Derived from Kirill Muzykov’s Rocket Mouse Tutorial WakeUpAndCode.com.

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Presentation transcript:

Derived from Kirill Muzykov’s Rocket Mouse Tutorial WakeUpAndCode.com

Drag “gem” from Sprites folder into Scene Select “gem” in Hierarchy

With “gem” selected in the Hierarchy… Set “Sorting Layer” to “Objects” in the Inspector panel

For the gem object, click Add Component  “Physics 2D” Click “Circle Collider 2D” Verify “Circle Collider 2D”

Enable “Is Trigger” Checkbox Update Radius to 0.23

Drag “gem” from Hierarchy into Prefabs folder

Keep dragging the Prefab “gem” into the Scene multiple times, in different positions

Run What happens after the cat touches the gems?

Select “gem” in “Prefabs” folder In Inspector panel, click Tag dropdown to “Add Tag…”

Start typing “Gems” in Element 0 NOTE: A new field for Element 1 will automatically appear.

Select “gem” in “Prefabs” folder In Inspector panel, select “Gems” tag

NOTE: New “gems” variable will count number of gems. It is an “unsigned integer” (uint) which means that it will only hold positive values.

NOTE: You can add it directly below the instance variables.

NOTE: Add if/else condition to collect gem or get hit by laser.

Run What happens when the cat touches the gems?

Select the center gem and place it at (0, 0, 0) Set its Position X = 0 Y = 0 Z = 0

Place all the other gems around the center gem to make a nice pattern

In the top menu, click Game Object  Create Empty Right-click it, then rename it “gemgroup” in the Hierarchy

Select “gemgroup in Hierarchy Set its position: X = 0 Y = 0 Z = 0

Drag each “gem” into “gemgroup” Each “gem” should become a child of “gemgroup”

Drag “gemgroup” from Hierarchy into Prefabs folder

Select all gems and laser, then right-click to Delete You should only be left with Main Camera mount1 Cat

Add 8 instance variables, just before Start() method

continued on next page…!

… done!

Inside FixedUpdate(), add a call to the new method to Generate Objects

While “cat” is selected… Drag “laser” and “gemgroup” into “Available Objects” (one by one)

You should have 2 items under Available Objects: Element 0: gemgroup Element 1: laser

Run You should now have auto-generated lasers and gems!