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Dan Waters, Academic Relations Manager, Microsoft.

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Presentation on theme: "Dan Waters, Academic Relations Manager, Microsoft."— Presentation transcript:

1 Dan Waters, Academic Relations Manager, Microsoft

2 Dan Waters Academic Relations Manager Microsoft – Southeast region dan.waters@microsoft.com http://danwaters.com http://twitter.com/danwaters

3  If you like what you see today, please:  Text W17 to 23000 (standard rates apply)

4  X = How was the presentation? (1-5, 5 is best)  Y = How was I? (1-5)  Z = Would you recommend this presentation? (Y or N)  Text FB17 XYZ to 23000  So if you really liked the presentation, text: FB17 55Y to 23000

5

6  First and foremost: a media player  Plays media of varying formats:  Audio  Video  Live radio  Pictures  Podcasts

7  Zune Marketplace  Allows you to search for, buy, download and maintain a library of content (music, podcasts, videos, etc)  All transactions are linked to your Windows Live ID (such as a @hotmail.com, @msn.com, or @live.com email address)  Zune Social  A social community of Zune owners

8  Your “identity” in the Zune Social  You can place this tag on websites to tell people about your music interests.

9  Opportunity  Fun  Easy if you know.NET, yet challenging in some ways.  Zune is powerful for its size  Potential for interesting ideas integrating music & pictures with your game  Same tools used to create games for the Xbox 360 and PC

10  You will need:  Intermediate knowledge of the C# programming language.  Visual Studio 2008 (any version, including Express)  XNA Game Studio 3.0  A Zune device with firmware version 3.0 or later.

11 1. Install Visual Studio 2008. 2. Install Zune software & driver for device http://www.zune.net http://www.zune.net 3. Install XNA Game Studio 3.0 http://creators.xna.com XNA installs as part of Visual Studio. http://creators.xna.com

12  Connect the Zune via USB. Close the Zune software if it launches. Open Visual Studio.

13  Launch the XNA Game Studio Device Center (Tools menu) and click Add Device.

14  Select the Zune you want to register, and then click Next.

15  The software tests connectivity and the setup is complete. Make sure the Zune you want to deploy to is set as default.

16 1. Create a new Zune Game project 2. Check your default Zune in the Device Center 3. Control+F5 to run!

17  Four important methods: Initialize, LoadContent, Update, Draw

18  Used to set up objects and initialize variables once, before the game starts  Cannot use content yet, because it hasn’t been loaded.

19  Used to get content (images and sounds) into the game  Called only once, after Initialize

20  This is where all of your game logic goes  Collision detection, updating subsystems, updating object properties  Runs at a target rate of 60 times per second.

21  Draws content on the screen using a Sprite Batch  Called as often as possible

22  A group of textures (images) that are drawn together before being sent to the graphics device for final rendering  All Zune games use sprite batches, whereas Xbox 360 and PC games can use other means.

23 Building a quick game

24  If you like what you see today, please:  Text W17 to 23000 (standard rates apply)

25  X = How was the presentation? (1-5, 5 is best)  Y = How was I? (1-5)  Z = Would you recommend this presentation? (Y or N)  Text FB17 XYZ to 23000  So if you really liked the presentation, text: FB17 55Y to 23000


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