The Frontiers of HCI Touch and Movement from Chapter 14 Heim Odour and Brain various sources Touch and Movement Smell and Direct Brain Interaction.

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Presentation transcript:

The Frontiers of HCI Touch and Movement from Chapter 14 Heim Odour and Brain various sources Touch and Movement Smell and Direct Brain Interaction

Chapter 14 Touch and Movement The Human Perceptual System – The haptic system is well suited for the acquisition of knowledge about the physical and spatial aspects of our environment Redundant with our visual system Depends on contact with the environment 1-2

The Human Perceptual System Physical Aspects of Perception – Touch (tactile/cutaneous) Located in the skin, enables us to feel – Texture – Heat – Pain – Movement (kinesthetic/proprioceptive) The location of your body and its appendages The direction and speed of your movements 1-3

Physical Aspects of Perception Factors involved in pressure sensation – Sensorial Adaptation: The rate at which a receptor adapts to a stimulus – Pressure Detection: The smallest perceivable pressure (absolute threshold) and the smallest detectable difference in pressure (just-noticeable difference [JND]) – Subjective Magnitude: Perception of stimulus intensity is subjective and is affected by size of contact area, stimulus frequency, and temporal factors 1-4

Physical Aspects of Perception Factors involved in pressure sensation – Apparent Location: When two stimuli are applied at the same time we have a tendency to feel the stimulation at a point somewhere between them – Masking: The presence of one stimulus interferes with the detection of another – Spatial Resolution: Our ability to know how many stimuli are being applied to the skin is affected by the location of contact 1-5

Physical Aspects of Perception Factors involved in pressure sensation – Temporal Resolution: Two stimuli presented within a short interval might be interpreted as one stimulus – Active and Passive Exploration In passive exploration, the stimulus is presented to the skin while the finger or hand remains still Active touch involves movement on the part of the person who is haptically exploring 1-6

Physical Aspects of Perception Significance for Haptic Devices – Rapid adaptation receptors must be continually stimulated to maintain a sense of touch. – Absolute thresholds are variable and must be determined according to specific situational factors. – The smallest perceivable difference in pressure is affected by the amount of pressure being applied. 1-7

Physical Aspects of Perception Movement (kinesthetic/proprioceptive) – We use the angles of our joints to determine the position of our limbs – We determine movement by the rate of change in the position of those joints 1-8

Physical Aspects of Perception Proprioceptic/Kinesthetic Receptors – Proprioceptors are found in the: Muscles Tendons (tissues that connect muscles to bones) Ligaments and Capsules (tissues that connect bones to each other) 1-9

Physical Aspects of Perception Bidirectionality – The haptic system senses external forces coming from the environment as well as exerts force on the environment We also use the movements of our joints to calculate the forces that are exerted by the objects in our environment 1-10

Physical Aspects of Perception Tactile/Kinesthetic Integration – A unified system of perception – Our extensive system of limb joints allows us to position our hands to achieve the most tactile information possible from an object of interest – Subjects who have been given local anesthesia on their fingertips exhibit deterioration in grasping control 1-11

Psychological Aspects of Perception Considerations for Haptic Interfaces – The weight of a wearable haptic device can affect our perception of our bodies. – Perception of haptic space is not accurate. – Tactile and kinetic perceptions are connected and should not be separated in haptic interfaces. 1-12

Using Haptics in Interaction Design ImmersiveTouch™ 1-13

Using Haptics in Interaction Design Medical Uses – Minimally Invasive Surgery 1-14 The Laparoscopic Impulse Engine a five-DOF device designed by Immersion Corporation

Using Haptics in Interaction Design Users with Disabilities – Electronic Travel Aids/Human Navigation Systems Haptic stimulation can aid with navigation in real-world as well as virtual environments 1-15

Using Haptics in Interaction Design The GuideCane (Ulrich and Borenstein, 2001) 1-16

Using Haptics in Interaction Design The ActiveBelt (Tsukada and Yasumrua, 2004) 1-17 Device architecture of ActiveBelt GPS, global positioning system; LED, light-emitting diode.

Using Haptics in Interaction Design Motor Disabilities – HAL-5 (Hybrid Assistive Limb), CYBERDYNE Inc

Using Haptics in Interaction Design Gaming – Contemporary digital gamming systems use haptic feedback to create a more realistic and engaging experience for the players – Haptic feedback has been incorporated into controller devices such as joysticks, gamepads, and wheel-based controllers – Game developers use Immersion Studio® to design haptic effects of gaming environments 1-19

Technical Issues Concerning Haptics Force Feedback Displays – Manipulator Gloves 1-20 CyberForce CyberGraspCyberGlove II

Technical Issues Concerning Haptics Desktop Devices – SensAble PHANTOM haptic devices 1-21 PHANTOM Premium McSig – our work with visually impaired

Technical Issues Concerning Haptics Desktop Devices – Space Interface Device for Artificial Reality (SPIDAR) (Sato, 2002) 1-22 SPIDAR-8. Finger attachments.SPIDAR-8. Rubik’s Cube PHANTOM Premium 1.5 & 1.5 high-force haptic device

Haptic phones One of the big interaction problems with touch screen phones is lack of haptic feedback Some haptic phones coming on market 1-23

Odour/ Smell Smell is essentially our ability to detect specific chemical particles in the air We can detect about 4000 different smells And the can be combined in millions different ways Smell is very deep in our animal brain 1-24

Technology of Odour Input – Detecting particular chemicals is possible Drug/ explosive sniffers – Detecting the range of smells in anything like human terms and extremely difficult task Output – Manufacturing particular smells possible ‘fresh cookies – Active generation of range of smells very difficult – too many chemicals and too supple differences 1-25

Brain Computer Interact Detecting the brain waves and interpreting Inside the skull – accurate but invasive From outside the skull 1-26

Multi-modal Research Prof Stephen Brewster leading multi-modal researcher visiting in July Chinz conference 6-7 July ($150) Public lecture 7 th July 6pm (free) Watch dept web site and