCW) systems have been built to support collaboration, especially communication and awareness