3ds max fundamentals interface primitives splines modifiers operation
interface command panel hierarchy arrangement
interface modify panel “wired” to objects and context sensitive modifiers from the list can be used to alter the geometry
interface modifier “stack” is the history of the object sans transforms the parameters for the box still exist and are accessible and editable
interface context sensitive command structure viewport control viewport navigation
interface the transform gizmo context sensitive move, rotate, scale axis locks
primitives these are primitives
primitives these are primitives on modifiers
primitives the boundary representation (the polygonal structure) is of utmost importance
splines closed vs. open spline sub-object modes
splines vertex types weld multiple vertices to achieve closure position and shape
splines extrude, loft, lathe
modeling sub-object modes (topology) determines modifiers and operations and can even be directly sculpted