 The ability to read standard music notation.  The computer enables experimentation with alternative ways to represent music instruction.  Music production.

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Presentation transcript:

 The ability to read standard music notation.  The computer enables experimentation with alternative ways to represent music instruction.  Music production industries like Apple and Emagic are helping change reliance on printed sheets of music to sound artifacts.

 It has become so common in today’s society that many students don’t even realize that it is illegal anymore.  In 2010 there was a 19% decrease in downloaded music › This suggests that music streaming is becoming more popular. Ex: Pandora

 Instructional Software and Music Production Software are the most beneficial.  The “intelligent” accompaniment system (Smart Music) allows students to practice with an accompanist virtually instead of physically.

 There are three essential tools when using this process. › Sequencers › Notation › Vocal Processing Software

 Sequencers › Allow user to record, edit and playback digital audio and MIDI data.(aural)  Notation › Offer flexibility in score and page setup, part extraction and text formatting(visual)  Vocal Processing Software › Allows users to make changes to the pitch and create interesting vocal distortions.

 Funding has significantly decreased since the No Child Left Behind Policy.  Teachers and administrators struggle to find ways to stretch budget for art education.

 Filtering software's on school computers often filter out valuable artwork as well.  This prevents students from looking at important artworks in art classes.  This can significantly inhibit the use of technology in an art classroom.

 Be able to communicate at a basic level in the four art disciplines.  Be able to communicate proficiently in at least one art form.  Be able to develop and present basic analyses of works of art from combinations of perspectives.  Have an informed acquaintance with exemplary works and a basic understanding of development in the arts disciplines  Be able to relate various types of arts knowledge and skills within and across the arts disciplines.

 Have students find specific works of art in the library and then challenge them to go online and find more from the same time period.  Use online resources so students can see new contemporary artists and the new works.  Create a digital library to use for slide shows and presentations.

 Most common resource is image digitizing equipment.  Use Graphic Scanners  Can produce computer art with software like Paintbrush and KidPix for younger ages and Photoshop for high school levels. › They are computer peripherals that print materials into digital images on a computer.

 Certain types of graphic design can only be done digitally like tweeting and morphing.  Students can use 3D modeling and animation software to communicate ideas visually.  Can use technology resources to create brochures and newsletters digitally › Saves a lot of time

 A kiln is what is used to make pottery.  You can use a comp0uterized kiln to make pottery.  It sets the temperature automatically, monitors length of time and begins the process of cooling down and shutting off.  This saves a lot of time and resources and makes it easier on both teacher and student.

 Has the potential to transform the learners experience.  Teachers need to acquire this knowledge so that students can learn with and from technology.  Teachers also need to “know what they don’t know”  Keep up with the technology age  Can save time, money and resources.