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Derived from Kirill Muzykov’s Rocket Mouse Tutorial WakeUpAndCode.com.

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Presentation on theme: "Derived from Kirill Muzykov’s Rocket Mouse Tutorial WakeUpAndCode.com."— Presentation transcript:

1 Derived from Kirill Muzykov’s Rocket Mouse Tutorial http://www.raywenderlich.com/69392/make-game-like-jetpack-joyride-unity-2d-part-1 @shahedC WakeUpAndCode.com

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4 Add new instance variable

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6 This 1 line calls DisplayGemsCount()

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9 Drag gem into Gem Icon Texture

10 Run See your score on the top left!

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13 You can add it to the bottom of the class, just before the class ends

14 Add a call to DisplayRestartButton()

15 Run What happens when the cat touches a laser?

16 You can now restart the game, with the new button!

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18 a)Go to www.bfxr.netwww.bfxr.net b)Add a laser sound. c)Click “Play” on the right to hear it. d)Click Export Wav to download the file. b a c d

19 Click Save

20 Verify

21 In Prefabs folder, select “laser” prefab

22 For the laser object, click Add Component  “Audio” Click “Audio” Click “Audio Source”

23 For the laser object in Prefabs… … verify “Audio Source”

24 With laser prefab selected…

25 … click Prefabs folder, then drag your Laser sound into Audio Clip under Audio Source Also, uncheck “Play on Awake” checkbox

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27 Add if statement to play laser sound

28 Run You should hear the laser sound on collision with the laser!

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30 Repeat steps a-b-c-d for Pickup/Coin Explosion Hit/Hurt a)Go to www.bfxr.netwww.bfxr.net b)Add a sound. c)Click “Play” on the right to hear it. d)Click Export Wav to download the file. b a c d

31 Click Save New Sounds Pickup/Coin Explosion Hit/Hurt

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33 Click “Apply” for each Uncheck 3D Sound for each sound clip

34 1.Select “Cat” in Hierarchy 2.Click “Add Component”

35 Click “Audio” Click “Audio Source”

36 Verify 2 Audio Sources for Cat!

37 Drag “Explosion” and “Hit_Hurt” into each empty Audio Clip

38 For both Audio Sources, enable: Play on Awake Loop

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40 Add 2 new instance variables

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42 Add this 1 line at the end of FixedUpdate()

43 Drag “Explosion” Audio Source into JetPack Audio under Cat’s Script Component

44 Drag “Hit_Hurt” Audio Source into Footsteps Audio under Cat’s Script Component

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46 Add 1 new instance variable

47 Add 1 new line to play sound

48 Drag Pickup_Coin audio file into “Gem Collec Sound” under Cat’s script

49 Run Do you hear the sounds?

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51 For the Main Camera… Click “Audio Source”… click Add Component  “Audio”

52 Verify Audio Source in Inspector

53 Drag music audio to Camera’s audio clip Enable Play on awake Loop

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55 Click File  Build Settings…

56 Choose one of many platforms!

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