Copyright © 2005, Pearson Education, Inc. Chapter 8 Collaboration.

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Presentation transcript:

Copyright © 2005, Pearson Education, Inc. Chapter 8 Collaboration

Copyright © 2005, Pearson Education, Inc. Introduction The pursuit of human connections has prompted millions of users to join listservers, visit chat rooms, and fill online communities with useful information and supportive responses. Cell phones and mobile devices have also expanded the possibilities for communication by voice, text messages, digital photos, and videos. The expanding options for online computing and communication have benefits for every one. Playful and social personalities enjoy laughing with siblings and surprising their friends halfway around the world.

Copyright © 2005, Pearson Education, Inc. Goals of Cooperation Focused partnerships are collaborations between two or three people who need each other to complete a task, such as –Joint authors of a technical report, or –Programmers debugging a program together Lecture or demo formats have one person sharing information with many users at remote sites. –Questions may be asked by the recipients –No history keeping is required, but a replay capability is helpful for later review and for those who could not attend

Copyright © 2005, Pearson Education, Inc. Goals of Cooperation (cont.) Conference allow groups whose participants are distributed to communicate at the same time (synchronous) or spread out over time (asynchronous) –Many-to-many messaging may be used, and there is typically a record of conversations. –Examples include a program committee making plans for an upcoming event or a group of students discussing a set of homework problems. –New approaches such as blogs (personal diaries that invite outside commenting) and wikis (group editing spaces, usually for coordination) are sometimes replacing conferences.blogswikis

Copyright © 2005, Pearson Education, Inc. Goals of Cooperation (cont.) Structured word process let people with distinct organizational roles collaborate on some task: –A scientific-journal editor arranges online submission, reviewing, and publication; –A health-insurance agency receives, reviews, and reimburses or rejects medical bills; or –University admissions committee registers, reviews, chooses, and informs applicants. Meeting and decision support, shared and private windows plus large-screen projectors enable simultaneous shared comments that may be anonymous –Anonymity not only encourages shy participants to speak up, but also allows forceful leaders to accept novel suggestions without ego conflicts.

Copyright © 2005, Pearson Education, Inc. Goals of Cooperation (cont.) Electronic commerce includes customers browsing and comparing prices online, possibly followed by short-term collaborations to inquire about a product before ordering it. –It also includes business-to-business negotiations to formulate major sales or contracts.business-to-business Tele-democracy allows small organizations, professional groups, and city, state, or national governments to conduct online town-hall meetings, –to produce consensus through online conferences, debates, and votes

Copyright © 2005, Pearson Education, Inc. Goals of Cooperation (cont.) Online communities are groups of people who may be widely distributed geographically and across different time zones. –These people come online to discuss, share information or support, socialize, or play games. –Communities that focus on shared interests, such as health concerns or a hobby, are often referred to as communities of interest (CoIs). –Communities whose focus is professional are known as communities of practice (CoPs). –Communities whose members are located in the same geographical region are known as networked communities. Collaboratories are novel organizational forms for groups of scientist or other professionals to work together across time and space, possibly sharing expensive equipment such as telescopes or orbiting sensor platforms.

Copyright © 2005, Pearson Education, Inc. Time/space matrix Same TimeDifferent Times Same Place face to face (classrooms, meeting rooms) asynchronous interaction (project scheduling, coordination tools) Different Places synchronous distributed (chat, instant messaging, video/audio conferencing) asynchronous distributed ( , newsgroup, discussion boards, blogs, wikis)

Copyright © 2005, Pearson Education, Inc. Time/space matrix (cont.) Collaboration strategies become more sophisticated, many designers combine interfaces from two or more cells in this time/space matrix. –For example, many online community environments offer combinations of , bulletin boards, chat, and instant messaging for flexibility in discussion.

Copyright © 2005, Pearson Education, Inc. Asynchronous distributed interfaces: Different place, different time Electronic mail: –The atomic unit of collaboration for electronic-mail users is the message; the FROM party sends a message to the TO party. –Messages usually are delivered in seconds or minutes; reply is easy and rapid, but recipients retain control of the pace of interaction by deciding how long to wait before replying. –typically text-only, but increasingly includes other structured objects graphics sounds animations video

Copyright © 2005, Pearson Education, Inc. Asynchronous distributed interfaces: Different place, different time (cont.) Electronic mail (cont.): –Spam-unwanted, unsolicited advertisements, and pornographic invitations- seriously annoys and frustrates many users. –In 2003, AOL reported 80% of that entered its system was spam suppressed by filters – on mobile devices

Copyright © 2005, Pearson Education, Inc. Asynchronous distributed interfaces: Different place, different time (cont.) Newsgroups, listservers, discussion boards, conferences, blogs, and wikis –focused electronic discussions by group of people –USENET newsgroups each group dedicated (more or less) to one topic like ordered posting on bulletin board users read as many previous notes and related comments as they wish open to all –listserv individual must subscribe to receive notices may be moderated by a leader users can get flooded with listserv s

Copyright © 2005, Pearson Education, Inc. Asynchronous distributed interfaces: Different place, different time (cont.) Newsgroups, listservers, discussion boards, conferences, blogs, and wikis (cont.) –discussion boards The basic advantage of discussion boards is that the messages can be re-ordered chronologically, by author, or by topic, but some modern newsgroup and listserver interface now provide such support. Each message has a short one-line heading and an arbitrarily long body. Messages may contain a question or an answer, an offer to by or sell, an offer to support, or interesting news. Topic threads starting with the initial question and then listing all the responses make it easier to follow the progress of a discussion. Access to discussion boards may be open or restricted to members who must register and be approved.

Copyright © 2005, Pearson Education, Inc. Asynchronous distributed interfaces: Different place, different time (cont.) Newsgroups, listservers, discussion boards, conferences, blogs, and wikis (cont.) –online conference These organized asynchronous conferences are usually moderated –Meaning that a conference leader invites participants, poses an issue or theme, and keeps the discussion going if a question is unanswered In addition to listserver tools, may also include additional facilities –Voting: to allow consensus formation or decision making over a period of hours or days –Schedule: to follow with the goal of completing their work or making a decision by a certain date. –online directories of users –online directories of documents

Copyright © 2005, Pearson Education, Inc. Asynchronous distributed interfaces: Different place, different time (cont.) Newsgroups, listservers, discussion boards, conferences, blogs, and wikis (cont.) –Web-logs or blogs and wikis New forms of social software that started to become popular around Both types of software support the democratic philosophy that underpins the Web-namely, that anyone should be able to make their opinions widely available to others without having to cross the hurdles of editorial boards and censorship that govern traditional print, TV, and radio. Blogs are open electronic documents or diaries that are owned by their creators, but readers can contribute comments. –The success of one’s blog is judge according to how many people visit, link to it, and discuss it.

Copyright © 2005, Pearson Education, Inc. Asynchronous distributed interfaces: Different place, different time (cont.) Newsgroups, listservers, discussion boards, conferences, blogs, and wikis (cont.) Wikis are collaborative web pages that are open for anyone to add or revise content, unless they are limited to members who must supply a password. Wikis are used for discussion a variety of topics, but they are particularly popular with project teams, who like to –discuss and record innovative ideas, –plan meetings, and develop agendas on the team wiki Wikipedia is a collaborative encyclopedia developed by people from over 40 countries. –This amazing venture demonstrates the power of collaboration. –Anyone can add to an existing topics or start a new one.

Copyright © 2005, Pearson Education, Inc. Asynchronous distributed interfaces: Different place, different time (cont.) Online and networked communities –Online and networked community members may use all the software discussed above and then add other features, such as Information resources, Community histories, Bibliographies, and Photo archives. –Patient support communities have been particularly successful for bringing together those with similar medical problemssimilar medical problems –The negative is that online community participants may have less commitment than do those that attend to face-to-face meetings –Successful communities tend to have a clearly stated purpose, well-defined membership, and explicit policies to guide behavior –Community policies must deal with rude behavior, off-topic comments, and commercial notices

Copyright © 2005, Pearson Education, Inc. Asynchronous distributed interfaces: Different place, different time (cont.) Online and networked communities (cont.) –Online communities have become common for distance education courses and as supplements to face-to-face classes, because they can stimulate lively educational experience. Widespread adoption of educational environments such as WebCT and Blackboard demonstrate the efficacy ofBlackboard –an online format for college courses, –Compete with homework assignments, –Projects, tests, and final examinations. –Some online communities support thousands of contributors to important projects such as the Linux operating system. The phenomenal growth of this open-source movement and its remarkable impact demonstrate how effective geographically dispersed online communities can be.

Copyright © 2005, Pearson Education, Inc. Asynchronous distributed interfaces: Different place, different time (cont.) Online and networked communities (cont.) –Millions of people participate in eBay to buy or sell products, generating feelings of shared experiences that are the hallmark of a community.eBay The reputation manager (Feedback Forum) enables purchasers to record comments on sellers

Copyright © 2005, Pearson Education, Inc. Synchronous distributed interfaces: Different place, same time Synchronous distributed applications –group editing and synchronous online conferencing Early systems like the GRoup Outline Viewing Editor (GROVE) enabled multiple users at different locations to edit the same document simultaneously, while coordination was accomplished by voice communication –shared screens for customer assistanceshared screens –give demonstrations simultaneously at multiple sites Physicians in hospitals hundreds of miles apart can all view electronic versions of X-rays, and body scans so that they can pool their knowledge about treatments for rare forms of cancer electronic versions of X-rays, and body scans

Copyright © 2005, Pearson Education, Inc. Synchronous distributed interfaces: Different place, same time (cont.) Synchronous distributed applications (cont.) –allow sharing of information for various applications When airline-reservation agents have located a set of possible flights, it would be convenient to show customers rather than to read the list. Customers could then make their selections and have an electronic copy to save, print, or include in other documents. –interactive games that permit two or more people to participate simultaneously in poker, chess, or complex fantasy games.

Copyright © 2005, Pearson Education, Inc. Synchronous distributed interfaces: Different place, same time (cont.) Chat, instant messaging, and texting –MUD (Multi-User Dungeons or Dimensions systems) offers another kind of fantasy environmentMUD You can walk around, chat with other characters, explore dangerous monster-infested areas, solve puzzles, and even create your very own rooms, descriptions and items. –Instant messaging (IM) is a popular alternative to open chat rooms, in part because membership can be tightly controlled. IM is ideal for quick exchanges between close friends, family members, or small groups who are readily available at their desktop or laptop computers. For example, AOL, MSN Messenger, Yahoo! Messenger A chat window, similar to that found in chat systems, contains the conversation, and new messages can be typed in the lower pane. Conversations can involve two or more people

Copyright © 2005, Pearson Education, Inc. Synchronous distributed interfaces: Different place, same time (cont.) Chat, instant messaging, and texting (cont.) –Most IM systems include features such as emoticons, the ability to send photographs and other files, and a wide variety of sounds and backgrounds. –Texting (SMS) and cell phones Texting via cell phones has also become an extremely popular means of communication. –The mobile nature of cell-phone texting allows for lively but private exchanges –Texting is also used to send messages to be read later, or simple alerts. Cell-phone texting is changing the world by empowering those who cannot afford more expensive devices, and for whom Internet cafes are too limiting Texting is also changing our everyday behavior. People can now easily check in with each other to report where they are, what they are doing, and what they intend to do next.

Copyright © 2005, Pearson Education, Inc. Synchronous distributed interfaces: Different place, same time (cont.) Audio and video conferencing –videoconferencing slow response times for entering and leaving session distracting background audio difficulty in determining who is speaking difficulty in making eye contact small image size need for document sharing

Copyright © 2005, Pearson Education, Inc. Synchronous distributed interfaces: Different place, same time (cont.) Audio and video conferencing (cont.) –Whether audio or video conferencing is more appealing than chat, IM, and texting, or more effective than asynchronous text, depends on the goals and the task environment First-time meetings may be improved by a video conference if a face-to-face meeting is not possible, whereas reflective discussion may be better supported by a bulletin board, a wiki, or .

Copyright © 2005, Pearson Education, Inc. Face-to-face interfaces: Same place, same time Innovative approaches to work and learning include: –Brainstorming, voting, and ranking. Benefits of electronic meeting systems: Parallel communication promotes broader input into the meeting process. The group memory constructed by participants enables them to pause and reflect on information and opinions of others during the meeting and serves as a permanent record of what occurred. LiveBoard –At Xerox PARC, the research system Colab led to the wall- display product called LiveBoard, on which users can see the current list of topics or proposals and can point to, edit, move, or add to them under the policy sometimes called WYSIWIS (what you see is what I see)

Copyright © 2005, Pearson Education, Inc. Face-to-face interfaces: Same place, same time (cont.) SMART Board –SMART Board allows interaction with fingers or pens, locally or remotely Electronic classrooms –Active individual learning experiences include using software during class time to: Write essays in English or poems in a foreign language Run business simulations to increase product quality Perform psychological statistical analyses Do landscaping with computer-assisted design and graphics packages Compose computer programs and search the Internet Changes teaching style