Funativity CS 426 Fall 2008. Team Members David Smits – Lead Chintan Patel – Programmer Jim Gagliano – Programmer Ashleigh Wiatrowski - Artist.

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Presentation transcript:

Funativity CS 426 Fall 2008

Team Members David Smits – Lead Chintan Patel – Programmer Jim Gagliano – Programmer Ashleigh Wiatrowski - Artist

Inspiration - Bloons - Simple Concept: Pop balloons with darts - Simple Controls: Force and angle - Fun!

Demo Initial Demo of current iteration of the game

David Smits – Role Technical Lead - Scheduling and team management Programmer – Physics and collisions, game controls, particle effects Manager - code quality

Chintan Patel - Role Website Lead – Maintains website with current info Programmer – Effects, game states FSM, input logic

Jim Gagliano - Role Sound Lead – Creating/ finding sound for game Programmer – Object hierarchy, implementing 3d sounds

Ashleigh Wiatrowski Artist – Working in Maya Delivered models: Balloon Dart Monkey Cannon

Game Interaction Method Currently using arrow keys and letters to control the character, WASD to control the camera

Next in Game Interaction -Allow input using Xbox 360 controller ( both on PC and Xbox360)‏ -Better controls for the camera -2 player split screen

Game Engine XNA Capabilities Renders and updates on the order of 100's of balloons with no problem -Loads.fbx models -Load Sounds -Load Sprites

Game Engine Future Add - Animation of models - Network (low priority) for multiplayer

Game Sounds We have sounds for: - Popping balloons - Firing Cannon - Changing menu options - Background Music Some sounds are 3d ( using sound emitter and camera position )‏

Game Sounds Future We need sounds for: - Main Character ( celebratory after popping balloons, more than one )‏ - Level Start / End - Wall, ground collisions

Game Graphics - Renders using Lambertian lighting model - particle effects - Skybox for world background

Game Graphics Future We want to add: - Bump Mapping or Normal Mapping for certain elements ( Cannon Ball, Ground )‏ - Shadows - Animation

Game AI Currently: There is no AI Future: Possibly create a hot air balloon that is controlled by AI that tries to dodge projectiles, using basic sensing.

Models

Remaining schedule: 11/7: shadows, lens flare, bump mapping, camera fixed 11/14: Animation of main character, 360 controllers, sounds complete 11/21: Scoring/Arena based gameplay / Game AI / 2 player split screen 11/28: Polish Game, remove bugs 12/5: Final Demo

Second In depth demo Showcase winning conditions, go over controls, camera controls

End