ILE 08 and ILE 09 Judith Good IDEAs Lab University of Sussex Liz Thackray Open University National Workshop in Learning in Immersive Virtual Worlds 23.

Slides:



Advertisements
Similar presentations
Introduction to Instructor-Led Online Learning Kevin R. Duffy, M.A.Ed. Daytona State College Daytona Beach Police Department.
Advertisements

Agnes Adjabeng Librarian/Principal Programme Officer, EPA/GHANA Mainstreaming eLearning for Environment UNEP Pre-Conference Seminar at 4 th eLearning Africa,
Introducing PBL to a first-year curriculum: results and experiences Frank Forsythe [ project leader ] Malcolm Campbell Paul Keen.
A GUIDE TO CREATING QUALITY ONLINE LEARNING DOING DISTANCE EDUCATION WELL.
Problem-based learning Problem-based learning in immersive virtual worlds Professor Maggi Savin-Baden, Coventry University
Taking Peer Assisted Learning out of the classroom
Industry-School Partnerships: Boundary crossing to enable school-to-work transitions across three targeted industries.
Specialist leaders of education Briefing session for potential applicants 2013.
School of something FACULTY OF OTHER School of Medicine Leeds Institute of Medical Education Mrs Joannie Tate Patient | Carer Community member Patient.
4D South Staffordshire College Steve Wileman - Chief Learning Technologist 4D Space In Further Education.
Employability without Employment Experience: ‘The Apprentice’ meets Academia Dr Peter Morgan Senior Lecturer University of Bradford School of Management.
Figure 6.1 Philosophy and Professionalism ©2005 by Pearson Education, Inc. All Rights Reserved Introduction to Teaching: Becoming a Professional, 2 nd.
Interprofessional Education and Practice: Creating Leaders and Opportunities for Clinical Learning MODULE 1 Overview of Programme and Participants Overview.
Teaching Group Work At a Distance Using An Asynchronous Online Role-Play Joanne Levine MPH, DSW, LCSW- R, Associate Professor and Associate Dean (Interim)
Amirkabir University of Technology, Computer Engineering Faculty, Intelligent Systems Laboratory,Requirements Engineering Course, Dr. Abdollahzadeh 1 Effectiveness.
__________________ Engineering Education Systems for Environmental Project Management - Example of the Amise Simulation Program François Baillon School.
University of Dublin Trinity College University of Dublin Trinity College Centre for Academic Practice & Student Learning University of Dublin Trinity.
How may CeLTS help you use WebCT creatively? David Kennedy Tony Gilding HEDU – Academic staff development EDG – Educational Design AVU – Audio visual production.
King Saud University College of nursing Master program.
Forerunner Projects Overview. Four projects: 1.ITEC – Intelligent Technologies Enhancing Communication. 2.Mentorship Skills: Development of an innovative.
Promoting a culture of academic awareness and honesty :developing an institutional ‘good academic practices’ website and understanding how student can.
Reaching into the virtual space to create a learning blend Dr Vivien Martin Brighton Business School University of Brighton.
Hybrid Teaching and Learning: An e-Poster Session Hybrid Teaching and Learning Faculty Learning Community (FLC) & Chris Price, Ph.D.
Promoting Learning Styles Through ICT By Miss T.Magi (E-learning Specialist: Butterworth)
Comparing models of first year mathematics transition and support Findings from the First Year in Maths (FYiMaths) project.
1 THE INTO EUROPE SERIES IN IN-SERVICE TEACHER TRAINING Presentation by Györgyi Együd ‘Into Europe - European Standards in Language Assessment’ Conference.
Mentor Briefing Workshop
Project NEStLeD Move Forward VIA University College Project NEStLeD NESTLED (Nurse Educator Simulation Based Learning) Project Leonardo Transfer of Innovation.
Simulations as Learning Tools Virtual Reality and Serious Games John Heckman, Director Johnson Simulation Center Pine Technical College.
THE CHALLENGES AND OPPORTUNITIES OF INTRODUCING NEW TAUGHT PROGRAMMES Colin Ashurst.
December Work Knowledge work integrated and work-based learning Frank Lyons Director of Foundation Direct National Teaching Fellow.
Design of Blended Learning Activities Design of blended learning activities: Issues and perspectives An ASCILITE workshop By Allison Littlejohn Chair of.
The use of ‘exploratory learning’ for supporting immersive learning in virtual environments Freitas, S. d. & Neumann, T. (2009). The use of ‘ exploratory.
Dawne Gurbutt, Discipline Lead, Health Related Studies 11 th July 2013 Enhancing the student learning experience through Patient & Public Involvement Practice,
Avicenna Pedagogical Model Prof. Mohamed Bettaz ICT Director, MESRS, Algiers Algeria Avicenna Virtual Campus in Iraq 1 st workshop Amman.
PDA Introduction to Tutoring ESOL Unit 2. Developing ESOL Tutoring Skills F43W 33.
Your library association’s name and logo. Geography, population, situation of libraries in your country Country profile.
Content Area Reading, 11e Vacca, Vacca, Mraz © 2014 Pearson Education, Inc. All rights reserved. 0 Content Area Reading Literacy and Learning Across the.
Learning Media Programme Wim Westera, CELSTEC, Open University of the Netherlands.
ICT Work Programme Objective 4.2 Technology Enhanced Learning European Commission, DG Information Society and Media Unit E3 – Cultural Heritage.
11th International Conference on Interactive Computer aided Learning September 24 –25, 2008, Villah, Austria EVLM pilot project - European challenges in.
Ali Pickard, Alistair Sambell, Wendy Beautyman, Laura Glendinning and Marcella Stocker.
Project Outline City of Mountain View – need image !
Teaching Systems Analysis and Design in a Practical Way: A Collaborative Effort Between Computer Science and Business School by Ken Surendran-CS Chellappa.
Using games and simulations for supporting learning Presenter: Hsiao-lan Lee Professor: Ming-Puu Chen Date: 03 / 09 / 2009 de Freitas, S. I. (2006). Using.
What does it take to get a coffee round here? A barista skills training simulation Liz Hilton Learning Technologist Charnwood training group/University.
Session Objectives Analyze the key components and process of PBL Evaluate the potential benefits and limitations of using PBL Prepare a draft plan for.
NOVA Evaluation Report Presented by: Dr. Dennis Sunal.
Introduction. Steve Semler The Session in a Nutshell Figure out the business purpose and learning intent. Determine what actions or decisions the learners.
Paul Stock – iNET Wales Programme Coordinator 1 Effective networking ‘Educational transformation demands networks of educators, schools, students, parents.
 Training – the process of teaching new employees the basic skills they need to perform their job.  Development – learning that goes beyond today’s.
The holistic learning context: Effective use of digital & physical design to support rich learning environments & experiences Tom Hamilton Director, InQbate:
Faculty Development Models
Kingdom of Saudi Arabia Ministry of Higher Education Taibah University Faculty of Education Submitted to Dr. Antar Abdellah By: Maryam Abdullah.
Challenge Based Learning i.Key Components ii.Process.
Rina Visser-Rotgans, INHOLLAND University of Applied Sciences, the Netherlands Anne Karin Larsen, Bergen University College, Norway 2010 Joint World Conference.
CDIO: Overview, Standards, and Processes (Part 2) Doris R. Brodeur, November 2005.
Thursday 30 th November 2006 Teaching & Learning Workshop Group A Course/Training Design.
Fdtl5 FDTL5 project V-ResORT : A Virtual Resource for Online Research Training.
Teaching for Deep Learning in an active and engaging way Session 9.
COBIS Programme for Student Leadership
Dean of the School of Nursing at Widener University
Presented by Sam Supervised by Prof. Michael Lyu
Introduction Service Learning – Definition and Orientation
Championing the Champion: Making an impact
Helen "No one can do everything, but everyone can do something” – the journey to closing the attainment gap Nathan Ghann,
Instructor-Led Continue to be effective for many types of employee training Convey great deal of information in relatively short time © 2008 by Prentice.
Workshop Set-Up: The aim is that at each table we have a variety of disciplines / subjects represented by (ideally) four participants. Ensure a mixture.
COE TTHP Third Annual Technical Meeting
Presentation transcript:

ILE 08 and ILE 09 Judith Good IDEAs Lab University of Sussex Liz Thackray Open University National Workshop in Learning in Immersive Virtual Worlds 23 October 2008

Overview Background Premise and outline for research Practical set up Research process Showcase of student work Relating practice to theory What next - ILE 09 Discussion/Questions

Background Sussex Learning Network elearning conference (May 07) showcased Second Life Interactive Learning Environments (ILE) is an established course at Sussex with a practical component Collaboration between the course leader and elearning project led to a project using Second Life in ILE 2008 (funded by InQbate’s Creativity Development Fund)

Premise for research Second Life is a virtual environment Users create all of the content within the environment Educators can and do make use of it Many times they replicate currently real-life educational practices

Premise for research So… can we move beyond this and do something truly innovative? More specifically… might students, with no prior experience of delivering traditional teaching, be better placed to think creatively about learning in Second Life?

Outline for research As the assessment for the ILE course, have students create learning experiences: – in Second Life –which address real life teaching and learning situations –which aim to push the boundaries and lead to innovation and creativity in teaching and learning

Practical Set up - course Interactive Learning Environments (ILE) introduces students to technology enhanced learning, including: Theories of learning Games and simulations Social software for learning Virtual reality Augmented and embodied learning Applications of artificial intelligence to learning

Introducing students to Second Life Students familiarised themselves with SL over Christmas Theoretical introduction at 1st course session Introductory building class at 2nd course session

Project brief Students work in self-selecting project teams External clients from the Sussex Learning Network partner institutions identified a topic or issue which is difficult, dangerous, or impossible to teach in real life Students design a potential solution/learning experience in Second Life

Course structure – student tasks Interview with client Project specification and feedback Research project and familiarisation with SL (in parallel) Create a learning experience in SL Machinima presentation Reflective documents

Situations Client - Open University Issue - Helping students understand systems diagrams: –Students often have a black and white view of systems –Need to understand there may not be one definitive answer –Need to understand basic concepts such as boundaries, stakeholders, etc.

Situations Client - Open University Issue - Training social workers in mental illness or child abuse assessment skills: –geographical issues around arranging access to cases –presence of trainee social worker may impact negatively on case –Difficult to suspend disbelief in real role- play situations

Situations Client - Brighton University Issue - Helping student nurses to calculate correct dosage and drip rates (and overcome maths anxiety): –Student nurses may lack maths skills (and have concomitant anxiety); –Based on prescriptions received, often need to calculate correct dosages, convert between units, etc. –Obvious importance of getting it right.

Situations Client - Brighton University Issue - Helping trainee police officers to conduct drug searches: –Role-play is not realistic –Students know a “drug” has been planted –It can be embarrassing to search one’s classmate

Machinima

Relating practice to theory Project can be viewed in terms of process and product Process: –Process as an example and extension of problem-based learning

Relating practice to theory Process: –Boundary issues: Institutional Curriculum First and second life roles and persona Face to face and distance delivery modes Safety and risk-taking

Relating practice to theory Product (were learning experiences truly innovative?) –Use of virtual space to: situate action make implicit concepts explicit make abstract entities tangible make real-life entitles more abstract signify progression through difficulty levels signify different types of learning

Relating practice to theory Product (were learning experiences truly innovative?) –Role-playing simulations: Collaborative Immersive –Ludic, playful, engaging elements –Mixing of real/virtual

Where next – ILE 09 Focusing on projects across the Sussex campus Moving to testing SL learning experiences with real student cohorts Raising awareness of Second Life across campus

Discussion/Questions