Video Coding. Introduction Video Coding The objective of video coding is to compress moving images. The MPEG (Moving Picture Experts Group) and H.26X.

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Presentation transcript:

Video Coding

Introduction Video Coding The objective of video coding is to compress moving images. The MPEG (Moving Picture Experts Group) and H.26X are the major standards for video coding. Basic Concept Use interframe correlation for attaining better rate-distorion performance.

Chronological Table of Video Coding Standards H.261 (1990) MPEG-1 (1993) H.263 (1995/96) H.263+ (1997/98) H (2000) H.264 ( MPEG-4 Part 10 ) (2002) MPEG-4 v1 (1998/99) MPEG-4 v2 (1999/00) MPEG-4 v3 (2001) MPEG-2 (H.262) (1994/95) ISO/IEC MPEG ITU-T VCEG

Features of Moving Pictures Moving images contain significant temporal redundancy –successive frames are very similar

Intraframe and Interframe Coding Video coding algorithms usually contains two coding schemes : 1.Intraframe coding 2.Interframe coding.

Intraframe Coding Intraframe coding does not exploit the correlation among adjacent frames; Intraframe coding therefore is similar to the still image coding.

Interframe Coding The interframe coding should include motion estimation/compensation process to remove temporal redundancy.

Motion Estimation and Compensation The amount of data to be coded can be reduced significantly if the previous frame is subtracted from the current frame.

Block-Matching The MPEG and H.26X standards use block-matching technique for motion estimation /compensation. In the block-matching technique, each current frame is divide into equal-size blocks, called source blocks. Each source block is associated with a search region in the reference frame.

The objective of block-matching is to find a candidate block in the search region best matched to the source block. The relative distances between a source block and its candidate blocks are called motion vectors.

Video Sequence The current frame The reconstructed reference frame B x : Search area associated with X MV: Motion vector X: Source block for block-matching

The reconstructed previous frame The current frame Results of block- matching The predicted current frame

Predicted Current Frame Displaced Frame Difference (DFD, 估測誤差 )

Search Area Source block Candidate block Search Area: Motion vector: (u, v) Motion vector and search area

Full-search algorithm If p=7, then there are (2p+1)  (2p+1)=225 candidate blocks. u v Search Area Candidate Block

Three-step algorithm

The first step involves block-matching based on 4-pel resolution at the nine location. The second step involves block-matching based on 2-pel resolution around the location determined by the first step. The third step repeats the process in the second step (but with resolution 1-pel).

Video Coding Based on Block- Matching Assume frame f-1 has been encoded and reconstructed, and frame f is the current frame to be encoded.

Encoder side 1. Divide frame f into equal-size blocks. 2. For each source block obtained in step1, (2.1) Find its motion vector using the block-matching algorithm based on the reconstructed frame f -1. (2.2) Compute the DFD of the block.

3. Transmit the motion vector of each block to decoder. 4. Compress DFD’s of each block. 5. Transmit the encoded DFD’s to decoder.

Entropy Coding Deq./Inv. Transform Motion- Compensated Predictor Control Data 0 Intra/Inter Coder Control Decoder Motion Estimator Transform/ Quantizer - Video in DFD Motion Vector Encoded DFD Reconstructed DFD Reconstructed current frame The block diagram of an encoder based on block-matching Predicted current frame

Decoder side 1.Receive motion vector of each block from encoder. 2.Based on the motion vector,find the best- matching block from the reference frame. That is, find the predicted current frame from the reference frame.

3.Receive the encoded DFD of each block from encoder. 4.Decode the DFD. 5.Each reconstructed block in the current frame = Its decompressed DFD + the best-matching block.

Encoded bitstream in Motion vector Encoded DFD Predicted current frame Reconstructed DFD Reconstructed current frame The block diagram of a decoder based on block-matching

Bidirectional Prediction The block-matching operations can be extended for bi-directional prediction, where a block in the current frame is estimated from a block in: (a) Previous frame (b) Future frame

Each block in a bi-directional frame is the average of a block in the previous frame and a block in the future frame.

A video sequences therefore may contain three different types of frames: (a)Intra frames, (I-frames) (b)Predicted frames (P-frames), (c)Bi-directional frames (B-frames)

The MPEG standards uses all the three types of frames as shown below. Encoding order: I 0, P 3, B 1, B 2, P 6, B 4, B 5, I 9, B 7, B 8. Playback order: I 0, B 1, B 2, P 3, B 4, B 5, P 6, B 7, B 8, I 9.

Video Structure Video standards such as MPEG and H.26X code video sequences in hierarchy of layers. There are usually 5 layers: 1. GOP (Group of pictures) 2. Picture 3. Slice 4. Marcoblock 5. Block

A GOP usually started with I frame, followed by a sequence of P and B frames. A Picture is indeed a frame in the video sequence. A Slice is a portion in a picture. Some standards do not have slices. Some view a slice as a row. Each slice in H.264 is not necessary to be a row. It can be any shape containing integral number of macroblocks.

A Macroblock is a 16×16 block. Many standards use Marcoblocks as the basic unit for block-matching operations. A Block is a 8×8 block. Many standards use the Blocks as the basic unit for DCT.

Scalable Video Coding Three classes of scalable video coding techniques: –Temporal Scalability –Spatial Scalability –SNR Scalability

Temporal Scalability We can use B frames for attaining temporal scalability. B frames depend on other frames. No other frames depend on B frames. We can discard B frames without affecting other frames.

Spatial (Resolution) Scalability Here the base layer is the low resolution version of the video sequence.

SNR Scalability The base layer uses coaser quantizer for DFD coding. The residuals in the base layer is refined in the enhancement layer.