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Introducing To 3D Studio Max George Atanasov Telerik Corporation www.telerik.com.

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Presentation on theme: "Introducing To 3D Studio Max George Atanasov Telerik Corporation www.telerik.com."— Presentation transcript:

1 Introducing To 3D Studio Max George Atanasov Telerik Corporation www.telerik.com

2 The Hardware You Need

3  For general animation and rendering  CPU – Dual Core 1.4 GHz or equivalent AMD  RAM – 2GB (4GB recommended)  OpenGL or Direct3D capable graphics (256MB)  Swap Space – 4GB  For large scenes and complex data sets  RAM – 8 GB  Swap Space – 8GB  OpenGL or Direct3D capable graphics (1GB) 3

4  3D Studio will also run on low end hardware  To get high end hardware is cheaper  Saves your time  Saves your nerves  Pays back your money 4

5 Understanding & Personalizing

6  Main elements  Menu Bar  Toolbars  Viewports  Command Panel  Lower Interface Bar  Sub-elements 6

7  The menu bar  Location & format  Features 7

8  The viewports  The “window” to your scene  Cover largest area  Modes of view  Orthographic  Perspective 8

9  3D Studio Max has a large amount of tools placed in toolbars  Floating toolbars  Docked toolbars  All the toolbars are customizable 9

10  Most frequently used part of the interface  Controls all the parameters and settings of the objects in the scene  Split to six sub-panels  Create, Modify, Hierarchy, Utilities, Display, Motion 10

11  Contains controls for creating objects  Geometry  Basic objects  Splines  Cameras  Lights  Etc. 11

12  It allows you to manipulate editable objects  Meshes, Polys  Editable Splines, NURBS, Patches  Cameras, Lights  Contains controls for applying and editing modifiers 12

13  Contains most of the things in control panel  Controls  Buttons  Parameters  Designed to save space  They can be in closed or open state  Can be reordered by dragging 13

14  Quad menus are like the windows context menu on steroids  Providing fast access to commonly used editing tools  Right-clicking on the active viewport pops-up the quad menus 14

15  Control for numeric fields  Editable step of increase  Right click on the spinner resets the value  Supports click and drag value editing 15

16

17  Own proprietary format for scene files .MAX  The “secret” of Autodesk about MAX format  File -> New (Ctrl + N)  Keep Objects and Links  Keep Objects only  New All (Default) 17

18  The project folder is not set by default  Setting the project folder  Version control  Managing scene resources  Managing exported resources  Automatic backup 18

19 Basic Primitives

20  Primitive Objects  Create Panel  Categories of objects  Geometry  Sub-categories  Standard Primitive  Compound Objects  Etc. 20

21  Renaming options dialog (Tools->Rename Obj)  Renaming Groups of object  Base Name  Prefix  Suffix  Number Name = Prefix + Base Name + Suffix + Number 21

22  Creating basic primitives  Sphere  Box  Cylinder  Etc.  Editing primitive parameters  Size  Resolution 22

23  Create primitives  entering precise values  Create multiple objects  No effect on the current object 23

24  Parameters rollout  Different parameters for each primitive object  Affects the current object  The rollout disappears after deselecting the object 24

25  Translation  Select and move (W)  Rotation  Select and rotate (E)  Scaling  Select and uniform scale (R) 25

26  Viewport Icons  Direct transformation  Axes selection 26

27  Specify precise values for  Moving  Scaling  Rotation  Values  Absolute  Relative 27

28 Dealing With Editable Objects

29 Modifying Editable Objects

30 30  Primitives  Edit Parameters  Editable objects  Edit geometry

31  Editable Objects  Editable Poly  Editable Mesh  Editable Spline  Editable Patch  Conversation  Destructive  Non destructive 31

32  Subset of objects  Mesh Sub-object levels  Vertex  Edge  Face  Polygon  Element 32

33 Questions?


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