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Arcadia ::Our Team Tom Eileen Bob Patrick Arjuna Faculty Advisors: Chris Klug, Craig Lipchin, Shawn Walters.

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Presentation on theme: "Arcadia ::Our Team Tom Eileen Bob Patrick Arjuna Faculty Advisors: Chris Klug, Craig Lipchin, Shawn Walters."— Presentation transcript:

1 Arcadia ::Our Team Tom Eileen Bob Patrick Arjuna Faculty Advisors: Chris Klug, Craig Lipchin, Shawn Walters

2 Arcadia ::Our Client Craig Lipchin and Shawn Walters, co-founders

3 Arcadia ::Our Mission To create a game prototype that allows players to readily download and play their favorite 80’s games.

4 Storyboards ::splash screen

5 Storyboards:: first time users

6 Storyboards:: characters

7 Storyboards:: returning users

8 Storyboards:: 2d list mode

9 Storyboards:: 3d Arcade Isometric camera with zoom and rotate capabilities

10 Storyboards:: Spokesperson “Charlie” and his pushcart “Charlie” pushes the cart around the arcade (simple A.I.) and will have idle animations running until approached.

11 Storyboards:: Spokesperson Charlie at his pushcart Based off of store from Zelda The spokesperson is the host of this world, called X-Arcadia He is also the in-game representative of the X- Arcade He needs to be able to sell items (real or virtual) to the player Should incite nostalgia for the 80’s How will we accomplish this?

12 Characters :: Spokesperson Another concept for “Charlie” Male, age 15-16 Thinks he’s cool Is a game fanatic Frivolous, carefree, excited to have the coolest job ever! Physical attributes- gangly youth, 80’s fashion Motivation: works at the arcade so he can save up to buy a car Characteristics of “Charlie”:

13 Storyboards:: Exiting game Walk character through exit door to quit game OR Go talk to “Charlie” and quit from there options Customize arcade quit Choose charact er

14 Characters:: Style of avatars

15 Visual Style:: Camera angle Isometric far-off View (above) Closer isometric view (below)

16 Visual Style:: Rendering options Upside: Very fun feel, no need to worry about losing people in almost-realism Downside: Panda does not support cellshading Cell shading ( lined, unlined )

17 Visual Style:: Rendering options Upside: can go with either cartoon-style or more realism (also, supported by Panda) Gradated shading (omni-directional ambient light with some directional lights)

18 Visual Style:: Color palettes For in-game and startup interfaces

19 Tech:: Overview Environment (designs: 2d, isometric, full 3d) Interactions with environment (type depends on design) Launching arcade games in emulators.

20 Tech:: Rendering Engine Vs. CUSTOM ENGINE Conclusion: We are going with Panda 3d Why? It’s all about the scope.

21 Priority 1 Launching Mame & other emulations Arcade machine placement (as well as other items) X-Arcade guy (simple A.I. etc.) Loading Screen (launch flash?) Priority 2 Characters, walking avatars Ticket counting In-Game “shopping” Sounds and music Tech:: Priority List Priority 3 Environment: decorations, lights, and other objects Shopping, downloading games Skeeball mechanics Priority 4 Package code into.exe Download -> simple X-Arcade Installer Importing games Priority 5 Networking Multiplayer

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