Based on Korean Mental Model Icon Development 전 윤 우.

Slides:



Advertisements
Similar presentations
Conscientious Design for International Audiences ASIS&T PNC Annual Meeting May 15, 2004 Melissa Weaver.
Advertisements

Chapter 5 Development and Evolution of User Interface
Structured Design The Structured Design Approach (also called Layered Approach) focuses on the conceptual and physical level. As discussed earlier: Conceptual.
User Interfaces 4 BTECH: IT WIKI PAGE:
An adaptive hierarchical questionnaire based on the Index of Learning Styles Alvaro Ortigosa, Pedro Paredes, Pilar Rodriguez Universidad Autónoma de Madrid.
Web Search Results Visualization: Evaluation of Two Semantic Search Engines Kalliopi Kontiza, Antonis Bikakis,
User Interface Design Yonsei University 2 nd Semester, 2013 Sanghyun Park.
Design of icons for use by Chinese in Mainland China Interacting with computers 9(1998) Yee-Yin Choong, Gavriel Salvendy Report: Yang Kun, Ou.
Representation at the Interface Gabriel Spitz 1 Lecture #13.
Design Activities in Usability Engineering laura leventhal and julie barnes.
Culture Capital and Social capital: An International Comparison of East Asian Expatriates CHANG, Chia-Ming Soochow University, Taipei, Taiwan 06 April.
© Tefko Saracevic, Rutgers University1 digital libraries and human information behavior Tefko Saracevic, Ph.D. School of Communication, Information and.
Design of metadata surrogates in search result interfaces of learning object repositories: Linear versus clustered metadata design Panos Balatsoukas Anne.
Long Liu, Uvo Hoelscher Muenster University of Applied Sciences
Company LOGO B2C E-commerce Web Site Quality: an Empirical Examination (Cao, et al) Article overview presented by: Karen Bray Emilie Martin Trung (John)
© Tefko Saracevic, Rutgers University1 digital libraries and human information behavior Tefko Saracevic, Ph.D. School of Communication, Information and.
12 -1 Lecture 12 User Modeling Topics –Basics –Example User Model –Construction of User Models –Updating of User Models –Applications.
Cross Cultural Communication Challenges
Cognitive-developmental (Social constructivist)
Navigation Elements On Library Websites: What Works Best? Lesley Moyo Gateway Librarian Penn State University Libraries USA.
Understanding Task Orientation Guidelines for a Successful Manual & Help System.
Factors affecting contractors’ risk attitudes in construction projects: Case study from China 박병권.
The Essay Question. Types of Essay Questions Document Based Question (DBQ) –Based on eight to ten primary sources plus outside knowledge Free – Response.
Intern: Nathalie Kaing Supervisor: Regina Bernhaupt Tutor: Marco Winckler 1.
Website evaluation models and acceptability factors K.Vipartienė, E. Valavičius.
Comparing The On-line Shops with The Street Stores -Using Shaping Stockings as the subject Super Stockings 謝欣芃 秦毓婕 羅心妤
Effect of Text font, line length and language on online information search Hang Yu Human Centered Design and Engineering University of Washington.
Towards an activity-oriented and context-aware collaborative working environments Presented by: Ince T Wangsa Supervised by:
Guidelines and Prototypes CS774 Human Computer Interaction Spring 2004.
Results.
Faculty of Information Technology and Communication for Education King Mongkut’s University of Technology North Bangkok, Thailand Design of Intelligent.
Planning and Writing Your Documents Chapter 6. Start of the Project Start the project by knowing the software you will write about, but you should try.
Monsoureh-Rezasoltani Ismail Said Methods for Evaluating Responses of Children with Outdoor Environments November st National Conference on.
CHAPTER 15, READING AND WRITING SOCIAL RESEARCH. Chapter Outline  Reading Social Research  Using the Internet Wisely  Writing Social Research  The.
The Promotion of Culture in Citizenship Education and its Influences on Students’ Multiple Identities in China Du Jianyi PhD Candidate Faculty of Education.
Click to edit Master subtitle style USABILITY and USER INTERFACE DESIGN Application.
What is the Value of Audience to Technical Communicators? A Survey of Audience Research Author: Rob Houser Summary of article by: Jeny Carrasco September.
Heuristic evaluation Functionality: Visual Design: Efficiency:
Research Tools and Techniques
Factors affecting the design of computer icons Author: Shih-Miao Huang, Kong-King Shieh, Chai-Fen Chi International Journal of Industrial Ergonomics (2002)
Universiti Teknologi Malaysia Chapter 1. i. Acknowledgement ii. Abstrak (in Malay language) iii. Abstract iv. Table of Content, List of Figures, List.
Presenter: Kuo, Szu-Wei
Kendall & KendallCopyright © 2014 Pearson Education, Inc. Publishing as Prentice Hall4-1 Interactive Methods to collect Information Requirements Interviewing.
BACKGROUND The Web is a global information resource Web users that seek information vary, culturally and ethnically Users of different cultural backgrounds.
1 COSC 4406 Software Engineering COSC 4406 Software Engineering Haibin Zhu, Ph.D. Dept. of Computer Science and mathematics, Nipissing University, 100.
AMSc Research Methods Research approach IV: Experimental [1] Jane Reid
Eye Tracking In Evaluating The Effectiveness OF Ads Guide : Dr. Andrew T. Duchowski.
©2010 John Wiley and Sons Chapter 2 Research Methods in Human-Computer Interaction Chapter 2- Experimental Research.
Summary of “Towards Mobile Accessibility for Older People: A User Centered Evaluation” HCC 741 ASSISTIVE TECHNOLOGY AND ACCESSIBILITY FALL 2014 HYE-KYUNG.
OVERVIEW OF RESEARCH Research Methodology Class. Contents:  Concepts of research  The need for research  Types of research  Steps in conducting research.
Yonglei Tao School of Computing & Info Systems GVSU Ch 7 Design Guidelines.
Importance of user interface design – Useful, useable, used Three golden rules – Place the user in control – Reduce the user’s memory load – Make the.
Cultural Awareness PART 1 – UNIT II. Content Overview By the end of this lesson, students should be able to:  Define the term culture  Define herself.
A Pilot Study of a Multimedia Instructional Program for Teaching of ESL Grammar with Embedded Tracking.
BACKGROUND The Web is a global information resource Web users that seek information vary, culturally and ethnically Users of different cultural backgrounds.
1 Presentation Methodology Summary B. Golden. 2 Introduction Why use visualizations?  To facilitate user comprehension  To convey complexity and intricacy.
Abstracting.  An abstract is a concise and accurate representation of the contents of a document, in a style similar to that of the original document.
Y Letson 2007 (Miell et al 2002) Social Constructivist Approach to Learning.
Relevance Feedback in Image Retrieval System: A Survey Tao Huang Lin Luo Chengcui Zhang.
GENDER AND CULTURE DIFFERENCES: BULIMIA Ms. Carmelitano.
Perception and Communication
Introduction to New Product Development (Feasibility Plans)
HI 5354 – Cognitive Engineering
Horry County Schools Grade Level Expectations Pre K- Grade 5
Usability Testing: An Overview
CIS 210 Systems Analysis and Development
Title: Introduction to Topic C- Nature Nurture Debate
Create Meaningful Graphics, Icons, and Images Lecture-14
DESIGNING WEB INTERFACE Presented By, S.Yamuna AP/CSE 8/1/2019
Presentation transcript:

based on Korean Mental Model Icon Development 전 윤 우

1 / 22 Contents 1. INTRODUCTION 1.1. Motivation 1.2. Aims of the study Question of the study Assumptions and limitations 1.3. Summary of introduction 3. EXPERIMENTS and RESULTS 3.1. Overview of the experiments 3.2. Experiment I: Building icons Selecting functions Collecting Mental Metaphors (Schemas) and building icons 3.3. Experiment II: Choosing the best icons Methodology Results: the best icons for each function 3.4. Evaluating Icons according to the icon- properties and users’ satisfactions Methodology Results: Analysis the result by MDS 3.5. Summary of results 4. DISCUSSION 5. CONCLUSIONS 2. RESEARCH BACKGROUND 2.1. Icon Interfaces What are icons? Mental model Mental model and culture Summary 2.2. Literature and technical research Icon design processing Usability test and evaluation test of icons Analyzing the data (MDS)

2 / 22 Introduction 1.1. Motivation -1 World: global marketplace (del Galdo and Neilsen, 1996) –Population stereotypes & miscommunications –Need to “Accustomed (localized) interfaces” To Understand representations (icons) –Icons have matrix of meanings which depend on not only images themselves but also contexts and users like meaning of representation –R (Representation) means M (Meaning) in Context C (Searle, 1995) –Representations: color, icons, symbols, and characters, etc. Introduction (1/5) - Research and Background - Experiments and Results - Discussion - Conclusions

3 / 22 Introduction 1.1. Motivation -2 Studies of cultural differences in user perception and icon design –Choong and Salvendy (1998) –American : alphanumeric icons –Chinese : pictorial icons –Ito and Nakakoji (1996) –different shapes of icons in word processors between Japanese and North American according to the cultural model –Piamonte et al. (2001) –Different understanding telecommunication symbols between European and American (a part of the projects – Asia, Europe, USA) Introduction (2/5) - Research and Background - Experiments and Results - Discussion - Conclusions

4 / 22 Introduction 1.1. Motivation –3 Koreans have their own cultural background –Few studies of Korean cultural model and Korean mental model –Few studies of localized design-guideline of icon for Korean users

5 / 22 Introduction 1.3. Aims of the study Questions of study –Were there original metaphors based on Korean own cultural backgrounds? –Were there Korean cognitive map to preferred icons through multidimensional scaling (MDS)? –Were local elements found through the test of preference? Assumptions and limitations –Undergraduate and graduate students that are 20s –surveys and interview are performed through online –Selected icons which were used in experiments are based in MS word (97, 2000) and Hangul 97 Introduction (4/5) - Research and Background - Experiments and Results - Discussion - Conclusions

6 / 22 Introduction 1.4. Summary Icons are the main element of the GUIs Well-designed icons facilitate computer performance Icons are representations effected by culture –Meaning of representations depends on the users’ mental processing and context Recent studies are performed to aim of building users’ cultural model and evaluating the icons to fit the specific culture More studies are needed according to Korean cultural background. Introduction (5/5) - Research and Background - Experiments and Results - Discussion - Conclusions

7 / 22 Research Background Icon interfaces Icons –the objects (function or data) - metaphor images –associations or states through mapping the concept in the mind (Byrne, 1993; Gittins, 1986) –type, form, and color (Gittins, 1986) Introduction - Research and Background(1/5) - Experiments and Results - Discussion - Conclusions

8 / 22 Research Background Mental Model (Norman 1983; 1986; 1988; Young 1983)  There is no denying that culture influences human- product interaction. Culture is learned behavior consisting of thoughts, feelings, and actions (Hoft, 1996) Introduction - Research and Background(2/5) - Experiments and Results - Discussion - Conclusions

9 / 22 Research Background Mental model and culture Cultural impact in the listening mode (Ito and Nakakoji, 1996) –Cultural difference on representations –Cultural bias or metaphors (Hoft, 1996) Introduction - Research and Background(3/5) - Experiments and Results - Discussion - Conclusions

10 / 22 Research Background Technical research Horton (1994) –Iconic language –a vocabulary: collection of elementary symbols –a grammar : forming units of vocabularies of expression –Command = Action on Object by Method (Fig.) Introduction - Research and Background(4/5) - Experiments and Results - Discussion - Conclusions

11 / 22 Research Background Technical research Icon-design process = system design process –Task analysis : interview, observation, questionnaire –Usability test : survey, experiment of performance –Evaluation : checklists, survey –Matsey (1996), Neilsen (1993), del Galdo (1998), etc. Analyzing the data : Multidimensional Scaling (MDS) Introduction - Research and Background(5/5) - Experiments and Results - Discussion - Conclusions

12 / 22 Research Background  MDS analysis Classifi cation MethodProperty Basic KYST (Kruskal, Young, Sheperd, Togerson) Data mapping INDSCAL (Individual Difference SCALing) Data and personal difference analysis MDPREF (Multi Dimensional PREFerence) Data and subject mapping Applied PROFIT (PROperty FITting) Data and properties mapping PREFMAP (PREFerence MAP) Data, subjects, and preference mapping

13 / 22 EXPERIMENTS and RESULTS  Process of experiment Development icons Experiments (Surveys) & Analysis (MDS) Introduction - Research and Background - Experiments and Results(1/6) - Discussion - Conclusions

14 / 22 Experiments and Results Experiment I: Building icons Ten Function Selecting New document Preview Search Font setting Spelling check Style Table Zoom in or out Cut Paste Introduction - Research and Background - Experiments and Results(2/6) - Discussion - Conclusions

15 / 22 Experiments and Results Experiment II: Choosing the best icons 40 women (age = 22.7±2.07 yrs.) 40 men (age = 23.4±2.71 yrs.) of Korea Univ. Introduction - Research and Background - Experiments and Results(3/6) - Discussion - Conclusions

16 / 22 Experiments and Results Experiment III: Evaluating Icons according to the icon-properties and users’ satisfactions 42 subjects (age = 24.0±2.50 yrs) Introduction - Research and Background - Experiments and Results(4/6) - Discussion - Conclusions

17 / 22 Experiments and Results

18 / 22 Experiments and Results Experiment III: (Additional) Evaluating Icons according to the icon-properties and users’ satisfactions Introduction - Research and Background - Experiments and Results(5/6) - Discussion - Conclusions

19 / 22 Experiments and Results  Summary New icons based on Korean users’ mental model were designed. The best icons of each function were selected according to preference. Icons were evaluated through the questionnaires which consisted of questions of properties and satisfaction. Through MDS analysis, the icon, properties and satisfaction were mapped on two dimensions. Also, the results were well illustrated the relation among icon, properties and satisfaction. Introduction - Research and Background - Experiments and Results(6/6) - Discussion - Conclusions

20 / 22 Discussion  New icons developed based on Korean Spell check Paste Style Simple icons –new document –font setting Introduction - Research and Background - Experiments and Results - Discussion (1/3) - Conclusions

21 / 22 Discussion  MDS Analysis –Koreans prefer the complex representation of icon –Subjects were satisfied with the real object to be expressed as icons –This condition is opposite from icon’s characteristic, which is considered significant by icon guideline (Horton, 1994)  Preference –Korean users prefer the iconic representation added more information about function with real object Introduction - Research and Background - Experiments and Results - Discussion (2/3) - Conclusions

22 / 22 Discussion  a case study –It had been tried to discover the cultural differences of iconic design among Asian countries, China, Japan, and Korea –Although the schemata of functions about mailbox were different shape and color to express own cultural background, Chinese and Japanese have chosen the globalized icon –Established icons from B product (made in Korea) are more preferred than icons from A product –Choong and Salvendy (1993) Introduction - Research and Background - Experiments and Results - Discussion (3/3) - Conclusions

23 / 22 Conclusions  the development of icons based on cultural model spell check, zoom in/out, paste, and search  the guideline for development of icons –Complex activity of iconic representation, Group I is able to understand the icon and to learn the icon easily –Concrete iconic representation, Group III has designed icon based on the real object in real world with pictographical elements (color) –Simple representation of icon, Group IV gives the user bad satisfaction of icon represented (well-known icons only) –Abstract iconic representation, Group V is not useful –Specialty of iconic representation is able to help to learn the icon : However, the elements to inform special facts have to be used as real object Introduction - Research and Background - Experiments and Results - Discussion - Conclusions