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Export & Publish a Universal Windows Platform WakeUpAndCode.com.

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Presentation on theme: "Export & Publish a Universal Windows Platform WakeUpAndCode.com."— Presentation transcript:

1 Export & Publish a Universal Windows Platform App @shahedC WakeUpAndCode.com

2 a. Search for “developer mode” or “developer features” b. Enable “Developer mode” option

3 a. Click File, then Build Settings… b. Next, click Player Settings… c. Enter game details

4 a. Click File, then Build Settings… b. Select Windows Store c. Select: SDK: Universal 10 UAP Build type: XAML D3D optional d. Optional: Unity C# Projects Development Build Autoconnect Profilder

5 Create new folder for build and select it

6 a. Change platform to x86 or x64 b. Click Build Solution (F6) e. Verify “Build Succeeded” c. Allow package restore… d. Run it!

7 a. Right-click project in Solution Explorer b. Then click Store  “Associate App with the Store” in popup menu

8 Identify placeholder images to replace

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10 a. Right-click project in Solution Explorer b. Then click Store  Create App Packages… in popup menu

11 Step through dialogs, then launch WACK If FAILED, fix issues and repeat. If PASSED, proceed to next step.

12 a.Go to: dev.windows.com b. Click on Dashboard c. Start your submission

13 b. Upload packages here a. Edit game info c. Submit to the Store!

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