Jackie Murphy. * Plus the 3 Rs which continue to be important today!

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Presentation transcript:

Jackie Murphy

* Plus the 3 Rs which continue to be important today!

Whole–brain thinking creativity and problem-solving applied in real-time

Step 1: DEFINE Students clearly define the problem by asking essential questions Step 2: DESIGN Students access prior knowledge to design an action plan Step 3: DO Students put the plan into action Step 4: DEBRIEF Students and teacher assess the process and product McCain, T. (2005). Teaching for Tomorrow: Teaching content and problem-solving skills. Thousand Oaks, CA: Corwin.

Media Examples: Top Chef, Project Runway School examples: Challenge Based Learning or Project-Based Learning

Ability to Access Digital Information Knowing appropriate searching tool for retrieving different kinds of information Ability to Assess Information Critically evaluating information that is retrieved

ASK probing questions in order to get helpful answers ACCESS and acquire material from appropriate sources ANALYZE and authenticate information to distinguish between fact and opinion and good and bad APPLY the knowledge in a real-world situation ASSESS the process and product collaboratively between teacher and student

– Albert Einstein

with real partners Team-working proficiencies virtual partners and

Apple’s Challenge Based Learning encourages students to use technology to solve real- world problems Project Based Learning an extended inquiry process where students problem-solve using questioning, higher level thinking and collaboration

Process of artistic proficiency which adds meaning through design, art, and storytelling Creative minds = Creative solutions

Use creative idea creation techniques such as brainstorming View failure as an opportunity to learn Provide frequent opportunities for creative writing Use digital tools for storytelling and creating visual art

1. Ability to analyze media to interpret real message And 2. Ability to create and publish original digital products

Use Web 2.0 programs to create and publish digital projects Tenkely, K., (2011) Digital Bloom’s Taxonomy. Livebinders

GUIDING PRINCIPLES Leadership Ethics Accountability Fiscal responsibility Environmental awareness Global citizenship Personal responsibility

to make certain their online personality is consistent with who they are in person. that not everyone online will portray themselves honestly. they may need the guidance of savvy adults to can help determine if an online contact is credible or not.

Jukes, I., McCain, T., & Crockett, L. (2010).Understanding the Digital Generation: Teaching And Learning in the New Digital Landscape. Kelowna, BC: 21st Century Fluency Project Inc. McCain, T. (2005). Teaching for Tomorrow: Teaching content and problem- solving skills. Thousand Oaks, CA: Corwin.