3ds max fundamentals interface primitives splines modifiers operation.

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Presentation transcript:

3ds max fundamentals interface primitives splines modifiers operation

interface command panel hierarchy arrangement

interface modify panel “wired” to objects and context sensitive modifiers from the list can be used to alter the geometry

interface modifier “stack” is the history of the object sans transforms the parameters for the box still exist and are accessible and editable

interface context sensitive command structure viewport control viewport navigation

interface the transform gizmo context sensitive move, rotate, scale axis locks

primitives these are primitives

primitives these are primitives on modifiers

primitives the boundary representation (the polygonal structure) is of utmost importance

splines closed vs. open spline sub-object modes

splines vertex types weld multiple vertices to achieve closure position and shape

splines extrude, loft, lathe

modeling sub-object modes (topology) determines modifiers and operations and can even be directly sculpted