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Week 4 Low polygon modelling

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Presentation on theme: "Week 4 Low polygon modelling"— Presentation transcript:

1 Week 4 Low polygon modelling
3D Modelling Tools Week 4 Low polygon modelling

2 From previous week The importance of lining things up Cloning Arrays
Snaps, grid, align Cloning Arrays Grouping Modifiers 3D Modelling Tools

3 This week Low polygon modelling Working with sub-objects
Collect portfolio 1 3D Modelling Tools

4 Editable objects Do not have the same flexibility of parameters
They deal with sub-objects and editing functions Editable objects include: Meshes Polygons Patch Splines Murdock K.L., (2005) 3D Modelling Tools

5 Editable objects Are not created
They are converted from another object, usually a primitive Loose their parametric properties after they have been converted Edit sub-objects Edges Vertices Faces Murdock K.L. (2005) 3D Modelling Tools

6 Surface Modeling Surface modeling is more free form than geometric (parametric) modeling Use the modifier stack to “collapse” a parametric model to some form of editable surface Once you have done so, a variety of tools let you shape the surface 3ds max v7 3D Modelling Tools

7 Modeller concepts Types of modelling systems:
Parametric Mesh Polygon Spline Patch Many 3D modelling tools combine two or more of these basic techniques Giambruno M, (2002) 3D Modelling Tools

8 Parametric modellers Retain their base geometric information
Default shape Current size Segments This information can be accessed and altered Can be spline or polygon based Deformations can be applied 3D Modelling Tools

9 Polygon modellers Objects constructed with polygons More polygons mean
Made up of tiny, flat surfaces More polygons mean More detail Bigger file sizes Low polygon Used in real-time games Small file sizes Quick to render 3ds max v7 3D Modelling Tools

10 Polygons Objects composed of faces
An editable poly is a polygonal mesh Unlike an editable mesh, it uses more than three-sided polygons Five sub-object levels Vertex Edge Border Polygon Element 3D Modelling Tools

11 Meshes A mesh object made up of triangular faces as an object and at three sub-object levels Vertex Edge Face Faces are smoothed together when rendered 3D Modelling Tools

12 Spline modellers A line defined as points, usually curved
Resolution independent No faces Useful for creating organic shapes Different types B-spline Bezier NURBS Non-uniform rational b-splines Giambruno M, (2002) 3D Modelling Tools

13 Spline types B-spline Bezier NURBS 3D Graphics and animation
More information at 3D Graphics and animation 3D Modelling Tools

14 Patch modellers Use a network of control points
Lattice of splines or polygons Stretch or tug on the shape Useful for organic forms 3ds max v7 3D Modelling Tools

15 Mesh or poly - which to use?
History lesson Initially Max only supported mesh objects Subdividing the mesh into triangular faces ensured that all faces were coplanar Guaranteed to render well Over time rendering engines have been modified to handle polygons Makes the model more efficient Eliminates all the extra edges required to triangulate the mesh Murdock K.L. (2005) 3D Modelling Tools

16 Why do I want to count them?
Which to use? Check with your game engine Some still require that all faces be coplanar Working with polygon is quicker More advanced editing features with Max Polygon count feature Sometimes the terms are interchanged!!! Why do I want to count them? 3D Modelling Tools

17 Converting to editable objects
Use the Quad menu Or Right click the object in the Modifier Stack 3ds max v7 3D Modelling Tools

18 Converting to editable objects
If a modifier has been applied to an object you need to use the Collapse All command first Combines the stack operations Cannot undo, save a backup file You can convert between different types but each conversion may subdivide the object You can apply a modifier to convert an object Retains the parametric qualities of the object, but you cannot edit the mesh 3D Modelling Tools

19 Editable Mesh Surface Polygon mesh 3ds max v7 3D Modelling Tools

20 Working with sub-objects
Insert a vertex Multiple selection Control + click Draw a lasso Select region 3ds max v7 3D Modelling Tools

21 Edit face A face is the smallest possible mesh object
A polygon formed by three vertices Faces provide the renderable surface of an object 3ds max v7 3D Modelling Tools

22 Extrude Extrude Bevel 3ds max v7 3D Modelling Tools

23 Cut Sub-divide a mesh Create another edge Useful to use snap
To start from a different point, right-click To finish cutting, right-click twice 3D Modelling Tools

24 Bridge Bridging two elements makes them contiguous, combining them into a single element 3ds max v7 3D Modelling Tools

25 Activity Make a crown Create a tube Convert to an editable poly
Extrude polygons Try bridging some polygons 3D Modelling Tools

26 Soft selection The Soft Selection controls allow you to partially select sub-objects in the vicinity of an explicit selection This causes the explicit selection to behave as if surrounded by a "magnetic field" 3ds max v7 3D Modelling Tools

27 Working with vertices Select one or more vertices
Magnetic of soft selection Use for transforms of vertices The program applies a spline curve deformation to unselected vertices surrounding the transformed selected sub-object A magnet-like effect with a sphere of influence around the transformation 3ds max v7 3D Modelling Tools

28 Activity Make a face Create a sphere Convert to a polygon
Push and pull vertices to make a face using soft selection Not easy! 3D Modelling Tools

29 Edit Edge An edge is a line, visible or invisible, forming the side of a face and connecting two vertices Two faces can share a single edge 3D Modelling Tools

30 Poly counts Total number of polygons that make up a given object
3D rendering engines have limits Software has a Polygon Counter utility You can set a budget for selected objects 3D Modelling Tools

31 Low polygon modelling What happens to a game if the polycount in a model is too high? Too slow to play May crash the system Overlapping meshes or undeleted faces may affect the appearance Planning of low polygon models is important 3D Modelling Tools

32 Spec-ing a low polygon model
File format Number and type of polygons Use of texture maps Particular type? Colour depth? Specific size? Transparency? Examine any sample models 3D Modelling Tools

33 Portfolio 2 Repeat a much as possible of Portfolio 1 using low polygon modelling techniques Count the polygons, record the number on your paper submission Screen grab of 3ds max of your model of: A room created from primitives Floor 3 walls Containing a table Rectangular table top Four rectangular legs Plus three chairs or stools 3D Modelling Tools

34 Next week Lecture 2D to 3D modelling Storyboards 3D Modelling Tools

35 Impendent study Directed reading 3DS Max 7 Bible Portfolio 2
Read Chapter 13 Portfolio 2 Presentation Tutorials Chess Set 3D Modelling Tools

36 Questions You have been asked to model an aeroplane for use in a game
What do you need to know before you start modelling Describe the difference between geometric and surface modelling, which method would you use, justify your choice Describe the difference between mesh and polygon modelling, which method would you use, justify your choice 3D Modelling Tools

37 References 3ds max v7, (2005) User Reference and Tutorials
Giambruno M, (2002) 3D Graphics & Animation, 2nd Edition, New Riders, ISBN: Kerlow I. V., (2003) The Art of 3-D Computer Animation and Effects , 3rd Edition, John Wiley & Sons Inc; ISBN: Murdock K.L., (2005) 3DS Max 7 Bible, John Wiley & Sons Inc, ISBN: 3D Modelling Tools


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