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Computer-Supported Cooperative Work (CSCW)

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Presentation on theme: "Computer-Supported Cooperative Work (CSCW)"— Presentation transcript:

1 Computer-Supported Cooperative Work (CSCW)
Thinking about groups, collaboration, and communication

2 CSCW Computer Supported Cooperative Work HCI connotations CSCW
individual use psychology

3 CSCW Study of how people work together as a group and how technology affects this Support the social processes of work, often among geographically separated people

4 Examples The “system” becomes the medium, the moderator, rather than “just” a tool There are now many collaborations, like: Scientists collaborating on a technical issue Authors editing a document together Programmers debugging a system concurrently Workers collaborating over a shared video conferencing application Buyers and sellers meeting on eBay

5 The second “C” Group work not always cooperative or collaborative

6 CSC “anything” Not just about “work” anymore
Support the social processes of a group of people communicating or collaborating

7 Examples Awareness of people in your family, community, physical space... Mobile communication Online discussions, blogs Sharing photos, stories, experiences Recommender systems Playing games

8 Groupware Software specifically designed
to support group working or playing with cooperative requirements in mind NOT just tools for communication Groupware can be classified by when and where the participants are working the function it performs for cooperative work Specific and difficult problems with groupware implementation

9 The Time/Space Matrix Classify groupware by: when the participants are working, at the same time or not where the participants are working, at the same place or not Common names for axes: time: synchronous/asynchronous place: co-located/remote different time same time same place different place

10 Applied to “traditional” technology
same time different time face-to-face conversation, whiteboard same place post-it note different place phone call letter

11 Applied to computer technology
Time Synchronous Asynchronous Face-to-face E-meeting room Post-it note Argument. tool Co-located Place Phone call Video window,wall Letter Remote

12 A More-fleshed Out Taxonomy
A typical space/time matrix (after Baecker, Grudin, Buxton, & Greenberg, 1995, p.742)

13 Styles of Systems Computer-mediated communication
Meeting and decision support systems Shared applications and tools

14 Computer-mediated Communication (CMC) Aids
Examples , Chats, virtual worlds Desktop videoconferencing -- Examples: CUSee-Me MS NetMeeting SGI InPerson

15 CMC applications Support a wide range of communication needs
Allow large number of people to quickly and easily communicate Can be combined with other activities and systems Lead to many new social conventions and issues

16 Social implications Less rich channels – fewer details, higher likelihood of misunderstanding More anonymous More autonomy, more ability to control message Can be less intrusive I’ll IM you before I stop by your office

17 Food for thought… Why aren’t videophones more popular?
How and when do you use Instant Messaging? How does this differ from ? What communication technology do you still want?

18 Meeting and Decision Support Systems
Examples Corporate decision-support conference room Provides ways of rationalizing decisions, voting, presenting cases, etc. Concurrency control is important Shared computer classroom/cluster Group discussion/design aid tools

19 Shared Applications and Tools
Shared editors, design tools, etc. Want to avoid “locking” and allow multiple people to concurrently work on document Requires some form of contention resolution How do you show what others are doing?

20 Social Issues People bring in different perspectives and views to a collaboration environment Goal of CSCW systems is often to establish some common ground and to facilitate understanding and interaction

21 Turn Taking There are many subtle social conventions about turn taking in an interaction Personal space, closeness Eye contact Gestures Body language Conversation cues

22 Geography, Position In group dynamics, the physical layout of individuals matters a lot “Power positions”

23 Awareness What is happening? Who is there e.g. IM buddy list
What has happened … and why?

24 Groupware implementation
Often more complicated feedback and network delays architectures for groupware feedthrough and network traffic toolkits, robustness and scaling

25 Feedback and network delays
screen feedback user types local machine client remote server application 1 2 3 4 5 7 9 8 6 network At least 2 network messages + four context switches With protocols 4 or more network messages

26 Types of architecture centralised – single copy of application and data client-server – simplest case master-slave special case of client-server server merged with one client replicated – copy on each workstation also called peer-peer + local feedback race conditions

27 Feedthrough & traffic Need to inform all other clients of changes
Few networks support broadcast messages, so … n participants  n–1 network messages! Solution: increase granularity reduce frequency of feedback but … poor feedthrough  loss of shared context Trade-off: timeliness vs. network traffic

28 Evaluation Evaluating the usability and utility of CSCW tools is quite challenging Need more participants Logistically difficult Apples - oranges Often use field studies and ethnographic evaluations to assist Groupware and Social Dynamics: Eight Challenges for Developers By Jonathan Grudin (now at Microsoft)

29 Groupware Challenges (Grudin)
Who does work vs. who gets benefit Critical mass prisoner’s dilemma

30 More Grudin challenges
Social, political, and motivational factors No “standard procedures”

31 More Grudin challenges
Infrequent features Groupware intuition

32 More Grudin challenges
Managing acceptance Evaluation is longer, more complicated, less precise

33 Recommendations Add group features to existing apps
Benefit all group members Start with niches were application is highly needed Consider evaluation and adoption early Expect and plan for development and evaluation to take longer

34 Example TeamSpace: a meeting capture and access system


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