Videography Techniques. Types of Shots Extreme Close Up Close Up Medium Close Up Medium Medium Wide Wide Extreme Wide Over the shoulder (OSS) Camera Shots.

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Presentation transcript:

Videography Techniques

Types of Shots Extreme Close Up Close Up Medium Close Up Medium Medium Wide Wide Extreme Wide Over the shoulder (OSS) Camera Shots

Camera Angles Worm ’ s Eye Medium Worm ’s Eye Eye-level Medium Bird ’ s Eye Bird ’ s Eye Dutch tilt

Camera Angles Use angles to keep the production interesting Angles can be used to manipulate audience perception

High Camera Angle (Bird’s eye) Positions the camera above eye level Camera shoots down at subject Used to show overview of area Used to make subject appear smaller

Low Camera Angle (Worm’s view) Positions the camera below eye level Camera shoots up toward the subject Used to give sense of power to subject

Canted Angle (Dutch Tilt) Camera is tilted on a horizontal plane Used to convey sense of excitement or instability Simply tilt the camera to achieve this effect Use this sparingly

Subjective Camera Angle (Point of View Shot) Places the camera in the place of a character to show us a scene from their viewpoint Also known as point-of-view shot (POV) Used to engage viewers in the action

Establishing Shots Many directors follow this simple formula: First scene shot: Wide, establishing shot to orient the viewer Second scene shot: Closer proximity to main subject Third shot: Main subject

Camera Movements Zoom – don’t use too often. Pan Tilt Dolly Pedestal

Capturing Motion You should always consider the path of moving subjects and, generally, leave space in front of them into which they can move.

Capturing Motion If you don't, here's what can happen! This jogger looks like she's going to run right out of the frame. By placing the subject in the lower-left position, we've used the rule of thirds and given the jogger plenty of room to run within the frame.

Storyboarding Storyboards are graphic organizers in the form of illustrations displayed in sequence for the purpose of pre-visualizing a video or animation. Storyboards are produced beforehand to help film directors, cinematographers and television commercial advertising clients visualize the scenes and find potential problems before they occur. Do an rough illustration for each change of camera angle.

Storyboarding

Lighting Light source should be in front or above the subject. In general, you don't want the source of light to come from behind your subject (back light).

Lighting Three purposes of lighting: Provide adequate illumination for the picture to be processed correctly by the camera To tell us what the objects on the screen look like, including space/depth relationships and time of day To establish the mood of a scene

Hard and Soft Light “Hard Light” – Very pronounced; Directional; Casts strong shadows “Soft Light” – Light is diffused/spread out; less shadows People look better with soft lights

Directional vs. Diffused Light Example: Directional Diffused

Soft Lighting (Don’t copy) Since soft light is more scattered, you may need more light Soft light may be created using bounced lighting Light source hits subject indirectly since it bounces off a reflector

Audio Don’t Neglect Audio. Audio is as important as the picture Always use earphones. Ambient Sound (room noise). Be aware of wind noise or background music. If your video is heavily dependent on dialogue or you are doing interviews, use an external mic.

Managing files For each project, create a new folder. EVERY FILE for each project should be saved in the proper folder.

Rhyan Wakes Up video assignment Using the video files in the O drive folder title “movie maker project”. Take the files in the “video media” folder. There are several video files that go together to make one movie similar to the finished video attached to the “finished video” folder. The finished video

Assignment - One Minute Video Plan, shoot, edit and publish a one minute video. Your story must have a beginning, middle and end. Your ‘prop’ must play a central role in your video. Encourage students to plan their story so dialogue doesn’t drive it.