IoT HoloLens Surface Hub Windows Desktop Windows Mobile Xbox ONE CORE OS ONE APP PLATFORM ONE STORE Windows 10.

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IoT HoloLens Surface Hub Windows Desktop Windows Mobile Xbox ONE CORE OS ONE APP PLATFORM ONE STORE Windows 10

DEV.WINDOWS.COM

2013 Two consumer experiences Two developer experiences

2013 Two consumer experiences Two developer experiences 2014 One consumer experience, enabled by linked apps Two developer experiences, loosely connected

2013 Two consumer experiences Two developer experiences 2015 One developer experience 2014 One consumer experience, enabled by linked apps Two developer experiences, loosely connected

50% faster average startup time 14% less average memory usage

Runtime adaptation typically gives your customers the best experience

Device family Universal, Desktop, Mobile, Xbox, Team, Holographic Can precisely specify required minimum device family version Processor architecture ARM, x86, x64, Neutral Foreground memory [optional] Amount of memory your app can use while it is running in the foreground 300MB, 750MB, 1000MB, 2000MB DirectX [optional] Combination of DirectX API version and DirectX hardware feature level A package is applicable to a device if the device satisfies all the declared dependencies

Customers think in terms of apps: They don’t see individual packages Store automatically chooses the best (highest-versioned) applicable package for a device Store will try all the packages currently published for your app until we find a match v Windows 10 Universal or better Works with any processor Requires DirectX 12 APIs and DXFL 12_0 or better v Windows Desktop or better Works with any processor v Windows 10 Universal or better Works with any processor Requires 300MB of memory while running v Windows Phone 8.1 or better

v Windows 10 Universal or better Works with any processor Requires DirectX 12 APIs and DXFL 12_0 or better v Windows Desktop or better Works with any processor v Windows 10 Universal or better Works with any processor Requires 300MB of memory while running v Windows Phone 8.1 or better v Windows 10 Universal or better Works with any processor Requires DirectX 12 APIs and DXFL 12_0 or better v Windows Desktop or better Works with any processor v Windows 10 Universal or better Works with any processor Requires 300MB of memory while running v Windows Phone 8.1 or better Package selection Gaming desktop Desktop Device Family Windows DXFL 12_0

v Windows 10 Universal or better Works with any processor Requires DirectX 12 APIs and DXFL 12_0 or better v Windows Desktop or better Works with any processor v Windows 10 Universal or better Works with any processor Requires 300MB of memory while running v Windows Phone 8.1 or better Device Package given Gaming desktopv Windows 10 Universal or better Works with any processor Requires DirectX 12 APIs and DXFL 12_0 or better v Windows Desktop or better Works with any processor v Windows 10 Universal or better Works with any processor Requires 300MB of memory while running v Windows Phone 8.1 or better Package selection Older laptop Desktop Windows x86 processor DXFL 11_0

Device Package given Gaming desktopv Older laptopv v Windows 10 Universal or better Works with any processor Requires DirectX 12 APIs and DXFL 12_0 or better v Windows Desktop or better Works with any processor v Windows 10 Universal or better Works with any processor Requires 300MB of memory while running v Windows Phone 8.1 or better v Windows 10 Universal or better Works with any processor Requires DirectX 12 APIs and DXFL 12_0 or better v Windows Desktop or better Works with any processor v Windows 10 Universal or better Works with any processor Requires 300MB of memory while running v Windows Phone 8.1 or better Value phone Windows 10 Mobile 190MB foreground memory

Device Package given Gaming desktopv Older laptopv Value phonev v Windows 10 Universal or better Works with any processor Requires DirectX 12 APIs and DXFL 12_0 or better v Windows Desktop or better Works with any processor v Windows 10 Universal or better Works with any processor Requires 300MB of memory while running v Windows Phone 8.1 or better

Extend your reach to organization in volume Reach businesses of all sizes with your existing apps Submit private/customized apps No additional overhead One submission flow, same as consumer Use Dev Center dashboard to manage and track all apps Seamless for organizations and end-users Solution to discover, acquire, manage and distribute apps in volume Users install across Windows 10 devices Get Started today Dev Center opens for Windows 10 app submissions on 7/29 New for Windows 10: Business Store

App published directly to organization’s inventory App available in consumer Store Apps acquired by IT Purchaser added to organization's inventory Apps deployed to organizational users via method chosen by IT Purchaser IT Developer or ISV may choose to publish to organizations (authorization required) ISV logs into Windows Dev Center and submits app WINDOWS DEV CENTER App also available in Business Store for IT Purchaser BUSINESS STORE Business Store App Workflow